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Update: More details from Ed Boon:


– Strengthens a number of characters that are considered “lower tier”
– LOBO and Bane are going to be strengthened
– No other characters confirmed for beefing up
– New character skins are on the way separate from the patch

Via Siliconera


The Wonderful 101 director Hideki Kamiya has expressed on more than one occasion that he’d love to make a sequel to the Wii U game. Generally speaking, developers use cut ideas from the first title when creating a follow-up for a new IP, but in the case of The Wonderful 101, the team used up everything.

That’s where the fans come in. Hideki Kamiya is interested in fielding ideas and suggestions for super heroes to join the cast in a potential sequel.

Twitter is the best (and only) way to get in touch with Kamiya. You can tweet at him here.

Source


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One of the many topics we discussed: The 2DS.



Laura sadly had to miss another week, and Aysha couldn’t fill in! This means it’s our first two-man show ever, and I’d say that in spite of that it worked out pretty well. We kick things off with a discussion on the merits of EDGE’s ‘Top Ten Consoles’ list, followed by what we played (Super Mario 3D Land, Hotline Miami), news (2DS, Wii U price cut), listener mail, and the book club discussion on Earthbound.

This Week’s Podcast Crew: Austin and Jack



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Sorry that this is going up on the site a tad late. I was out of office (“office”) yesterday and couldn’t post it, but here it is now! Two glitches from Mario Kart Wii, another highly requested title. Enjoy!


call of duty ghosts


“The cadence of the releases seems to have found a nice equilibrium with people’s appetite. There’s demand and excitement each and every time out. Then people are playing throughout the year. We don’t take anything for granted.”

“Having alternating studios is one of the secrets to the franchise’s success. You have different creative people who are strong-willed and have minds of their own. Everyone gets what makes a great Call of Duty game. Treyarch and IW are the masters, and have built this thing. So, there’s a lot of common DNA from year to year. But then people come in and want to top each other. There’s some healthy competition. There’s a desire within the creative team to not do the same thing and not be stagnant, the same way there is in the player community.”

– Activision Publishing CEO Eric Hirshberg


Hirshberg also mentioned how Call of Duty releases have become a sort of “pop culture event” that people want to take part in simply because it’s topical. He compared to to the release of Avatar (2009 movie), saying “a lot of non-hardcore sci-fi fans saw Avatar because it was an event. You felt you had to be a part of it. We’ve reached the status with Call of Duty of this sort of pop-cultural inevitability.”

Via Gamespot


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It’ll make more sense by the end of the podcast.



Where’s Laura!? Unfortunately due to some unintentional scheduling conflicts, she had to miss this episode. Filling in for her is someone you may recognize name of “Aysha”, who takes over all of Laura’s regular duties in order to keep our podcast ship sailing. We talk about Animal Crossing vs. Harvest Moon, how Nintendo should market Wii U, and whether or not gameplay-driven games are going “out of style”– in addition to news, listener mail, etc.

Despite the temporary loss of everyone’s favorite podcast gal, I think we managed to scrape together something pretty dang good! Enjoy.

This Week’s Podcast Crew: Austin, Jack, and Aysha



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The game isn’t finished yet, but now that it’s in playable form GBATemp forum-goers ‘Smealum’ and ‘Lobo’ have decided to formally reveal their Nintendo DS Homebrew project Aperture Science. Here are the details:

– Can only be played with a flash cart, but it is free to download
– Story centers around Doug Rattman, the guy who wrote “The cake is a lie” on the walls in the first Portal
– There’s also a level editor available from the site

Via Joystiq



I’m never doing two Eggbusters in one week again. I nearly died trying to get these out even remotely on time I think! But they turned out pretty good.

If you’ve never played LEGO City Undercover, I still suggest checking out the video. It’s one of my new favorite episodes!


super_mario_3d_world_run


Holiday’s comin’ up… What are you looking forward to?


This is a survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.

Thanks very much. As stated above the topic for you guys this week is “What 2013 games do you think will help “save” Wii U?”.

Take the survey here! (more details inside if you’re confused)


assassin's creed iv


“The cities operate very similarly to the way Assassin’s Creed 2 did it. We brought it back to an Assassin’s Creed 1/Assassin’s Creed 2 style with open-ended assassination. I don’t know if it was a response to [criticism of Assassin’s Creed 3], because we started developing the game a year before Assassin’s Creed 3 came out, but we were all fans of the open ended quality.”

“I think we were actually looking back at Assassin’s Creed Revelations and Assassin’s Creed 3, both of which had kind of gone towards a more linear Uncharted style of experience. We wanted to go back to Assassin’s Creed 1/Assasson’s Creed 2 style open-ended assassinations, so even before we saw the result of what Assassin’s Creed 3 was doing, we just knew this was a philosophy we wanted to follow.”

– Assassin’s Creed 4: Black Flag lead writer Darby McDevitt


Darby also talked about the character of Edward Kenway, saying he’s perhaps a bit more like Ezio (ACII, Revelations) than Connor (ACIII) in terms of personality, but ultimately he’s different than any other characters in the franchise.

Via NowGamer



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