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VD-Dev has shared a new trailer for its Switch title RISE: Race The Future that highlights the game’s various modes. Check it out below.

IronFall developer VD-Dev initially released RISE: Race The Future at the end of last year. That game will now be available on Switch sometime in July, the studio has announced.

Here’s an overview of RISE: Race The Future, along with a trailer:

IronFall Invasion developer VD-Dev announced RISE: Race The Future for Switch and Wii U. Development is moving forward – despite the sad passing of the studio’s co-founder Fernando Velez.

Some platform changes have been made since the original announcement. For one thing, Wii U is now out of the picture. VD-Dev is also focusing on PC first, with other platforms to follow. VD-Dev still hopes to make a Switch version, but since the game is initially launching at the end of this year, we won’t be seeing it on a Nintendo platform until 2018.


Update: VD-Dev added the following on Twitter:

VD-Dev co-founder Fernando Velez has passed away. The studio passed along today’s sad news through Twitter.

The tweet reads:

VD-Dev is behind the 3DS eShop game IronFall Invasion. The studio announced its next game RISE: Race The Future at the end of May.

We are very sad to hear of Velez and wish his family the best during this tough time.


IronFall Invasion developer VD-Dev has announced its next project. This winter, the studio will be launching “RISE: Race The Future”.

Here’s what we know thus far:

RISE: Race The Future is a racing game set in a near future where a new kind of wheel technology will let you race on all type of terrains and especially on water.

The racing style is arcade oriented and based on mastering extreme drifts. One of the clear inspiration is Sega Rally.

In addition to the arcade mode, a history mode will allow the player to unlock the futuristic cars exclusively designed for the game. Throughout the progression the enigmatic sci-fi scenario will also reveal the real purpose of RISE: Race The Future.

VD-Dev is working with professional automotive designer Anthony Jannarelly on RISE: Race The Future. Jannarelly penned a couple of supercars for W Motors: the Lykan Hypersport and the Fenyr Supersport. He’s also produced the “curvy retrofuturistic roadster named Design-1 whose evolutions will appear in RISE: Race the future”.

A teaser trailer for RISE: Race The Future can be found below. The game will be released in Winter 2016 on Wii U and 3DS, though an NX version can also be expected next year.

Following some maintenance that took place last night, IronFall Invasion is back up on the eShop. The game was originally removed due to an exploit that users were taking advantage of on their 3DS systems.

VD-Dev shared the news about IronFall Invasion’s return on Twitter, writing:

Accompanying today’s news is the release of a new update for IronFall Invasion. Head on over to the eShop to grab it.


Update: IronFall Invasion has also been removed from the North American 3DS eShop, likely for the same reason.

Announced via one of Nintendo’s Twitter accounts, IronFall Invasion has been temporarily removed from the European 3DS eShop. It will likely be re-added to the digital store at some point in the future.

Nintendo didn’t say why IronFall Invasion was removed from the eShop, but the reasoning is pretty clear. It was recently revealed that the download could be used for homebrew on 3DS.


3DS eShop title IronFall Invasion has now surpassed 300,000 downloads.

There is now an update available that adds quite a bit of new features to the game.

New features for all players:

In the Controls menu of the game’s settings, the “Aim Sensitivity” and “Camera Sensitivity” sliders have been expanded with more increments to allow for finer tuning according to the player’s preference.

In Multiplayer: in the “free-for-all” game mode, players who leave a game before the end have their score reset.

In Multiplayer: the range of the “shock gun” item has been increased.

In Multiplayer: the damage and bullet statistics of the “grenade launcher”, “explosive rifle” and “shotgun” items have been adjusted accordingly to reflect balance issues noticed in user comments.

In Multiplayer: the respawn algorithm has been improved.

During a sprint, it is now easier to turn left and right.

The U-turn command (pressing back twice) has been improved to decrease involuntary U-turns; it is now necessary to press back twice in a faster way than before.

New features for players that purchased IRONFALL Invasion content:

In Multiplayer: when joining a quick online match, it is possible for players to filter out the “Tanks (Demo)” map from their quick online match search, to allow for more variety in the automatic selection of arenas.

In Multiplayer: players will now remain invincible for 4 seconds when they respawn.

In Multiplayer: players will now also receive credits if they finish in second place.

It is now possible to take cover while sprinting.

There is now an additional lock-on on the vertical (Y) axis in aim mode.


IronFall Invasion’s new update, which came out in Europe last week, is now available in North America as well. The latest patch brings IronFall Invasion up to version 1.1. For the full patch notes, read on below.


VD-Dev has prepared a new patch for IronFall Invasion that can be downloaded in Europe. Version 1.1 makes improvements to the single-player/multiplayer, and there are a few new multiplayer-specific features as well. When the update goes live in North America, we’ll be sure to let you know.


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