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Time on Frog Island

Nintendo Everything recently had the chance to speak with Max Wrighton, director and studio co-lead at Half Past Yellow, about the upcoming game Time on Frog Island. We touched on a variety of topics, including the art style, gameplay, Switch version, and more.

Our full discussion can be found below. 

It seems with every passing year we get more and more creative minds in the indie space expanding certain genres and what it means to perceive gameplay within them. One of the more popular areas of growth and reach we’ve seen in recent memory is through the guise of simulators – whether they may be farming sims, life sims, etc. – and how their flexibility can create such a creative playground for forward-thinking ideas that make for cathartic, memorable, and almost addictive experiences. Time on Frog Island, formerly known as Trading Time: A Croak Tale, is next up in a slew of releases in an ever-growing genre that seems to push ideas and the concept of sims forward with each new title – however inspired they may be by the giants of the genre – and it’s a pleasure to have had an early look at the game on Switch to see just where the minds at Half Past Yellow lie and how they’re making their version of what it means to be stranded on an island and having to start from scratch.


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