Here’s a Podcast – Episode 52!
Posted on 11 years ago by Austin(@NE_Austin) in Features, Podcast | 1 Comment
This episode in a nutshell.
A long, drawn out, meaty episode to be sure! We talk about games like Cloudberry Kingdom, Katamari Damacy, and 9 Hours 9 Persons 9 Doors, after which we go over your weekly news, listener questions, and a discussion about the Wii U Gamepad: Has the device proven its worth yet, or are we still waiting?
This Week’s Podcast Crew: Laura, Jack, and Austin
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[Feature] Eggbusters – DuckTales
Posted on 11 years ago by Austin(@NE_Austin) in Eggbusters, Features, Videos | 1 Comment
Sorry, I’m in a big rush this weekend! Here’s the nest episode of Eggbusters, all about DuckTales! An NES classic to be sure, but one I never really played as a kid. Weird, eh?
Enjoy!
Cloudberry Kingdom does not have online leaderboards on Wii U yet, but they will get patched in
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U, Wii U eShop | 0 comments
I picked up the new indie title Cloudberry Kingdom on Wii U this evening and was disheartened to see that the leaderboards were only functioning offline– meaning it only registered scores that were obtained on my Wii U system locally. After poking around Miiverse for a bit I learned from educated game owners that the leaderboards simply aren’t online-capable right now, but Pwnee Studios does plan on patching that in.
It’s unfortunate, for sure. I’m looking forward to being able to compare my scores with my friends soon.
[Feature] 3DS Parallels – Nintendo’s extraordinary rescue of 3DS, and whether they can do the same for Wii U
Posted on 11 years ago by Austin(@NE_Austin) in 3DS, Features, General Nintendo, Wii U | 22 Comments
Can Nintendo find it in their 3DS playbook?
Author: Austin
It was a curious thing when 3DS launched. Nintendo pushed to get the handheld out within their 2010 fiscal year for the sake of pleasing their impatient investors, and as a result, the stereoscopic system squeezed through the closing gates of time onto an open market in the middle of March with no system-selling games, unfinished firmware, and a beefy $250 pricetag. It was a mistake– a huge mistake, even– and one that Nintendo quickly learned from.
And then, in holiday 2012, it turned out that they didn’t learn from it. Although backed up by a slightly more reconcilable lineup of games, Nintendo’s follow-up to the Wii– the poorly named “Wii U”– seemed to saunter slowly through the extravagant launch gates with its face obscured by confusing a marketing strategy, before tripping on its own lack of feet and face-planting into the mud. It, much like 3DS, didn’t have any truly exciting pieces of software, its operating system was unfinished, and its price point largely unjustifiable due to those things. Perhaps in order to capitalize on the situation, Nintendo delayed all of their worthwhile launch window titles into the second half of 2013. Which certainly didn’t help matters.
Given all of the parallels between 3DS and Wii U, it’s only natural that we ask the question: Can Nintendo save Wii U using the same strategies that saved 3DS?
It’s not a simple question by any means, so let’s take a look at what’s there to consider.
Codemasters founder says there’s a “good chance” Nintendo will be fine, they’ve “always been a pioneer”
Posted on 11 years ago by Austin(@NE_Austin) in General Nintendo, News, Wii U | 0 comments
Codemasters founder David Darling
Darling apparently went on to talk about how Nintendo could look into the realm of brain-controlled gaming with their next home consols, or perhaps something even later than that, and said that the tech is already being researched heavily at Warwick University.
[Feature] Eggbusters – Super Smash Bros. (N64)
Posted on 11 years ago by Austin(@NE_Austin) in Eggbusters, Features, Videos | 1 Comment
It has been so long since I played this game, and I think it’s truly underrated when put up against Melee and Brawl. It’s such a smooth game and plays like a dream compared to most anything else on N64, which is certainly admirable given the system’s hardware limitations.
Enjoy the glitches!
Here’s a Podcast – Episode 51!
Posted on 11 years ago by Austin(@NE_Austin) in Features, Podcast | 9 Comments
The podcast of apes. In a good way.
We shall call this episode the “podcast of monkeys”, for we acted like apes a lot of the time. The last five minutes of the podcast don’t even have anything to do with video games, and yet… I think it’s better that way! We do manage to discuss Lollipop Chainsaw, Animal Crossing: New Leaf, and Shin Megami Tensei IV for a bit, and listener mail manages to go so long that we have to push our discussion of the Wii U Gamepad to next week! Apologies, but I hope you enjoy anyway.
This Week’s Podcast Crew: Jack and Laura and Austin
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Conglomerate corporation Vivendi plans on selling most of its shares in Activision-Blizzard, publisher to become an independent company
Posted on 11 years ago by Austin(@NE_Austin) in General Gaming, News | 0 comments
News has come out today that French mass-media-multicorporation Vivendi is planning on selling the majority of its stock in game publisher Activision-Blizzard, a move that would break the company from the shackles of shareholder interests and return it to being a publicly traded and by-and-large independent company.
What does this mean for their games? Not much. Business should operate as usual over at the publisher, and CEO Bobby Kotick will remain in position after purchasing the shares from Vivendi for a hefty $2.34 billion in cash.
Reader Poll #23 – Do you think the Wii U Gamepad has “justified” its own existence?
Posted on 11 years ago by Austin(@NE_Austin) in Features, Wii U | 3 Comments
Tough to say, and a worthy discussion to have I think!
This is a survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.
Thanks very much. As stated above the topic for you guys this week is “Do you think the Wii U Gamepad has “justified” its own existence?”.
Suda51 talks games relating to culture and art, says he feels a ‘duty’ to create games that ‘push the status quo’
Posted on 11 years ago by Austin(@NE_Austin) in General Gaming, News | 0 comments
“Therefore, I feel at Grasshopper one of our obligations– our duties– to the video game world is to create revolutionary titles that really push the status quo.”
– Game designer Suda51
One of the few folk truly approaching game design from an artistic standpoint, Suda certainly lives up to what he says with every game he’s made that I’ve played. I’m not sure we need every single developer to go down the road he’s on, but I do agree that more people should approach game design in fundamentally the same way.