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EA dropped its support for Wii U long ago. The publisher’s last game was Need for Speed: Most Wanted U, a title that shipped in March 2013.

EA’s chief financial officer Blake Jorgensen explained why the company is no longer creating games for Wii U during the UBS Global Technology Conference. At the end of the day, “the market is too small,” he said. This applies to Wii as well, though the limelight on that console faded long ago and support for it was expected to end with the introduction of Wii U a few years ago.

Below are Jorgensen’s comments in full:

“We don’t make games anymore for the Wii or the Wii U because the market is not big enough, the PS Vita – the Sony product – we don’t make games for that anymore because the market is too small, so it’s all about the size of the market. As one of the largest software producers we have all of the manufacturers of equipment coming to us to try to sell us on their equipment and giving us development kits to try to build software for it. So we’ll build software for various ones but we’ll really wait and see how big the market is going to be.”

While EA has moved on from Wii U, perhaps it could support NX in the future. CEO Andrew Wilson stated a couple of weeks ago that the company will “evaluate any and all opportunities” concerning Nintendo.

Source, Via

EA and Nintendo have had somewhat of a rough relationship over the past few years. During the Wii U’s E3 unveiling a few years back, you may recall that now former CEO John Riccitiello came on stage to pledge the company’s support for the console. Ultimately, we ended up with Mass Effect 3, FIFA 13, and Madden NFL 13 at launch. Need for Speed: Most Wanted U came a few months later, but EA’s support was pretty much over by the middle of 2013.

Now with NX, Nintendo has a new system on the horizon. Is that something EA could be interested in? Perhaps.

EA CEO Andrew Wilson was asked about the publisher’s resource management during its Q2 2016 earnings call earlier this week. In response, he said:

As we look to the future, we see a world where more people are playing on more platforms in more geographies then ever before. We see the platform cycle now, not just as a traditional six-year console cycle, but as a six-month refresh rate on mobile devices, smart TV’s, Internet-enabled refrigerators, or whatever it might be.

And what we’re doing, in terms of resource allocation, is really investing at a core digital platform level, at an engine level, and at a game architecture level, to ensure that we are able to deliver amazing experiences: 6 inches to 60 inches, and beyond; two minutes to two hour session times, and beyond; across any and all relevant devices where gamers are playing.

And as it relates to Nintendo, we’ve had a tremendous relationship with them over the years. And we will evaluate any and all opportunities with them, in the same way we do all platform opportunities.

So there’s definitely not anything there in terms of a commitment, though EA appears to be leaving the door open. If nothing else, they seem to still value their relationship with Nintendo.


Update (5/31): It shouldn’t come as a surprise, but there are no plans for FIFA 16 on Wii U. It won’t be on Wii either,.

FIFA games have been appearing on Nintendo’s portable systems for over a decade. However, with FIFA 16, the streak is coming to a close.

EA confirmed to Pocket Gamer that the latest entry won’t be on the 3DS (or PS Vita for that matter). FIFA 12 up through FIFA 15 all launched on the handheld.

EA didn’t say why it decided to stop supporting the 3DS when it comes to the FIFA franchise, but the company is likely opting to focus on the mobile release instead.


EA is rumored to have been working on a new SimCity console game in recent years that sadly ended up as a cancelled project.

Liam Robertson from Unseen64 – a site known for digging up game information including games that never made it to market – writes on Twitter that the title would have landed on Wii U in addition to the PlayStation 3 and Xbox 360. The plug was apparently pulled back in October 2011.

A prototype was created, though EA did not move forward with the new SimCity console project. It would have released alongside the 2013 PC game.


As we mentioned before FIFA 15 was in development for Wii and 3DS, and its official launch date has been announced.

The game is slated to launch in North America on September 23, and in Europe on September 26.

Source, Source 2

Nintendo of America senior director of communications Charlie Scibetta has commented further on the situation surrounding third-parties and Wii U.

