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Koji Igarashi left Konami after spending over 20 years with the company. By doing so, he was able to launch a very successful Kickstarter for Bloodstained: Ritual of the Night, a Castlevania spiritual successor.

Speaking about the decision to go independent with GamesRadar, Igarashi said:

“Three or four years ago I was working at Konami and didn’t have the opportunity to [make a game like Symphony of the Night]. When I saw the success of Mighty No. 9’s crowdfunding, it showed that fans can empower the creator and open up new doors. That was the spark I was looking for to leave Konami, go out on my own, be independent.”

Igarashi talked a bit about Bloodstained as well. Rather than focusing on innovation, the team is to provide “classic Igavania-style game” fans have long been requesting.

“My goal with this game is to give [players] that classic Igavania-style game that they want. First and foremost, we’re not shooting for innovation – we’re shooting for reviving that sort of gameplay that people have been wanting for the last five years, and that publishers and developers have really not been offering. So any innovation beyond that is the sort of spice and coolness.”

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Azure Striker Gunvolt 2 was playable at E3 2016 a couple of weeks ago. Nintendo World Report now has off-screen footage up from the demo, which we’ve posted below.

DigitalFoundry has returned with another technical analysis. Today, the outlet is taking a look at how Mighty No. 9 shapes up on Wii U. The results unfortunately aren’t pretty.

One of the biggest issues with Mighty No. 9 on Wii U is the frame rate. It’s uncapped, and due to dips, results in a very unstable experience. The action can apparently drop to as low as 12 frames per second.

Loading times can be another cause of frustration. It’s estimated that loading a new stage takes 20 seconds, with tedious waiting also needed after dying.

Here’s the full analysis, including a look at how the patch improves loading times slighty:

Inti Creates published a new blog post today that goes over some of the recent Azure Striker Gunvolt 2 information recently distributed in Japanese. The details cover plot bits as well as characters. Read up on it all below.

The Seven
“The Seven” are a group of seven particularly powerful adepts within Eden. Unlike the Sumeragi Group, Eden itself does not have a hierarchical system for its members, but these particular adepts hold many positions of command, and are quite beloved within the ranks of Eden’s members. They each possess a book of great power known as a Grimoire. We’ll introduce two of these Grimoire holders in just a minute.

Eden
Eden is a multinational group of adepts from all corners of the globe, whose numbers do not compare to that of ordinary humans. They have began to amass throughout the nation, and consist mainly of adepts who were oppressed by non-adepts in the past.

Their goal is to usher in a new age for adepts, and create a new utopia where all non-adepts are eradicated.

As we previously mentioned, Inti Creates held another live stream for Azure Striker Gunvolt 2 today. We now have footage showing the game’s opening stage plus a look at the 3DS theme included with the Azure Striker Gunvolt: Striker Pack. Check it out below.

Inti Creates held another live stream for Azure Striker Gunvolt 2 on Niconico earlier today. During the broadcast, more was shared on Azure Striker Gunvolt 2 as well as Azure Striker Gunvolt: Striker Pack, which will include the sequel and the original game.

A limited edition version of Azure Striker Gunvolt: Striker Pack will come with a drama CD. Here’s a summary from Skybane:

This [drama CD tells] a tale that happens a bit before the story of “Armed Blue Gunvolt”. It’s a prelude to the Japan invasion by the Multi-National Psychics Union “Eden” and its 7th Wave (Sevens) Psychics.
The country’s defenders, “Sumeragi”, fight hard battles against Eden, which seeks the destruction of the national defensive barrier – will Sumeragi be able to halt Eden’s advance? And the 3rd faction “Feather” gets involved as well…

Along with the drama CD, Inti Creates will include a download code for a new 3DS theme, pictured above. It’s named “Azure Thunderclap Gunvolt Striker Pack” and has a theme based on the package illustration plus the featured song “Concurrent World (Parallel World)” by Morpho. Those who purchase the standard version of Azure Striker Gunvolt: Striker Pack will be able to download the theme as well.

azure-striker-gunvolt-theme-2

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A half hour of direct-feed Bloodstained: Ritual of the Night footage is now available based on the new demo. Check it out below.

If you’ve backed the Bloodstained: Ritual of the Night Kickstarter campaign with 60$ or more and filled out a recent survey, you should have a special surprise coming to you via e-mail in the next couple of days: the E3 demo of the game.

Note that, regardless of which platform you will eventually get the full game one, this demo is for Windows PCs only. The demo will remain playable for 3 months.

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When Azure Striker Gunvolt 2 heads to Japan on August 25, Inti Creates will be offering a special package version with the first game included. Although we did hear about interest in having it available in the west as well, there wasn’t anything too concrete to go on… until now.

Azure Striker Gunvolt: Striker Pack has now been rated in Australia. Even more interesting is that Shovel Knight creator Yacht Club Games is listed as publisher. Now that the Australian listing has surfaced, hopefully we’ll see an announcement soon!

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We previously mentioned that a launch stream was held for Mighty No. 9 today. Creator Keiji Inafune was naturally in attendance, as was translator Ben Judd.

Kotaku has since picked out a few notable quotes from the stream. One of the big takeaways was Inafune essentially taking responsibility for any problems associated with the game while also commenting on topics like the Kickstarter budget, the difficulty in making a ton of versions at once, and more.

Head past the break for a recap of Inafune’s comments. Note that Judd mixed in the translations with some of his own commentary, which Kotaku tries to point out.

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