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The Legend of Zelda: Breath of the Wild

Nintendo of Europe posted a commerical for Zelda: Breath of the Wild on its Twitter page today. The ad itself is new, but is comprised of footage from this month’s trailer. View the commerical below.


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Nintendo of France kicked off a short Breath of the Wild interview series with Zelda producer Eiji Aonuma. For the first question, he was asked about making nature the focus. This time, Aonuma took on a question about the features he’s preferred to work on to make the experience unique.

Aonuma said in response:

“What I prefer in this game is the freedom of action, which is truly gigantic. The game is designed to allow you to scale every mountain, and the main game mechanic is to climb summits. The world is designed so that when you’re high up, you can see everything that makes it up, and when you find an interesting place, you can go there using your paraglider. Each time, you’re going to climb, look around, glide… It’s a form of movement I haven’t found in any other game, and I think that’s something very amusing and new. It’s that aspect of the game I enjoy the most.”

More comments from Aonuma are likely to be shared in the days ahead. We’ll bring the translations to you once they go live.

Big thanks to Kyrio for the translation help!

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All sorts of retailers in the UK are offering goodies for pre-ordering Zelda: Breath of the Wild. The Nintendo UK store, GAME, Grainger Games, Argos, and ShopTo have items up for grabs.

Today, Nintendo UK provided a full breakdown of the different pre-order bonuses. Find all of the relevant information below.

The Legend of Zelda: Breath of the Wild will have a dedicated section in its menu where users can change a few different settings in the game. Players can enable or disable amiibo support, modify different aspects of camera controls, change the jump button and positioning of the mini map, and more. The full look at the options is shown above,

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Back in July last year, we first got confirmation that a Link Nendoroid from The Legend of Zelda: Breath of the Wild was in the works. Now, first images of the actual figure have turned up. As per usual, the Nendoroid is customisable, can be arranged in various poses and comes with several accessories, including various weapons, a Sheikah Slate, a cowl for Link to wear and a horse for him to ride on. Take a look:

Thanks Jon for the tip!

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A bunch of French interviews with Zelda producer Eiji Aonuma popped over the past few days pertaining to Breath of the Wild. One of these was with Gamekult. While we published a summary at the time, we now have a complete translation thanks to the hard work done by Nintendo Everything reader Kyrio.

With the translation, there’s a better understanding as to what Aonuma said about certain subjects, such as testing done for the game. We also have his comments about topics like coming to an agreement with Shigeru Miyamoto about the essence of Zelda. Honestly, this is one of the more interesting interviews with Aonuma in quite some time, so it’s definitely worth a read.

Continue on below for our full translation.

Jirard Khalil, otherwise known as The Completionist, has put up his own interview with Eiji Aonuma and Shigeru Miyamoto about Zelda: Breath of the Wild. The two touched on topics like development, sidequests, and the freedom the game allows. Watch the full interview below.

Nintendo has shared a new piece of concept art from The Legend of Zelda: Breath of the Wild. The image, pictured above, may look familiar. The building was previously shown in Zelda’s trailer from December.

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It’s well known at this point that The Legend of Zelda: Breath of the Wild begins with Link not having memories. In the game world, 100 years have passed by the time you’re able to control the character.

Link’s memory loss appears to have a greater importance to the overall gameplay than some would have initially thought. Since some folks may consider the next bit of information to be spoiler-related, head past the break if you’d like to learn more.

Once again, another Zelda: Breath of the Wild-focused interview with series producer Eiji Aonuma is online. Gamekult was able to ask the developer about various topics, ranging from the physics engine to Monolith Soft’s role.

We have a summary after the break. However, we’ll also be looking to eventually provide a native translation of the interview, since some parts of the discussion just aren’t clear without knowledge of French.


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