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The Legend of Zelda: Link’s Awakening

The Legend of Zelda: Link’s Awakening on Switch has a unique art style that really hasn’t been seen in the series previously. So how did that new look come about in the first place? Hollywood Reporter spoke with franchise producer Eiji Aonuma to learn more.

Aonuma was first asked specifically about the inspiration behind the new art style. In response, he said:

The Legend of Zelda: Link’s Awakening was remade for Switch many years after it debuted on the Game Boy. Rather than re-releasing the game as it was, Nintendo and Grezzo opted for a new art style.

Graphic refining director Yoshiki Haruhana spoke about reimagining the visuals of Link’s Awakening in a new blog piece. He shared the following:

The Legend of Zelda: Link’s Awakening had a strong debut in Europe, as Nintendo has said that the game sold 430,000 copies in its first three days. To put it another way, that’s over 100 games sold per minute.

As previously reported, Zelda: Link’s Awakening is the fastest-selling Switch game in Europe this year. We also know that it sold around 150,000 copies sold in its first week in Japan.

Source: Nintendo PR

We previously heard that The Legend of Zelda: Link’s Awakening was the fastest-selling Switch game in the UK of 2019 to date. The same can now be said for Europe as a whole. Nintendo itself confirmed the news on Twitter today.

Nintendo has not yet shared information about the performance of Zelda: Link’s Awakening in North America. However, we do know that it opened with around 150,000 copies sold in its first week in Japan.

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The Legend of Zelda: Link’s Awakening sold around 140,000 copies in its first week in Japan. According to Dengeki, the game sold through 60 percent of its initial shipment.

Dengeki examined the game’s sales closer by comparing the debut of Link’s Awakening to Breath of the Wild. The latter Zelda title sold 204,000 copies in its first week before going on to sell over 1.22 million units overall (and counting). Like that game, Link’s Awakening could maintain long-term sales.

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Nintendo has shared a new Zelda: Link’s Awakening blog post from Ryo Nagamatsu, one of the game’s composers. Aside from commenting on why the team didn’t opt for orchestrated music this time around, we get to hear about how the title theme track was created – including a couple of versions that were scrapped.

Here’s the full blog:

Nintendo has kicked off a new developer blog series for the Zelda: Link’s Awakening on Switch. For the first entry, we get to hear from franchise producer Eiji Aonuma, who discusses the new Chamber Dungeons feature.

Here’s the full blog:

GamesIndustry has new data on the first week sales of Zelda: Link’s Awakening in the UK.

To-date, the remake is the fastest-selling Switch game this year, beating out Super Mario Maker 2. It’s also the biggest launch for developer Grezzo having surpassed the record set by Zelda: Ocarina of Time 3D by 27 percent.

Zelda: Link’s Awakening took home the top spot in the UK sales chart this past week.

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Zelda series producer Eiji Aonuma has further discussed the origins of Chamber Dungeons in the Link’s Awakening remake on Switch.

In an interview with IGN, Aonuma noted that franchise creator Shigeru Miyamoto asked him to come up with a title that would feature Super Mario Maker-like gameplay. Chamber Dungeons were eventually imagined to keep things a bit simpler.

Zelda series producer Eiji Aonuma wasn’t originally involved with the creation of Link’s Awakening. He was just a player at the time, but his time with that game would later influence the series in a big way.

Aonuma’s first major role with Zelda came about when he served as director on Ocarina of Time. Speaking in last month’s issue of EDGE, he revealed how Link’s Awakening ended up influencing the making of the N64 title, stating:


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