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Super Bomberman R

Konami seemed to be teasing something for Super Bomberman R earlier this week. Now we know what’s planned for the game, and there’s quite a lot coming.

A new Grand Prix mode has been announced with the game’s appearance on Tokyo Game Show. Fans can look forward to 3 vs. 3 team battles. There is also a new rule called “Crystal” and new characters with unique skill sets. Characters are from Rumble Roses (Reiko Hinomoto) and Zone of the Enders (Anubis, Jehuty).

Also worth mentioning, the Super Bomberman R Original Soundtrack has been announced. This goes on sale in Japan in December.

Here’s a look at what’s to come for Super Bomberman R:


Konami may have more in store for Super Bomberman R. Yesterday, the image above was posted on the series’ official Facebook page, along with the following: “…!” Konami also said in the comments: “Hmmm why would we post this….”

Konami does have a few stage shows for Super Bomberman R planned for the Tokyo Game Show. New announcements pertaining to the game are likely to be made later this week.


The latest update for Super Bomberman R is now available. If you’ve purchased the game, version 1.4.1 can now be downloaded.

Konami says that the new update “fixed the bug in which the player’s movement speed would increase in the Power Zone stage.” Some other small bugs were addressed as well.


Konami issued the newest Super Bomberman R update that, among other things, adds in some characters from its classic franchises. View footage of Pyramid Head, Simon Belmont, and Vic Viper below.

Super Bomberman R users can download the game’s latest update. Version 1.4 began distribution tonight.

Tonight’s update is highlighted by the inclusion of new Konami characters – specifically Vic Viper Bomber, Simon Belmont Bomber, and Pyramid Head Bomber. Four new VS stages have also been added to the shop along with two new series of accessories.

Below are the full patch notes:

Super Bomberman R is Konami’s first game for Switch. The company has to be happy with its performance, as over 500,000 copies were shipped by the end of April.

Konami could choose to further support the system in the future. Speaking with Miketendo64, European brand manager Richard Jones noted that “there is lots of internal discussions going on within Konami regarding what games we can bring to the Nintendo Switch”. He also spoke about Castlevania in the same response, acknowledging the demand for a new game in the series.

Jones’ full comments:

The 1.3.1 update that Konami mentioned yesterday for Super Bomberman R is now available to download. This update is a “small maintenance patch” and the 1.4 update will come sometime in the future.

Super Bomberman R is receiving a small patch tomorrow. Version 1.3.1 is on the way, which Konami is labeling as a “small maintenance patch”.

Tomorrow’s update is unrelated to version 1.4. That one will presumably be the one that adds new characters and more.


Both Nintendo Dream and Dengeki Nintendo recently published Super Bomberman R interviews. The two magazines spoke with Noriaki Okamura, producer of the game.

Nintendo Dream and Dengeki started out by asking why Bomberman was brought to Switch. Okamura began by stating that the platform is very compatible with the series. Specifically regarding Switch, he likes it because it has a straightforward composition and it’s easy to make games for the system. Lately there are few consoles that come with two controllers by default, so Okamura felt that’s a good thing as well. Being able to play anytime, anywhere, and with anyone in your home with family, outside with friends, or online with others is an important aspect.

Digital Foundry has uploaded a new video showing how Super Bomberman R on Switch manages to get a stable 60 frames per second with the new version 1.3 patch.

Apparently, in order to stabilize the game at 60 FPS, Konami has dropped the resolution and Super Bomberman R runs at 720p in Battle Mode while docked. While playing portably, the image quality also takes a dip to 540p. The Story Mode retains the original resolution of 1080p docked and 720p portable, now with an uncapped frame rate of roughly 45 FPS.

Here’s the analysis:

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