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The Legend of Zelda: Breath of the Wild

Nintendo believes it has “struck a cord” with The Legend of Zelda: Breath of the Wild. Speaking with The Verge, Nintendo of America president Reggie Fils-Aime stated:

“We think we’ve struck a chord. And we’ve struck a chord with what is a very important franchise for us. A franchise that is going to be key to our long-term success.”

Reggie went on to talk about the changes being introduced in Zelda: Breath of the Wild. New elements were needed “in order to bring new players in.” At the same time though, Nintendo “needed to do it thoughtfully in order to maintain the current player.”

According to Reggie:

During E3, Nintendo showed a ton of footage from Zelda: Breath of the Wild based on the Great Plateau. Various areas are located here, including the Temple of Time.

Now here’s a bit of trivia for you: the Song of Time is actually included in the E3 demo. After speeding up footage shown last month, fans have discovered that the classic tune can indeed be heard.

Since it was slow-paced in the original footage, not many people heard the Song of Time. It’s definitely there though!

Game Informer now has its full interview up with Eiji Aonuma about The Legend of Zelda: Skyward Sword. The project’s producer tackled topics like the art style, trying to expand on Skyward Sword, whether the team was inspired by particular open world games, music, logo, dungeons, and more.

Head past the break for Aonuma’s comments. For the full interview, head on over here.

IGN is back with another feature on The Legend of Zelda: Breath of the Wild. The site has more commentary from producer Eiji Aonuma, Shigeru Miyamoto, and Bill Trinen on the game. Topics include towns, Link’s clothing (including the blue tunic), missions, and story.

Head past the break for the rundown of Aonuma, Miyamoto, and Trinen’s comments on these aspects. The rest can be found here.

Nintendo of America president Reggie Fils-Aime has once again sounded off about The Legend of Zelda: Breath of the Wild. The latest comments were published by Associated Press, in which Reggie speaks about mixing up the Zelda formula, offering players an “open-air experience”, and how the new game will be a system seller.

Below are all of Reggie’s words on Breath of the Wild:

“The typical Zelda formula has been going from dungeon to dungeon, beating a variety of different bosses, to get better weapons. The formula has been totally up-ended. You’re in a wide-open space, you can do whatever you want, but your weapons will break over time, you have to find different types of elements to solve puzzles. So, it’s an open-air experience – that’s what we’re calling it – where you as the player can essentially navigate through this wide open world.”

“We wanted to focus on this new Zelda experience because we knew that once fans got a chance to play that it would increase their desire for the game. And the fact that we’ll be launching it simultaneously on Wii U and NX (upcoming Nintendo console) really means that we’ve just shared with consumers around the world the system seller or one system seller for NX. So that’s why we’ve focused on it, there’s lots of time to share more details about our upcoming system, but right now it’s all about Zelda.”

Medicom has given a first look at a new 1/6 scale Link figure the company is working on, which features the design from Zelda: Breath of the Wild. It’ll be included as part of the Real Action Heroes series. There’s nothing yet in terms of a release date or price, but more information should surface in the months ahead.


Update (6/24): Nintendo reached out to Game Informer to clarify their story. It’s not 100 employees from Monolith Soft working on the game – just confirmed to be 100 from Nintendo in general.

Original (6/17): We already knew that Xenoblade Chronicles developer Monolith Soft was involved with Zelda: Breath of the Wild, but now we have further confirmation of that. Shigeru Miyamoto told Game Informer that more than 100 staffers from the company are working on the project.

He said:

“Yes they are involved in this Zelda. People from Tokyo and Kyoto are working together on this. There is a team of over 100 [from Monolith] helping work on this project, and their work has really been helpful.”


Zelda producer Eiji Aonuma has confirmed that Breath of the Wild will focus purely on a single-player experience. However, that isn’t to say he isn’t interested in multiplayer – far from it actually.

Aonuma told IGN when it comes to multiplayer and Zelda:

“I would like to take what I learned from Breath of the Wild and see if we can somehow fuse those learning points into another multiplayer Zelda. For example, with Triforce Heroes, which followed a similar format of Four Swords, there was a multiplayer involved in that game. That’s definitely a possibility and we will continue to [experiment] throughout the Zelda franchise.”

When Zelda: Breath of the Wild was first teased in a January 2013 Nintendo Direct, Aonuma spoke about going against the conventions of Zelda. One of these points involved challenging the notion of playing by yourself. While it doesn’t seem like Breath of the Wild will be tackling this in the end, perhaps it’s something we can look forward to in the future.


Zelda games – the mainline console ones in particular – have a propensity to be delayed. When asked why this tends to happen, Shigeru Miyamoto told Kotaku:

“First of all, it would be great if I didn’t have to put a release date out at all. But I have to.”

“I think there’s different reasons for delays. One could be that the direction just hasn’t been decided, which is probably the worst kind of delay. And the other is that the direction has been decided but putting that into reality—implementing that—is taking time. So it might have taken us six months to do this much. It’ll take us a year to do that much.”

Zelda producer Eiji Aonuma also weighed in, sharing the following:

We’ve yet to see Link’s classic green tunic in The Legend of Zelda: Breath of the Wild. Is it in the game, or will it be absent this time around? Shigeru Miyamoto won’t say.

GameRant approached Miyamoto at E3 last week about the tunic. He said:

“I don’t know, but there are just a lot of clothes in this game. So maybe if we had green clothes people would want to wear it all the time. And yeah, with the variety of clothes you get, that this game offers, you can really customize your character. And I can’t really divulge too much more than this.”

Zelda producer Aonuma was similarly quiet when asked about the tunic as well.


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