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Nintendogs is one of Nintendo’s most successful DS games having sold over 20 million units. The journey to get there wasn’t easy though. Even within Nintendo’s internally, there were doubts as to whether the game would actually succeed.

David Yarnton, former Nintendo UK general manager, told GamesIndustry that “a lot of the hardcore gamers in our team poo-pooed it.” Once they got some hands-on time though, it didn’t take long for them to be “converted”.

Yarnton said:

In his 651st column for Famitsu, Super Smash Bros. Ultimate director Masahiro Sakurai discussed the new DLC for Minecraft’s Steve. Sakurai apparently had several challenges with implementing the fighter – despite the popularity of the character, he did not want Steve to be a watered-down addition to the roster. Though he kept it vague, Sakurai also stated the music for Minecraft gave the team quite the headache.

Check below for the column’s full translation by Nintendo Everything’s Oni Dino.

Control wouldn’t be possible on Switch without cloud streaming technology, according to Remedy Entertainment communications director Thomas Puha.

Puha told Nintendo Life that the team did “some due diligence on what it would take to produce a Switch port with an external partner, but deemed it not possible for a variety of reasons.” There were a number of factors at play, including technical, finance, and personnel roadblocks.

Puha explained:

Data published by US sales intelligence firm Intelligence360 has revealed that Metroid Prime 4 developer Retro Studios intends to move into a new headquarters by next summer. The company is investing $500,000 in the custom 40,000 square feet office.

In other news, Marisa Palumbo joined Retro Studios earlier this month. Palumbo previously spent close to a decade at Rockstar Games having worked in production and as a producer on Grand Theft Auto IV and V, L.A. Noire, Max Payne 3, Red Dead Redemption, and Manhunt 2. More recently, she was with Blizzard’s Overwatch team for six years.

Source 1, Source 2

WayForward has announced that it has picked up Dawn of the Monsters for publishing. It’s being developed by 13AM Games, the studio behind Runbow. WayForward “will provide creative support and handle digital publishing, distribution, and marketing duties in North America and Europe.”

It’s also been confirmed that Dawn of the Monsters will release on Switch. The project is scheduled for a late 2021 launch.

Here’s an overview of the game:

This week’s European Nintendo Downloads are as follows:

Switch Retail

Instant Chef Party
Mad Rat Dead
My Universe: Fashion Boutique
Oddworld: New ‘n’ Tasty
Oddworld: New ‘n’ Tasty
Pikmin 3 Deluxe
Who Wants to Be a Millionaire?

Taiko no Tatsujin: Rhythmic Adventure Pack already had a November release confirmed for Japan and Southasia Asia. Today, Bandai Namco announced that the title will be sold on December 3 in North America and Europe. It previously had a vague winter release window.

Here’s an overview of Taiko no Tatsujin: Rhythmic Adventure Pack, along with a trailer:

The latest Japanese hardware sales from Famitsu are as follows:

This week’s North American Nintendo Downloads are as follows:

Switch Retail

Bakugan: Champions of Destroia – $49.99 (available November 3)
Hunting Simulator 2 – $39.99 (available November 3)
Mad Rat Dead – $39.99 (available October 30)
My Universe: School Teacher – $29.99 (available November 3)
Pikmin 3 Deluxe – $59.99 (available October 30)
Umihara Kawase BaZooKa! – $29.99 (available October 30)

The Last Blade: Beyond the Destiny is launching on Switch today, but that’s not the only news about the series. Samurai Shodown will be receiving a new DLC character from The Last Blade, SNK has revealed.

Samurai Shodown director Hayato Konya and SNK producer Yasuyuki Oda teased the news in a video message today, which also covers the release of The Last Blade: Beyond the Destiny. You can watch it below.