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The Silver Case is being revitalized on new platforms. However, some of you may remember that a DS port was planned many years ago. Sadly, it never came to fruition.

Game Informer caught up with Suda51 recently and asked about why the plug was pulled on The Silver Case for DS. He explained to the site:

“One reason was the issue of an English localization. We wondered if a game with this much text could be localized correctly to be able to bring it to the West.

Another reason was the quality of the port. We actually had a full, working version, but we just couldn’t figure out a way to make use of the DS’s main feature, the dual screens. Since we were working on several other games on the time we just didn’t have the energy to figure it out. We actually thought about just handing the DS version out at Tokyo Game Show for free, but even that would have cost a lot of money, so we couldn’t even do that either! Unfortunately, we then had to cancel to the project.”


Suda51 appeared on the latest episode of IGN’s Up At Noon show this past week. At one point, the No More Heroes creator tackled a few questions about Switch.

First, when asked about whether it’s easy developing for the platform and working with Nintendo, he responded by saying that it’s extremely easy. He also feels that the environments are in place to make things easy for developers.

Suda51 then said that he’s hoping to bring back many familiar characters for his new project on Switch – including Travis Touchdown obviously. He’s thinking about how to use the Joy-Con controllers for something like charging Travis’ Beam Katana. On Wii, the No More Heroes games had players recharging the weapon by by shaking the Wii Remote.

Suda51 was one of a few third-party representatives on hand for the Nintendo Switch Presentation 2017. He was there to announce plans for a brand new project on the new system featuring Travis Touchdown from No More Heroes.

Unfortunately, as many of you know, there were some translation issues with Suda51’s speech. In a new interview, he explained that a prompter was in place, but he “stuck to about 80% of the script.” Suda51 then formally apologized to the translator and wants to offer to fly him to Seattle for dinner. He also doesn’t anyone to give the translator grief about the situation.

It wasn’t all bad though. Suda51 noted that “Nintendo praised me and said it was a great presentation. Foreign people over here probably didn’t understand much of what was going on.”

Suda51’s speech did end up getting a proper fan translation a little while back. If you missed it, you can find the video right here.


This month’s issue of Retro Gamer is starting to make the rounds. In it, an interview is published with Suda51, the developer of games such as No More Heroes and Killer7.

Some of the Nintendo-related excerpts have now been transcribed online, courtesy of Japanese Nintendo. Suda51 spoke about Super Fire Pro Wrestling Special, making Killer7 as intended for a global audience, and developing for Wii.

Continue on below for those comments.

If you watched the Nintendo Switch event live, you likely had trouble understanding what Grasshopper Manufacture CEO Goichi Suda, or more commonly known as Suda51, was talking about despite the best efforts of the translator. While what Suda51 said was likely very difficult to translate live, YouTuber iYakku has gone to the trouble of translating what Suda51 had to say about his Switch project and Travis Touchdown.

You can view the video below.


Suda51 revealed at the Nintendo Switch Presentation 2017 that a new No More Heroes game is on the way to Switch. Following the announcement, 4Gamer and Famitsu both spoke with him about what’s planned for the project.

First, on 4Gamer, Suda51 said the title is a secret. He was asked if it will be No More Heroes 3, but said he can’t answer that yet. The scenario is being written by Suda51 himself, and he’ll also be directing the game (first time in ten years that’s happening).

Suda51’s appearance and his subsequent announcement of a new game featuring Travis Touchdown was definitely one of the biggest surprises at the Switch presentation. Suda51 has now posted the piece of artwork used to announce the game on his personal Twitter account, seen above. He also notes that the artwork was drawn by Yusuke Kozaki, who is perhaps best known among Nintendo fans for his character design work on Fire Emblem: Awakening and Fire Emblem: Fates.

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Suda51 talks No More Heroes 3

Posted on 10 months ago by (@NE_Brian) in General Nintendo, News | 4 Comments | 0 Likes

No More Heroes 2: Desperate Struggle came out at the start of 2010. Since then, fans of the series have been left waiting as to when we’ll be seeing a third entry. Creator Goichi Suda – otherwise known as Suda51 – has spoken about the prospects every now and then over the years, though that hasn’t translated into an actual game.

Destructoid did ask Suda51 once again about No More Heroes 3. On that topic, he had this to say:

“It’s not going to be 20 years, I’m hoping it’ll be 10 years or maybe earlier than that. It might be like an indie game. No More Heroes fans’ voices are still strong, but young gamers have never heard of it, so I want to create something for them as well.”

Suda51 added that 2018 will be the 20th anniversary of Grasshopper, so he’d like to make some news related to No More Heroes. However, he did say “I’m not sure.”


Suda51 recently expressed interest in seeing Killer7 return in the form of a remaster / remake. That’s not the only franchise he’d like to bring back, however. Destructoid has heard from James Mountain – who is working with Suda51 on The Silver Case – that Suda5 would like to remaster No More Heroes. If this is something that he’d pursue, it’d be for the Wii title – not the PlayStation 4/Xbox 360 versions.


Grasshopper Manufacture made Killer7 for the GameCube and PlayStation 2 in partnership with Capcom over a decade ago. Goichi Suda, known for his work on projects like No More Heroes, directed the game. Now he’s interested in seeing it return.

Speaking with Hardcore Gamer, Suda51 said:

Basically, you are staying faithful to the vision so that new audiences can see it as intended. That’s exciting. Are there any other old works that you have done that you are hoping to revisit, to give this type of remastering treatment?

I feel that Killer 7 is the hardest of my games to play. I want to and feel that I need to do something about that. A remake, or remaster or something like that… (Sly grin.)

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