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Inti Creates

Inti Creates confirmed earlier today that Blaster Master Zero has sold 80,000 copies on Switch. As it turns out, other sales data was shared as well.

Azure Striker Gunvolt, Inti Creates’ first game for 3DS, has sold 180,000 copies. The company also confirmed the sales of the sequel are at 38,000 units. Both of these figures are based on worldwide sales on the eShop as of May 1.

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At a recent event in Tokyo, Inti Creates shared some info on the sales and development process on Blaster Master Zero. The Switch version of the game was in development for six months (alongside the 3DS version) and the development team consisted of 35 people. To date, the Switch version has been downloaded 80,000 times.

While this may not sound all that impressive, given that Inti Creates were willing to publicly share this number, they must be satisfied with the game’s sales so far.

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Blaster Master Zero has received a brand new Destroyer Mode with its new 1.2 version. This super difficulty level can be accessed after clearing the main game. For a look at the new mode, watch the video below.

Nintendo Hall has just posted a new video showing off some new DLC gameplay footage from Blaster Master Zero showing off the new character Gunvolt in EX Character Mode.

Check out below to view the new gameplay footage.

Update (5/3): The Blaster Master Zero update should be out now on Switch. Tomorrow on 3DS.


Update: The update may not actually be available until tomorrow. We’ll let you know when it releases officially.


Original (5/2): Inti Creates has detailed a new update for Blaster Master Zero. With version 1.2, Destroyer Mode and EX Character Mode will be added. Switch owners should be able to download the update now while 3DS players will need to wait until Thursday.

Here’s an overview of the new modes:

During a live stream hosted earlier today, Inti Creates showed off upcoming Blaster Master Zero DLC with a first look at Gunvolt. We’ve posted the recording below.

Inti Creates has big plans in store for this year’s BitSummit. The company said today that it will not only reveal plans for Blaster Master Zero’s DLC, but also reveal two new games. It’s unclear if the unannounced titles will be on Nintendo platforms, though it’s certainly a possibility.

BitSummit will take place between May 20 and May 21. It will be held at the Miyako Messe in Kyoto.

As part of the latest Kickstarter update, the team behind Bloodstained: Ritual of the Night is revealing a trio of characters today. We’re introduced to Dominique Baldwin, Alfred, and Anne Knolles.

Below are the introductions for each:

Dominique Baldwin
Age: 25
An exorcist dispatched by the church, she supports Miriam as the shopkeeper. She speaks in a posh way, but she treats everyone kindly. While the church believes Miriam and Gebel to be demons, Dominique trusts them as human beings. In order to foil Gebel’s ambitions, she asks her old friend Johannes to summon Miriam.

Alfred
Age: 57
Alfred is one of the alchemists responsible for the demon-summoning uproar ten years ago. He was Johannes’s mentor, and a father figure to both Johannes and Miriam, but he’s lost his former self as he heads to the castle seeking the Book of Logaeth in Gebel’s possession. Quite and intelligent, Alfred’s alchemic ability was unmatched even among his fellow alchemists.

Anne Knolles
Age: 12
A village girl whose parents were murdered. Anne was saved by Dominique and Miriam when demons attacked her village. When Dominique is out of town, Anne looks after the shop. She is a bright and cheerful girl.

That’s not the only news on Bloodstained: Ritual of the Night. Developer Koji Igarashi has answered several new questions in a video, posted below.

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Switch is “very easy to work with and developer-friendly,” Inti Creates CEO Takuya Aizu has said. Aizu spoke about developing for the new system as part of an interview with DualShockers. Inti Creates was at Switch’s launch this month with Blaster Master Zero.

When asked about working on the new hardware, Aizu said:

“When we started to develop Blaster Master, we were using our own in-house engine because we originally planned to release the game on Nintendo 3DS. Once we decided that we were going to do a Nintendo Switch version, getting the stuff from the in house engine over to Switch only took a few months. In terms of just a general feeling, the Switch is very easy to work with and developer-friendly from our experience. Then you have the ability to use the Switch functionality for your game, such as the Joy-Cons or the multiplayer feature we added to the Switch version of Master Blaster.”

Aizu also mentioned in the interview that Inti Creates has “two big projects coming up”. However, it’s unclear whether or not these will be on Nintendo platforms. The first will be announced in early summer while the other “will be closer to the end of the year.”

The team behind Bloodstained: Ritual of the Night has made it official: the game is heading to Switch. Additionally, plans for the Wii U version have been cancelled. News about a Switch version of Bloodstained first emerged earlier this month.

In a Kickstarter update, it’s noted that “the situation has drastically changed after the release of Nintendo Switch.” It made sense to include Wii U during the campaign as Switch wasn’t in the picture at all, but that’s no longer so. “This change made it difficult to receive the necessary support from the hardware maker, which has led us to drop the Wii U development and shift the development to Nintendo Switch,” the Kickstarter update reads.

Those who supported Bloodstained on Kickstarter can change their backer survey platform from Wii U to Switch or any other version. A refund should also be possible under most circumstances.

Read the full Kickstarter notice about Bloodstained on Switch below.


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