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The Legend of Zelda: Link’s Awakening

The Zelda: Link’s Awakening on remake on Switch brings back a familiar face. Dampé, a character from Ocarina of Time, is involved with the game’s dungeon creation feature.

Speaking about Dampé’s inclusion, series producer Eiji Aonuma told Game Informer:

You can try to steal in Zelda: Link’s Awakening, but there might be a price to pay if you go that route. Check out the full sequence from IGN below.

Thanks to Jake for the tip.

Nintendo World Report has put together a new comparison for Zelda: Link’s Awakening based on the new Switch version and the Game Boy original thanks to footage captured at E3 2019. Check it out below.

What led to the decision behind remaking Zelda: Link’s Awakening? As it turns out, it was the new Chamber Dungeons feature, which lets players customize a dungeon.

In an interview with IGN, series producer Eiji Aonuma said:

Nintendo set a final release date for the Switch remake of Zelda: Link’s Awakening today. In the new Nintendo Direct, it was announced that the game will be available on September 20. There also will be a dungeon arrangement aspect, as shown below.

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Today’s Nintendo Direct ended with the announcement that The Legend of Zelda: Link’s Awakening is seeing a remake on Switch. Well over 20 years later, the classic title is returning in a big way. Get a look at a few comparisons below showing how the Game Boy / Game Boy Color original stacks up to the new Switch version.


New screenshots are in for the just-revealed Switch remake of The Legend of Zelda: Link’s Awakening. View the images below.

This week’s episode of Nintendo Minute has gone live. In today’s video, Kit and Krysta take on The Legend of Zelda: Link’s Awakening DX. Watch it below.

The Legend of Zelda: Link’s Awakening started out as an idea for a modified version of A Link to the Past for the Game Boy. In the end though, that never came together. Link’s Awakening was ultimately born from, as Game Informer puts it, “an unsanctioned after-hours passion project for members of the Link to the Past team.”

Director Takashi Tezuka told the site:

“The main programmer wanted to challenge himself to create a Zelda experience on a portable system to see what he could do, and I was into the idea. We just had a passion to try and do something interesting. We didn’t really have permission to do it necessarily. We were just playing around.”

“Once we got it to a certain level of creation and completion that we wanted to show, then we took it to the company and got permission to continue developing it. But initially it was just a little pet project of ours. Because we started it that way – just making a game we wanted to make – it may defy Zelda conventions. It might have interesting characters and situations we may not have had otherwise.”

During an Iwata Asks discussion for Phantom Hourglass, Tezuka made a comment about how the experience of creating Link’s Awakening was similar to “making a parody of The Legend of Zelda.” He clarified these comments with Game Informer, in which he said:

“When we say parody, I’m not sure where that word comes from because maybe there are translation issues. With Zelda games we usually plan them out, every detail is considered. With Link’s Awakening, we were working on that after our other work was done. Kind of like a club of people who loved Zelda and got together to make it. It has a different feeling for that reason.”