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As we know, Runbow is heading to another console next year. 13AM Games’ Wii U classic will be on Switch towards the start of 2018.

A listing on Amazon Spain indicates that we’ll be seeing a physical version of Runbow courtesy of Merge Games. The page states that the Satura’s Space Adventure DLC, a pack of four suits, and soundtrack volumes 1 and 2 will be included.

Runbow’s physical version is listed for a March 31 release, but that’s just tentative.

13AM Games, the developer behind Runbow, is hard at work on its next project which is confirmed to be an entirely new IP. Fans will be happy to hear that it’s planned for Switch. 13AM Games boss Alex Rushdy shared the news in a Famitsu interview posted today.

While we wait on the new game, Runbow will be ported to Switch in early 2018. Rushdy told Famitsu that he’s glad he can satisfy those who have been asking for it to be released on the new console. Since 13AM Games is busy with its new title, Runbow’s Switch port is primarily being handled by Stage Clear Studios.


Runbow confirmed for Switch

Posted on 4 months ago by (@NE_Brian) in News, Switch eShop | 2 Comments | 0 Likes

Update: Rainy Frog has confirmed with us that Runbow is hitting Switch in Winter 2017.

Original: It’s official: Runbow is coming to Switch. Rainy Frog has announced its lineup for the Tokyo Game Show, and Runbow is included.

Stage Clear Studios looks to be handling the Switch port. No word yet on a release date, but we’re hoping it won’t be too far off. Headup Games or 13AM Games itself will likely be handling publishing in the west.


Runbow has already appeared on both Wii U and New 3DS. Could a Switch version be in the works as well? Maybe.

Headup Games, who is publishing Runbow on the PlayStation 4, shared a trailer for the game today. Fans quickly noticed that the YouTube description mentioned a Switch version. When Headup Games was asked about it on Twitter, the line was quickly deleted.

It’s quite possible that this was an error. Then again, 13AM Games has seemingly been teasing plans for Switch as of late:

Even if Runbow isn’t lined up for Switch, 13AM Games definitely appears to be working with the system in some fashion.


Runbow Pocket is finally out today on New 2DS. Take a look at the game’s official launch trailer below.

Runbow Pocket file size

Posted on 7 months ago by (@NE_Brian) in New Nintendo 3DS, News | 0 comments | 0 Likes

Runbow Pocket will finally be available on New 3DS very soon – June 20. If you pick up the digital version, the game is 2,181 blocks. That amounts to 272.625MB.


Runbow Pocket gameplay footage

Posted on 7 months ago by in 3DS, Videos | 0 comments | 0 Likes

Here is a little under 12 minutes of gameplay footage from Runbow Pocket, recorded by NintenDaan. The video shows off the Shantae costume and the adventure mode. You can check out the video below.

It’s been a long time coming, but Runbow Pocket has a release date – and it’s due out very soon. The game is heading to 3DS on June 20. In North America, Runbow Pocket will be sold at retail and digitally while in Europe it will be an eShop-only title.

Here’s a trailer:

As for why Runbow Pocket took so long, 13AM Games’ Alex Rushdy explained:

13AM Games has a couple of updates about Runbow in Europe.

It’s worth noting Runbow Pocket is quite close to release. After experiencing some delays, the portable title is now in certification and a release date will be determined soon.

Also, Runbow Deluxe Edition on Wii U will not be getting a retail release in Europe, despite 13AM Games’ best efforts. The studio explained:

“It looks like after months of trying to find distribution for Runbow: Deluxe Edition in the EU, we are going to officially say that it can no longer be done. We’ve met with a lot of distributors (a lot of distributors), and the fact of the matter is that the Wii U retail support is starting to wind down over in Europe. If you guys are as excited as we are about the Nintendo Switch, then you understand how retailers are looking forward to this new platform. We’re sorry we couldn’t make it work, and really appreciate everyone’s positive attitude trying to make this dream come true.”

As a heads up, 13AM Games is planning a proper DLC for Runbow in Europe. Everything will be discounted by 50% between February 2 and February 16, including DLC.


13AM Games recently came out and said that Runbow Pocket won’t include local multiplayer or StreetPass support. Instead, the team opted to focus on online multiplayer.

Nintendo Life has now received an explanation from 13AM Games as to why local multiplayer features won’t be included. Here’s what the studio had to say:

The way multiplayer options work on the 3DS and New 3DS can go one of two ways… “local multiplayer features” and “online multiplayer.” Local multiplayer features like StreetPass and Local Play use Nintendo’s NEX servers and API and online multiplayer servers work the way we have things in Runbow.

We’re one of the first teams to bring a Unity title to New 3DS. We already faced a few challenges scaling down the game to fit the full Runbow experience, single player and all, into a smaller machine, and on top of that adding different types of networking to our already complex netcode was a risk that we were not comfortable taking. We were left with a choice: Use the online system we already have in place, something that we know works and is fun, or uproot the code and build it for local features instead, while these features were still being added to the Unity engine. The latter option produced an unknowable: how long would this take us? Will it work? How many New 3DS owners are friends with New 3DS owners in the same square mile? Unity has done a great job in helping us with whatever direction we wanted to go, but at the end of the day we thought it was of greater value to our players to give them an online experience where they can play with anyone, anywhere in the world, just like the original Runbow.

Instead of having to find other New 3DS owners, you and your friends can jump into an online game of Runbow anywhere there is a wi-fi connection. Because of this, we also had to forgo the StreetPass features. We know this comes as a bit of a bummer to our fans, but at the end of the day it was important to us to preserve as much of the original Runbow experience as possible. From our massive single player campaign to those wild online matches with anyone in the world.


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