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Dungeons have been a staple of the Zelda series, and they’re back once again in Tears of the Kingdom. However, it sounds like they’ve received an upgrade since the last game, Breath of the Wild.

Director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa had a few words to say about the dungeons in a Nintendo interview. One of the more notable aspects is that they were made “unique to their respective environments”, according to Dohta. That’s in contrast to the Divine Beasts in Breath of the Wild that had similar designs. Takizawa said they were challenging to create.

Here’s the full discussion:

The developers behind The Legend of Zelda: Tears of the Kingdom have talked about implementing ideas for the game that weren’t possible for Breath of the Wild. Series director Eiji Aonuma, director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa commented on this in a new Nintendo interview.

Dohta mentioned how with Breath of the Wild, “there were restrictions in development” since it was originally being made for Wii U. That meant even though the team was interested in flying, that wouldn’t be possible. Also, Aonuma actually wanted to dig underground, but that idea was scrapped as well – but brought back for Tears of the Kingdom.

Here’s the full discussion:

Zelda Tears Kingdom Hyrule

The Legend of Zelda: Tears of the Kingdom is a bit of an outlier for the series in that it’s not only a sequel (to Breath of the Wild), but also reuses the same Hyrule – albeit with many changes and additions. Nintendo has now spoken more about this in a recent interview.

Series director Eiji Aonuma, director Hidemaro Fujibayashi, and technical director Takuhiro Dohta confirmed in a recent interview that it was always the plan to reuse Hyrule. Fujibayashi mentioned that “there were no objections” in keeping the same setting.

The comments from Aonuma, Fujibayashi, and Dohta can be found below. 

Switch sales seventh year

Original: Nintendo president Shuntaro Furukawa has weighed in on he current state of Switch and has said that there won’t be any new hardware this fiscal year.

Switch is currently in its seventh year, which doesn’t exactly happen often for Nintendo platforms. There are many folks out there itching for a new system, but it sounds like there won’t be anything coming in the immediate future.

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As part of Nintendo’s latest financial results for May 2023, the company’s latest release schedule has been provided. Fans can get another overview as to what’s planned for Switch from a first and third-party respective.

Currently things are looking a bit barren – this might be the least amount of titles we’ve seen scheduled for Switch in one of these reports. Outside of Zelda: Tears of the Kingdom (launching this Friday), Pikmin 4, and Metroid Prime 4, nothing else is on the docket. However, given Switch is towards the end of its lifecycle and how Nintendo doesn’t announce games in its financials these days, perhaps that’s not overly surprising.

Here’s the complete schedule:

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Nintendo million sellers May 2023

Going along with Nintendo’s latest financial results, we have an updated list of million sellers on Switch

A few new games appear on the list for the first time – specifically Fire Emblem Engage, Kirby’s Return to Dream Land Deluxe, and Metroid Prime Remastered. All of these titles managed to sell over one million copies.

Here is the full lineup of Nintendo million sellers on Switch for May 2023:

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Nintendo financial results May 2023

Nintendo has just posted its financial results for full fiscal year ending March 31, 2023. This covers the latest status report on Switch sales, overall performance of the company, and more.

The full highlights are as follows:

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Switch update 16.0.3

It’s time for the latest Switch firmware update, as Nintendo just started distribution of version 16.0.3. However, there aren’t a whole lot of surprises here.

Nintendo’s patch notes are similar to what we’ve seen for Switch firmware updates as of late. Again, the company says stability improvements are the focus.

The official patch notes for the Switch version 16.0.3 update are as follows:

Splatoon 3 just revealed the results of its sixth Splatfest, which was a special Zelda: Tears of the Kingdom-themed event featuring Power vs. Wisdom vs. Courage.

At halftime, things were looking very close. Team Power had a very small lead with 34.23 percent, but Team Wisdom and Team Courage followed closely with 33.70 percent and 32.07 percent respectively.

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Theatrhythm Final Bar Line no touch controls

Previous Theatrhythm games allowed games to use touch controls, but Final Bar Line is all about buttons. This is in spite of the fact that Switch does have a touch screen. In a recent interview, series director Masanobu Suzui and producer Ichiro Hazama revealed that there was some consideration around supporting both methods, but it wasn’t meant to be.

Suzui, speaking with Dengeki Online, brought up one factor which is that Switch has a capacitance-type touchscreen while 3DS featured a pressure-type one. While there was talk about supporting button controls and touch controls for each song, he said that the team “already needed multiple copies of sheet music for each song to account for difficulty levels.”

Here’s our translation of the comments from Suzui and Hazama:


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