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We’re hearing an interesting rumor about Paper Mario potentially coming to Wii U via Japanese forum 2ch.

Just recently, Intelligent Systems attended a job expo in Japan. A few folks who showed up for the event relayed this information on 2ch, along with speculation about a new Paper Mario. Representatives from the company were apparently stating that this is something that’s happening.

If nothing else, it does look like Intelligent Systems attended that job expo. The studio was handing out pamphlets/paperwork (posted on 2ch), which does suggest that part of the rumor is true.

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Thanks to Kev for the tip.

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It would appear that there will be a few more differences between the upcoming Fire Emblem IF versions than was originally anticipated. Recently Project Manager Masahiro Higuchi from Intelligent Systems and Nintendo Producer Hitoshi Yamagami spoke with 4Gamer and talked about a few more differences in Fire Emblem IF Black and White Kingdom.

In the interview they discussed that the story is not the only difference between the two versions, the White Kingdom was created for fans who have joined the series with Fire Emblem Awakening or are playing a game in the series for the first time.

This is what Masahiro Higuchi had to say:

White Kingdom will indeed be easier, while Black Kingdom will have a much higher difficulty with limited money and experience points for leveling up your characters. Additionally, it will have more difficult conditions for clearing its stages. Defeating the enemy general or defeating all enemies are still the basic requirements, but it will also have other conditions such as suppress enemies, break through enemy lines, and defend your base. There will also be maps with limited turns.

There will also be a few more differences aside from just the story:

Yes. Of course the story will be completely different, but there will also be major differences in the maps and the way the game is played. The games are being made so that you can feel satisfied by playing just one, but I believe that if you were to play both, you would be rather surprised at their differences.

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Upcoming Strategy RPG Code Name: S.T.E.A.M. is on the horizon, coming out March 13th, and with that comes a slew of character profiles to get you familiar with those you’ll be playing as and battling alongside:

 

Tom Sawyer

Where he is from: The Adventures of Tom Sawyer, by Mark Twain. Tom is very charismatic and convincing, considering one of the most famous tales in the novel is of him conning others into having the privilege of painting a fence he’s supposed to paint and reaping therewards. He, along with his friend Huckleberry Finn, get into a lot of trouble (and some adventure of course) as they live along the Mississippi River.

In the game: Tom Sawyer is the scout who can deploy mines, tricking enemies into traps that will lay waste to them. His special weapon is the punch gun, which in fact stuns enemies by punching them, becoming stunned in the process.

 

Henry Fleming

Where he is from: The Red Badge of Courage, written by Stephen Crane. Taking place during the Civil War, Fleming is a young private in the Union army who flees the battlefield when faced with danger. He eventually comes to terms with his own cowardice, however, and returns to his comrades in order to take on the Confederate army, finding newfound courage.

In the game: Of course, he is depicted as the All-American hero. He’s the guy you’ll be controlling throughout the game, using the Eagle Rifle to deal damage. His big attack, the Eagle Strike, has him turning into an eagle to attack enemies, causing major damage.

 

Tiger Lily

Where she is from: Peter Pan by J.M. Barrie. In the novel, she is a Native American princess of the Piccaninny tribe living on the island of Neverland. She attempts to sneak aboard Captain Hook’s ship armed with a knife but is captured and left at Marooner’s Rock to drown. She is saved by Peter Pan when he imitates Captain Hook’s voice and orders the pirates to set her free.

In the game: She is a healer who, as the name would suggest, heals enemies. The technique Healing Wind will help surrounding party members recover HP, including herself.

Certain GameStop stores are starting to receive some demo cards for the upcoming Code Name: S.T.E.A.M. in anticipation of an unannounced distribution event. The download will take up 1871 Blocks of system memory. No word as to how GameStop stores are going to distribute the demo yet, as the demo information surfaced courtesy of some dumpster diving, but we suspect it will be quite soon given the March release date.

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During the Q&A portion for the Code Name: S.T.E.A.M’s roundtable, one attendee asked if the 3DS game has slowed work on Shin Megami Tensei X Fire Emblem – a Wii U game announced in January 2013 and hasn’t been talked about since. Fortunately, the answer is no. Intelligent Systems said, “We’re right on schedule, but if I answer in any more detail I will lose my job so please have mercy on me.”

Another attendee asked prior if Code Name: S.T.E.A.M’s existence is why there isn’t a new Advance Wars. To this, Intelligent Systems said, “We are always thinking about our next iteration of Advanced Wars and Fire Emblem.”

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Pushmo World is coming to the Wii U, Nintendo has revealed. It will be available in Japan on June 19 for 1,000 yen. The official website can be found here.

The folks over at Nintendo-Online recently decided to research the history of Intelligent Systems and were kind enough to send over some of their findings in English. There are some interesting tidbits about the company’s origins, among other things. Check out the full summary below.

– Intelligent Systems was founded in December 1986 as the successor studio to a company known as Iwasaki Giken.
– The cooperation between Nintendo and Iwasaki Giken started with the development of Donkey Kong jr. in 1982
– Contrary to common believe, Intelligent Systems is not a Nintendo subsidiary. It’s independent, but because of its strong connections to Nintendo, it can be refered to as a Nintendo studio. The case is comparable to other well known studios like HAL Laboratory or Next Level Games.
– In its early years, Intelligent Systems existed to help programming Nintendo games. Its first games were cooperations with Nintendo R&D1.
– Famicom Wars was not solely created by Intelligent Systems. Instead, it was designed by R&D1 and programmed by Intelligent Systems. After that, the team split up and R&D1 developed Super Mario Land, while Intelligent Systems started working on Fire Emblem. It was the first project where Intelligent Systems was deeply involved in designing the game.
– In the next years, Intelligent Systems developed many new games while continuing assisting on R&D1 games. The studio’s output decreased for a few years during the N64 and Virtual Boy era.
– Intelligent Systems is best known as a game development studio, but it is more of an engineering company. It had developed many dev kits and dev tools for Nintendo. In fact, Intelligent Systems is Nintendo’s most important source of dev kits.

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