Scibetta told Ars Technica:

“We want the same thing that the third parties want, which is to grow the installed base. We’re confident that if we can do that by driving the installed base through first-party software, like Mario Kart 8, like Super Smash Bros., then the third-party developers will follow because then they’ll see there’s a large enough installed base that it’s worth their investment to bring their games to our platform. So it’s our job to grow that installed base to make it more attractive for them to come to our platform.”

“Sure, everybody would like to have games earlier, but the good thing about Nintendo is that product quality is really important to us, so we would never ship it early just to help our bottom line or our financials for the holiday season. It’s much more important for us to protect the brand, the goodwill we’ve built up with fans over the years.”

“The good thing about Nintendo is we’ve been dedicated to gaming for over 30 years now, and it’s not like we do anything else. It’s not like we’re going to go away from what we do and try something different. We’re in for the long haul in gaming.”

A couple of prominent publishers have weighed in regarding their support for Wii U as well.

First up, Ubisoft:

“We think that by releasing good games from fan favorite brands, like Mario Kart, Nintendo is taking steps to increase the Wii U’s adoption. We have games coming out for the Wii U this year, including Just Dance 2015 and Watch Dogs. For any other games we announced at E3, it’s too soon to say.”

An EA spokesperson also said the following:

“So far, we haven’t announced any new titles for the Wii U, but that doesn’t preclude us from doing so in the future.”


EA bringing FIFA 15 to Wii and 3DS

Posted on 3 years ago by (@NE_Brian) in 3DS, News, Wii U | 20 Comments | 0 Likes

Like last year, the latest FIFA entry won’t be on Wii U. However, EA does intend to bring the game to both Wii and 3DS. It’ll likely be another small roster update kind of thing that we’ve recently seen.


At the end of this month, GameSpy will be ending all hosted services for games. This move will affect titles produced by a variety of companies, including EA.

Due to GameSpy’s shutdown, the following Nintendo-related games will no longer offer online functionality starting on June 30:

Bejeweled 2 for the Wii
Dracula – Undead Awakening for the Wii
Dragon Sakura for Nintendo DS
FIFA Soccer 08 (KOR) for the Wii
FIFA Soccer 08 for Nintendo DS
FIFA Soccer 09 for Nintendo DS
FIFA Soccer 10 for Nintendo DS
FIFA Street 3 for Nintendo DS
Madden NFL 08 for Nintendo DS
Madden NFL 09 for Nintendo DS
MySims Party for Wii
MySims Racing for Nintendo DS
MySims SkyHeroes for the Wii and DS
Need for Speed: ProStreet for Nintendo DS
Need for Speed: Undercover for Nintendo DS
SimCity Creator for Wii
Skate It for Nintendo DS
Sneezies for the Wii
Spore Creatures for Nintendo DS
Spore Hero Arena for Nintendo DS
Tiger Woods PGA Tour 08 for Nintendo DS


I’ll be the first to admit that I’m not a big fan of April Fools. That’s one of the many reasons why we shy away from posting related content each year.

That said, one attempted April Fools’ joke did spiral a bit out of control earlier today, and developed into a more mainstream piece of news worth covering.

Essentially, a few tweets were posted on EA’s official Frostbite Engine Twitter account earlier today, which completed backfired. They are as follows:

electronic arts logo ea logo

EA CFO Blake Jorgensen talked briefly about the role of smart-device (“mobile”) gaming in the culture of video gaming as a whole at the Stifel Tech, Internet, & Media Conference this past week, saying that he believes the two core experiences– mobile and console– to be fundamentally different, though they can compliment each other:

“It’s bringing new people into the gaming business, but I don’t see a day when it takes over the console experience. I think it will expand the console experience.”

– Electronic Arts CFO Blake Jorgensen

He also said that most of the experiences people desire on consoles can’t be replicated on mobile devices yet, like the 64-player online battles in Battlefield 4. “Mobile is a much more quick, short burst of gameplay.”

Via Gamespot

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