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System: Switch
Release date: March 23, 2021
Developer: Marvelous
Publisher: XSEED Games

Farming simulators are games that you either get or you don’t, and the evolution of technology has led to an expansion of the genre that has gone beyond the typical routine that involves simply planting a seed and selling crops. We’re now visiting these worlds where farming is complementary to everything else you can do rather than being the core focus. After having revisited the likes of Story of Seasons: Friends of Mineral Town and Return to Popolocrois: A Story of Seasons Fairytale, it’s clear that Story of Seasons: Pioneers of Olive Town is moving forward and embracing growth and change now more than ever, which mostly works to its benefit. However, there are clear inspirations from other titles that feel like a dull copy rather than a platform to launch off of. Either way, Story of Seasons: Pioneers of Olive Town does well to incorporate new ideas and polish up the old, while having a serene time playing in an environment I keep thinking about and coming back to, even if it’s far from perfect.

Nintendo and Niantic – the developer of Pokemon GO – have just announced the establishment of a new partnership. The two companies are collaborating “to jointly develop apps that combine Niantic’s real-world AR technology with Nintendo’s beloved characters,” according to today’s press release.

First up on the docket is a new app based on Pikmin, “with gameplay activities designed to encourage walking and make the activity more enjoyable.” It is being made by Niantic Tokyo Studio.

The new Pikmin app will launch later in 2021. A pre-registration website can be found here.

Here’s the full announcement:

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Masahiro Sakurai tends to recognize a lot of gaming anniversaries, and often acknowledges these events on his Twitter account. Today, it’s actually one of his own titles that celebrated a birthday. Kid Icarus: Uprising first launched in Japan on March 22, 2012. It’d come west a day later.

On Twitter, Sakurai celebrated Kid Icarus: Uprising with a simple Smash Bros. screenshot. He also mentioned how he receives many fan requests for a sequel or a remake, though added that this would be “difficult.”

Ahead of Wonder Boy: Asha in Monster World’s upcoming release, director Ryuichi Nishizawa was kind enough to answer some of our questions as part of a new interview. Nishizawa talked about the game’s origins including how long it’s been in the works, why the team decided to remake Monster World IV, and more. Nishizawa also spoke more generally and commented about what could come in the future.

You can find our full Wonder Boy: Asha in Monster World developer discussion below.

The rogue-like dungeon crawler Hades has earned a great deal of praise and attention since its proper launch back in September. One of the aspects players have focused on are the characters, which have spawned plenty of fan art.

Greg Kasavin, who’s behind Hades’ writing and design, spoke about the response to the game’s characters in a previous issue of EDGE. He had this to say on that topic:

NERD, otherwise known as Nintendo European Research & Development, has worked on some interesting projects over the years. The division has been involved with the DS Virtual Console for Wii U, the New 3DS’ super stable 3D, emulators for the NES and SNES Classic Editions, and more.

Most recently, NERD contributed to Super Mario 3D All-Stars. A notice on the official website mentions how its own GameCube emulation technology was used as well as a “deep learning engine” to upgrade Super Mario Sunshine’s in-game videos to HD. For Super Mario Galaxy, NERD offered “graphics and audio emulation technologies.”

The full post reads:

In another segment in our discussion video series, we take a look at the reasons as to why Nintendo pursues limited releases and talk about if they will continue to go down that path with future games. Specifically, we speculate if we could see some limited releases for The Legend of Zelda’s 35th anniversary, and what games could potentially be made available and later delisted.

Check out the full video feature below and feel free to add to the conversation in the comments!

System: Switch
Release date: March 4, 2021
Developer: Jo-Mei
Publisher: Quantic Dream

After making only the faintest of splashes in its initial release on other consoles in 2019, the emotional indie game Sea of Solitude has returned on Switch. However, bearing the familiar “Director’s Cut” subtitle that can be found on so many other Switch ports, this re-release promises to add new features like rewritten scenes, additional voice acting, and refined mechanics to the base game. Whether this will be your first time setting sail or you’ve already voyaged with the game, the question remains: does Sea of Solitude’s Director’s Cut make waves in its Switch debut, or is it best left stranded at sea?

Among Us will be receiving a major update this month and it will include The Airship map, Innersloth has announced. It will go live on March 31.

Innersloth says that the update will have new tasks, the ability to pick the room you start in, ladders, and a basic account system for moderation. New free hats have also been teased.

Innersloth also shared the following development insight today:

Today’s Square Enix Presents: Spring 2021 presentation will be starting soon. The broadcast will begin at 10 AM PT / 1 PM ET / 5 PM in the UK / 6 PM in Europe.

We’re not quite sure how much of the show will be Switch-related, but we do at least know that Balan Wonderworld will be featured. You can watch the live event below, and we’ll be sure to report back on any notable news.