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During the Q&A portion of Nintendo’s financial results briefing late last week, Shigeru Miyamoto was asked about the differences between 3D and 2D Mario. Rather than talking about the actual games, he instead decided to share background information on development starting with New Super Mario Bros. Wii.

We’ve heard about this a bit before, but Miyamoto mentioned that Nintendo had attempted to create more accessible and simpler Mario games starting with New Super Mario Bros. Wii, feeling that the series had become “more complicated.” However, with Super Mario Odyssey, it’s been enjoyed by “people of all generations” Because of this, Nintendo wants to try expanding 3D Mario “in new ways.”

Below are Miyamoto’s full comments regarding 2D vs. 3D Mario:

The 2022 Super Mario movie will be Nintendo’s first real foray into the movie business – unless you want to count the 1993 film that it didn’t have too much involvement with. But it sounds like this will only be the first of many additional projects in the future.

During Nintendo’s financial results briefing Q&A session last week, the company was asked if it’s working to develop visual content based on IP other than Mario. Shigeru Miyamoto took on the question, stating that Nintendo is looking to “actively utilize other IP” and “to make each title with care”. Miyamoto added: “We want to work diligently to build up a strong offering.”

Below are Miyamoto’s full comments on future visual content outside of Mario:

Last week, Nintendo reconfirmed what everyone pretty much assumed by mentioning that it has plans for another system following the Switch. One investor attempted to get more out of the company by asking about the next generation of hardware during the Q&A portion of a financial results briefing last week. 

Nintendo president Shuntaro Furukawa responded and started out by discussing the current situation with Switch. Despite being nearly five years old, he reiterated that “the system is at the mid-point of its lifecycle” and “a foundation for growth has been laid that exceeds what we previously considered to be a conventional hardware lifecycle.”

During a Q&A session for its financial results last week, Nintendo further discussed the impact of current chip shortages on Switch hardware production and how it’s dealing with the situation. President Shuntaro Furukawa, Ko Shiota (director, senior executive officer), and Shigeru Miyamoto all chimed in.

Furukawa stated that “the future if uncertain” when it comes to the necessary semiconductor components that are in short supply at present, and will be “maximizing our software sales as much as possible” to continue Switch momentum. Shiota noted that hardware developers “are also continuing to take measures such as evaluating alternative components and reviewing our designs.” As for Miyamoto, he explained that actual software development is still proceeding as planned, not to mention that its mobile and video content efforts are unaffected.

Furukawa, Shiota, and Miyamoto said the following when asked about Switch production with chip shortages:

Compared to how things were during the NES era when gaming really took off for Nintendo, the company has to compete with many more platform holders. There’s obviously competition from Sony and Microsoft, not to mention that tons of people primarily play games on phones these days. More competing platform holders are also entering the gaming industry, so how will Nintendo position itself?

That’s the exact question one investor asked the Big N during the Q&A portion of its financial results last week. President Shuntaro Furukawa responded by stating that Nintendo “would like to grow by continuously offering the unique entertainment which is enabled by our integrated hardware-software development.” Outside of its hardware-software gaming business, Nintendo Accounts, and IP expansion, another important point is “to generate new interest in Nintendo games among people who normally do not play games, and encourage consumers who once used our game systems to return and start playing again.”

Furukawa’s full words regarding competition::

Black Friday 2021 is almost here, and Nintendo is providing an early heads up on some of the deals fans can expect to see during the holiday shopping season. Much of what’s in store begins on November 21.

For those that have yet to pick up a Switch, a bundle is planned containing the system, the digital version of Mario Kart 8 Deluxe, and a three-month individual membership to Nintendo Switch Online. The whole thing will set you back $299.99.

Gameplay is now available for the Switch version of A Boy and His Blob, which has made a return following its Wii debut many years ago. Fans can watch 17 minutes of footage. 

Here’s some information about the game:

System: Switch
Release date: October 29, 2021
Developer: NDcube
Publisher: Nintendo


I’m a big believer that the best board games are those that remain exciting and engaging regardless of whether you’re in first place or fourth – a simple enough concept on paper, yet one that’s not always so easy to execute. But Mario Party has (almost) always excelled at providing the sort of unpredictable, chaotic multiplayer experience that can deliver ample opportunities for family fun, thanks in no small part to its polished mechanics and varied mini games. Recent games in the series haven’t always hit this mark, though – Mario Party 9 and 10 scrapped the standard board game progression in favor of a controversial “travel-as-a-group” gameplay flow, and Super Mario Party alienated many handheld players with its high reliance on motion controls. Now with the release of Mario Party Superstars, Nintendo is returning to what worked by bringing back mini games, boards and mechanics from older games in the franchise – but is that enough to reinvigorate this over twenty-year-old franchise for modern players?

Metroid director and producer Yoshio Sakamoto has again addressed the series’ future.

Sakamoto just finished up his work on Metroid Dread, which came to Switch last month. With many fans having completed the experience, some can’t help but wonder what lies in store for the character going forward.

In a new interview, Okami director Hideki Kamiya has spoken in-depth about wanting to make a sequel to the cult classic.

Kamiya is with PlatinumGames these days as one of the company’s founders. But even though he left Capcom, there’s strong interest in his part when it comes to working with Okami again.

In a piece published by YouTube channel Cutscenes, Kamiya stated: