Street Fighter producer says Blanka never came up in Smash Bros. discussions, Nintendo support needed for more Street Fighter on Switch
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Street Fighter has a decent amount of representation in Super Smash Bros. Ultimate. Ryu and Ken are both playable while Guile even appears as an Assist Trophy. However, Blanka was one character that was never under consideration to represent the series.
Street Fighter producer Yoshinori Ono, speaking at EGX, indicated that there were never talks with Smash Bros. director Masahiro Sakurai of Blanka being added to the game in any fashion. Ono said the following in response to a fan question:
Video: “Yoshinori Ono Vs. Ultra Street Fighter II: The Final Challengers… Fight!”
Posted on 2 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Nintendo UK has a bizarrely random video up with Capcom’s Yoshinori Ono, in which he tries to mimic moves available in Ultra Street Fighter II: The Final Challengers. See how he did below.
Capcom on making Ultra Street Fighter II for Switch, two art styles, rebalancing, release date, dev team
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch eShop | 59 Comments
IGN has a new interview up with Street Fighter series producer Yoshinori Ono. On the site, Ono shares several comments about Ultra Street Fighter II: The Final Challengers. Ono talked about why Capcom decided to bring that game to Switch, including two art styles, how the team is approaching game balance, when it’ll be released (potentially pretty soon), and mix of older and younger staffers working on the project.
Head on below for notable excerpts from IGN’s interview. The site’s full article is located here.
Yoshinori Ono on other Street Fighter characters he’d like to see in Smash, Nintendo vs. Capcom talk
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News, Videos | 22 Comments
StreetPass UK spoke with Capcom’s Yoshinori Ono last month. During the chat, the Street Fighter producer was asked about other characters from the series he’d like to see in Smash. He also showed some interest in something like Nintendo vs. Capcom when asked about Smash Bros. characters that could be a good fit in Street Fighter.
Here’s the full interview:
Thanks to Jake for the tip.
Street Fighter, Dead or Alive, Sony Japan Studio producers reflect on Iwata’s passing
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 8 Comments
Recently, Japanese website 4Gamer caught up with a few developers to reflect on the passing of Satoru Iwata. Producers from Capcom, Team Ninja, and even Sony Japan Studio talked about the late Nintendo president, and in some cases, shared some of their memories with him.
Here’s an overview of what the different developers spoke about:
Capcom producer Yoshinori Ono (Street Fighter)
– Remembered several anecdotes, happened after the two had several chances to meet after the launch of the 3DS
– Iwata told stories about old gadgets, or about the era of old PC programmed in assembly
– Iwata responded courteously when Ono asked him to sign a cartridge of Balloon Fight he had brought from home
– Another memory: on a return flight from San Francisco, they sat side by side on the plane, talking about games, movies and the entertainment system
– He won’t forget the memory of sharing Iwata’s ideas and thoughtfulness
– Ono was shocked when he heard the news of Iwata-san’s passing,
– Will keep their conversations and the moments in which they dined together and had a chat engraved in his memory, holding them in mind for his life and work in the future
Capcom looking to bring Monster Hunter Frontier G outside of Japan
Posted on 5 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
Capcom has interest in releasing Monster Hunter Frontier G outside of Japan.
Capcom’s Yoshinori Ono said during a recent developer interview published on the company’s website:
We do. The letter “G” in the title implies it’s compatible with a wide range of platforms, including PlayStation3, Wii U, Xbox 360, and PC. We’re also planning to extend this support to PlayStation Vita. The reason why we have increased our support for so many hardware platforms is because we have our sights set on distributing services for this game in the future outside Japan. We simply can’t release a game as it is, but need to adapt all the necessary services to the unique characteristics of each region. In preparation for that, we’ve broadened our scope and started launching individual titles across multiple hardware platforms.
Now, what does this mean exactly? Monster Hunter Frontier G could very well be heading into other regions of Asia. Naturally, we’re also hoping that the game is being considered for the west.