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Game Boy Micro is best Game Boy.


This is a two question survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.

Thanks very much. As stated above the question for you guys this week is “Which Nintendo handheld is your favorite?”

Take the survey here! (more details inside if you’re confused)


More details about Gaist Crusher have emerged since its initial announcement. You can find more information about the game below.


– Young men equipped with metallic life forms known as “Gaist” and “Gaist Gear”
– When you destroy a “Gaist” you get “Gaimetal” or “Gaiphon”, used to make “Gaist Gear”
– Gaist Gear comes in two forms: Mail Form (defensive) and Weapon Form (offensive)
– Over 100 different “Gaist Gear” available
– Multiplayer modes will be both co-op and competitive



It’s as though the news about Yacht Club Games’ Shovel Knight can’t stop getting better! The wonderful-looking 2D platformer hit its Kickstarter goal, the dev team is working to add in new features as we speak, the soundtrack is largely composed by the extremely talented Jake Kaufman, and today we learned that Manami Matsumae– partial composer of games like Mega Man and Mega Man 10— will be lending her talents to the game, though in what fashion specifically we do not know.

This game looks like it’s going to be quite a treat for platforming fans!

Via Siliconera


I think we can all agree that by and large, we don’t play enough video games. It’s not necessarily that we don’t have time to do so, it’s just that when our free time rolls around, we tend to spend it doing something easy like watching TV or surfing the internet, instead of putting forth effort to engage in one of our favorite pastimes. This is, by and large, why Jack, Laura, and myself of NintendoEverything’s “Here’s a Podcast!” are proposing that we start a “video game club”, a la the book clubs of days gone by, where we can all choose a game, play it more or less at the same pace, and come together to discuss it in depth every week.

Sound like something you want to participate in? Then here’s what you need to do:

1) Vote in our first poll, choosing one of ten games that will be played starting next week.

2) Acquire that game however you see fit, and play it alongside us every week. There will be set goals to meet, similar to “how many chapters to read” every week in a book club.

3) At the end of each week, send in your opinions about the sections of the games we played via email, commenting, etc etc so we can all discuss the game (whether we love it or hate it) together! We’ll tell you more about your options for this as the date approaches.

For now, all you’ve gotta do is vote! More details will roll in as you need them, but slamming you with all the technicals about how this should work isn’t going to be nearly as effective as simply doing it step by step. Sort of like how it’s easier to learn to play Settlers of Catan if you just start and explain it along the way.

If you have any suggestions about how to pull this off without it being a mess, please let us know in the comments!

Here’s a link to the poll.



We’re revisiting Super Mario 64 because many people commented and said that I did the “Walkin’ on Quicksand” glitch incorrectly last time, and several of them offered suggestions on how to improve it. On top of that, we try out a glitch called “The Black Room of Death” that has Mario barreling through the front wall of a castle tower to get behind the textures and mess around.

Artwork courtesy of Andrew Nixon. :]



Former Nintendo president Hiroshi Yamauchi has $2.1 billion in the bank, but unfortunately that’s no longer enough to keep him on top of Japan’s ‘Richest People’ list. Due to Nintendo’s falling share price, Yamauchi has dropped to “only” 13th place on the list since he still owns more shares of the company than anyone else. After running the company for 55 years he’s probably wondering where things are headed, but I’m guessing he has more a say in the goings-on over at NCL HQ than a lot of folks.

Via NintendoLife



LucasArts has, unfortunately, been shut down. Despite the fact that the company had been on technological life support for many years, it’s sad to see it go, and few people are taking it as hard as Tim Schafer and Ron Gilbert. The two guys worked for LucasArts way back when the developer was doing things like Grim Fandango, so their memories are definitely more nostalgic than most of ours:


“Even though part of me felt this was coming, I’m still, somehow, shocked. I never thought that Lucas would actually shut down. I feel badly for all the talented people there. LucasArts was my first job in the industry. And sad to see all that history go away. And all that concept art. I’m going to be dumpster diving behind their offices for a while to see if I can find any old Full Throttle concept art.”

– Time Schafer


“It’s hard for me not to be sad. I haven’t worked there since 1992, but it was still home to me. I grew up there. I learned just about everything I know about designing games there. I became a real programmer there. I made lifelong friends there. Eight of the most memorable and influential years of my life were spent there. I would not be who I am today without Lucasfilm Games.”

– Ron Gilbert


Gilbert went into much more detail in a blog post he wrote up, so if you’re interested in hearing more about the way things worked at LucasArts way back when, or if you just want to reminisce alongside Ron, check it out at the link.

Via ShackNews


The DS is an old platform at this point, but that’s not stopping people from making new games for it, apparently. The latest game we’ve heard about is Orion’s Odyssey, which is a simple puzzle game based around a sort of tanagrams-esque game mechanic, and it’s asking for $85,412 to get released on the DS as a retail game. According to the developers, the game is already finished and simply needs to the support of their publisher– who says they’ll hop on board if the Kickstarter goal is met– to get released.

If you want to suppose Orion’s Odyssey, check out their Kickstarter page.

Via Joystiq



Almost entirely unrelated to the podcast: Is this seriously what Nintendo TVii’s TV Tag is for?


Not to jinx anything, but this is the second podcast in a row that was filled with insanely dense discussions about games/the industry, touching on subjects like Wii U third party support and how Phil Fish might have a point about dual-screens being a gimmick, PLUS lots of talk about LEGO City, Twilight Princess, and all the news you could want.



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Unreal Engine 4, folks. It’s so shiny…


This is a two question survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.

Thanks very much. As stated above the question for you guys this week is “Are you concerned about a lack of third party support on Wii U?”

Take the survey here! (more details inside if you’re confused)



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