Super Mario Bros. Wonder originally had live commentary with optional Tsundere version
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers behind Super Mario Bros. Wonder have revealed that the game originally had live commentary, and players would be able to choose between a “generic” voice or a Tsundere version. That news was shared in an official interview that went up today.
Game designer Koichi Hayashida said that Nintendo spent around six months of serious development on the concept. During the game, players would be able to hear voices that matched their actions. But the idea ultimately didn’t feel right to the team and there would have been a lot of work involved for voice variations. The original concept was scrapped, but the idea lives on with the Talking Flowers.
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Xbox boss wants Nintendo plays to “to feel 100 percent part of the community” with Call of Duty
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Now that Microsoft has officially acquired Activision Blizzard King, it owns a bunch of different franchises – including Call of Duty. As previously reported, Microsoft entered a 10-year commitment to bring the IP to Nintendo platforms. Xbox boss Phil Spencer commented again on what to expect in a recent interview.
During the Xbox Podcast, he mentioned how he wants Nintendo players “to feel 100 percent part of the community.” He also said that Microsoft intends to have “100 percent parity across all platforms as much as we can for launch and content.”
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Splatoon 3 Drizzle Season announced, Deep Cut amiibo revealed, new Splatfest
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Original (8/17): Splatoon 3 has unveiled the Drizzle Season as its next major event, and new amiibo for Deep Cut have been revealed.
Drizzle Season will introduce new content as usual. Players can expect Crableg Capital and Shipstage Cargo Co. as new stages. For Salmon Run, Salmonid Smokeyard is making a return and there’ll be new Slopsuits. That’s along with the Dread Wringer and Heavy Edit Splatling weapons, new Tableturf battle cards, and new challenges: Inkjets for Everyone, Swim It to Win It, and Modded Rainmaker Test-Fire.
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F-Zero 99 adds Mute City III, Red Canyon II, Fire Field tomorrow
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Nintendo has announced that three more courses are joining F-Zero 99 this week in the form of Mute City III, Red Canyon II, and Fire Field. These were the last tracks for the King League.
Red Canyon II will be included in Pro Tracks, Grand Prix, and Mini Grand Prix. Fire Field will be limited to Grand Prix. Also note that King League will begin to show up in Grand Prix.
[Rapid Review] Mineko’s Night Market
Posted on 1 year ago by Elias in Reviews, Switch | 0 comments
System: Switch
Release date: September 26, 2023
Developer: Meowza Games
Publisher: Humble Games
Mineko and her father have just moved into a new community. The island town at the base of Mount Fugu used to be full of hustle and bustle, but seems to have fallen from it’s former glory. With the mysterious symbol of worship, the Sun Cat Nikko being sighted, Mineko’s own encounters lead her towards the revival of the town’s iconic Night Market. Gathering items around the island and crafting various things to both sell and fulfill the townsfolks’ various requests is the name of the game with this capitalism simulator – but does Mineko’s Night Market feel like a breakaway from the daily grind, or more like actual work?
First Hogwarts Legacy Switch screenshots revealed
Posted on 1 year ago by Brian(@NE_Brian) in Screenshots, Switch | 0 comments
First screenshots have finally been revealed that give us a look at Hogwarts Legacy on Switch. Images went up today on the official eShop page.
The game is quickly approaching on Nintendo’s console, but Warner Bros. didn’t share any assets until now. Some have wondered how something of its scope would translate to the hybrid system.
Nickelodeon All-Star Brawl 2 seeing slight delay, physical release is a download code
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
GameMill has shared the latest on Nickelodeon All-Star Brawl 2, including news about a delay and the physical version – or lack thereof.
Nickelodeon All-Star Brawl 2 was previously announced for a November launch. That’s still the case – sort of. It’ll launch digitally on November 7 while the retail version arrives on December 1. Patrick’s Elastic Waistband costume will be available to all digital purchases made between November 7 and November 14.
Super Mario Bros. Wonder devs on how the Rolla Koopas came to be
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers behind Super Mario Bros. Wonder have opened up about the origins of the Rolla Koopas. This comes from Nintendo’s new interview that went out today.
Super Mario Bros. Wonder features a number of new enemies, and Rolla Koopas are a new take on the classic foe. Koichi Hayashida, one of the main game designers, mentioned how during the making of Super Mario World, the developers talked about changing up the look of the Koopa Troopas. That’s something the current Super Mario Bros. Wonder team tried again. Art director Masanobu Sato said “one of the designers came up with the idea of making the Koopa Troopas roll around on roller skates” – and you can check out some concept art above.
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Super Mario Bros. Wonder joints and animations have more than doubled in number since last game
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Super Mario Bros. Wonder has more expressive animations than ever before, and the team has spoken more about that in a new interview published today.
Designer Koichi Hayashida revealed that ” joints and animations have more than doubled in number since the previous title.” This is ultimately what made more expressive movements possible.
One issue during development concerned characters turning towards the player to show their expressions. As art director Masanobu Sato put it: “if we set Mario’s nose to face the direction of travel, like we used to, with a modern 3D model, you wouldn’t be able to see his facial expressions.” The team “had to find the right balance to make it easy for players to see both the character’s expressions and where they’re headed.”
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Super Mario Bros. Wonder devs on Mario Maker 2 motivation and new engine
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The team behind Super Mario Bros. Wonder has discussed being motivated by the reception to Super Mario Maker 2 as well as making a brand new engine for the game.
In an official Nintendo interview today, producer Takashi Tezuka noted how some felt that Mario Maker 2 “had eliminated the need for another 2D Mario game.” He added that “those kinds of sentiments may have been what motivated me to come up with ideas for this game.”
Right after that in the interview, Koichi Hayashida – who worked on game design – mentioned how director Shiro Mouri pushed for “a new game engine that would serve as a foundation for future 2D Mario games.” This was in part possible because the team wasn’t forced to rush for a deadline.