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Here’s a neat little piece of information that some folks may have overlooked when Xenoblade Chronicles launched on the European Wii U eShop last week. Thanks to the RPG’s support of the Classic Controller, the GamePad can be used. That essentially means that off-TV play is supported.


Missed Part 1? Go back to 2002

As June draws to a close, I’m back with a second look back at the history of Monolith Soft and the games they created over the last generation of Nintendo consoles – with the exception of the actual Game of the Month. This was a period of change for the company and saw the release of several more experimental titles. Bandai Namco sold the majority of their stock in Monolith Soft to Nintendo in 2007 and while they wouldn’t become a first-party developer until later, all games from this point on would be on Nintendo consoles. Despite this, Monolith would still keep close ties with their previous owner, who took on publishing duties for some of their more niche games. Following the release of Baten Kaitos Origins there was a gap of two years before Monolith Soft’s next title – Soma Bringer.

The last time I played through Xenoblade Chronicles was just after its European release in 2011, so I’ll let the other staff writers with fresher memories of it handle the actual game of the month. Instead, I’d like to take a not-so-brief look back at the history of the game’s developer, Monolith Soft, and the games they developed prior to Xenoblade. There are plenty of recurring themes, gameplay elements and staff involved, so let’s see how almost a decade of developing RPGs shaped this robot-slaying, god-climbing adventure.

Edit2: I’m sorry Brian. I’ve caused a fuss and it’s all my fault. To everyone just joining us: Don’t worry. Everything is okay. I definitely didn’t accidentally brand this post with the wrong game, cause a kerfuffle, and then fix my mistake like a ninja. Direct your complaints to this Twitter account.

Edit: Due to site reader grumpiness, I’ve changed the image and title to better reflect the fact that GOTM really has to do with a whole franchise, developer, etc, rather than just one game. If you’re unclear on what GOTM is for NintendoEverything, check out this post!

It’s E3 month which means it’s actually probably a silly idea to even have Game of the Month, but since we’ll inevitably hear more about Xenoblade Chronicles X at the show (and maybe a North American Disaster: Day of Crisis localization– fingers crossed) it fits pretty well. All month long we’ll have articles about the Xenoblade series, its developer, the older games the developer made, and various other things relating to Monolith Soft and large Japanese robots. Stay tuned for our first article this weekend!

And don’t worry– we’ll have E3 articles too.


US consumers were able to purchase Xenoblade for several months last year before it finally sold out once again. But what about Canada?

As it turns out, Video Games Plus just made an exclusive special purchase rebuild of Xenoblade Chronicles from Nintendo of Canada. Each copy is new and factory sealed.

Video Games Plus has Xenoblade available for purchase here. The price is a bit hefty coming in at $69.99 CAD, though the game has been a bit tougher to find as of late. Video Games Plus ships worldwide, but also ships all US parcels out of Niagara Falls in New York.

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