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The image above shows a supposed “Zmart” listing for Battlefield 4 on Wii U, as noted by the Nintendo Pe Facebook fan page. The source also mentions the store as having the Pikachu 3DS XL available for pre-order with a tentative March date. The only problem? They also list “Zelda Wii U” and “Modern Warfare 4 Wii U” as coming, despite the fact that those are clearly just placeholders.

Is this to be believed? Maybe. For now, we’ll remain skeptical. We won’t know for sure until Activision or EA say something!

Listing for Call of Duty: Modern Warfare 4 Wii U
Listing for Battlefield 4 Wii U

Thanks to Carlos for the news tip!



Well here’s something I didn’t know: Back in the early 2000s, Microsoft was strongly considering purchasing SEGA and using them to make a game console to combat Sony! I guess it makes sense if you think about it, and it would have been significantly cheaper to buy SEGA and use their resources for game console development as opposed to starting from scratch on your own. So why didn’t the deal work out?


“There were three companies at that point in time, I think this was [Sony,] SEGA and Nintendo. There was always talk maybe we buy SEGA or something like that; that never materialised, but we were actually able to license them what they call Windows CE, the younger brother of Windows, to run on their system and make that their platform.

“But for Bill [Gates] this wasn’t enough, he didn’t think that SEGA had enough muscle to eventually stop Sony so we did our own Xbox thing.”

– Former Microsoft Employee Joachim Kempin


Man, wouldn’t it be weird if SEGA was still in the business of making consoles!? Especially if they were owned by Microsoft! I’m not sure that things would have gone better for both companies in the long run though, considering how successful the Xbox brand has been worldwide.

Via IGN



Following their ever-present strategy of protecting folks on their online services, Nintendo has announced that anyone under the age of 12 will be unable to directly friend request (or be requested by) other users via Miiverse, and will instead have to manually input Nintendo Network IDs via the Home Menu. This doesn’t come as much of a surprise given their past with online security, and since it doesn’t affect the majority of users who would be interested in requesting each other (or the majority of people who own a Wii U already) they’re probably not expecting too much backlash.


“”For the protection of younger users, direct friend requests are not possible in Miiverse for users aged 12 and under. At the same time, younger users can make friends on Wii U outside Miiverse by entering each other’s Network IDs in the friend list on the HOME menu. We encourage younger users to make friends on Wii U only if they are friends in real life (such as friends from the same school or neighbourhood). Therefore, do not attempt to exchange your Nintendo Network ID with other users on Miiverse.”

– Miiverse Code of Conduct


Sounds like a safe plan to me!

Via Eurogamer


Last May about 30 million Skylanders toys had already been purchased by kids, parents, and gamers alike. That numbers seemed absurd then, but now– just nine months later– it has more than tripled, topping the 100 million mark this past quarter with help from the release of Skylanders: Giants.

If you’re interested in how much money Activision is making from this franchise alone? Over $500 million in revenue has been generated by the series, with 40% of that coming from the fresh-off-the-presses Giants.

Via Joystiq



According to their Q3 financial briefing (how many more of these do we have!?), Assassin’s Creed 3 managed to rake in quite a bit of money for Ubisoft. 14 million copies of the game were “sold-in”, which is up 70% from what Revelations managed to sell in the same time period.

Good job, Ubisoft!

Via CVG



You guys have no idea how happy it makes me to be able to post about this game on our site! I found out about it just earlier today, emailed the developer about doing an interview, and got this wonderful little tidbit of information that brings utter joy to my heart. When asked whether or not the game could come to Wii U in the future, March the Slag (the game’s sole developer) said the following:


“Without making any promises, I think it will be likely that the game ends up on the Wii U. I have been in touch with a publisher that is interested in putting it on that console, and I’d be more than interested in seeing that happen!” – A Hat in Time developer Jonas Kærlev


That’s good enough for me! If you’ve yet to learn anything about this game, you should absolutely look into it. It’s an exploration platformer inspired by the likes of Conker’s Bad Fur Day, Banjo Kazooie, and Donkey Kong 64— but with a beautiful, somewhat Wind Waker-esque art style!

Full interview with Jonas about the game and platforming as a whole coming as soon as I get it done, which might be tonight. Or tomorrow. We’ll see.



Ah yes, LovePlus: The game that so many people want to come to the west, but no one seems to want to admit it! Well, I don’t think there’s much hope in that regard, but at least Japanese audiences will be getting their dating-sim appetites whetted well into the future if teases from New LovePlus producer Akira Uchida and LovePlus artist Mino Taro are to be believed.

The two of them put up a teaser site with an image that apparently says they’re bringing two new heroines “to life” in early spring. No word on who those heroines are, what the game is about, or if it even is a game, but chances are we’ll be seeing a new entry in their fabled handheld series sooner than expected. We’ll keep you posted.

Via Siliconera



One thing that constantly amazes me is how much people say they dislike the Wii U without having played it, and then when I bring my console over and play it with them, they can’t stop talking about how much fun it is and how cool the second screen is. It really illustrates a stark contrast between U and the original Wii, which is that you can understand the Wii simply by seeing it: Everyone knows motion, after all. It’s intuitive, so when you watch someone turning a fake wheel to turn the wheel of a car in a game, or swinging a fake bat to swing a bat in a game, it just makes sense. With the Wii U that intuition isn’t as clear, and Ubisoft managing director Xavier Poix seems to think so too:


“The depth of what you can do with that console is really hard to get across unless you play with it. It’s different from the Wii, where seeing was believing. With the Wii U, people really need to experience it.” – Ubisoft managing director Xavier Poix


“The whole idea of the asymmetrical gameplay and using two screens to do two very different things is not simple to explain to people. ZombiU was designed to be a game for core players launching with a new Nintendo console. We should have communicated better in this respect to let people know what kind of experience to expect. It wasn’t obvious enough that there would be a new controller and new gameplay and a new skill set to develop.” – Ubisoft managing director Xavier Poix


Have any of you had a similar experience to this? Or do you think the Wii U just isn’t as inherently cool as the Wii was?

Via Gamespot


If ‘Mythbusters’ was combined video games and worse quality equipment, you would have “Eggbusters”.


Alas, last week’s episode of “Two People Playin’ Games” has brought about the end of that test series until further notice, but in its place is something I’ve wanted to try for a while now: Mythbusters, but for video game myths and glitches and easter eggs! I’m calling it “Eggbusters” despite the fact that I’m not really busting anything and we’re doing glitches– not easter eggs, but whatever. Perhaps a better name would have been “Glitchtryers”, but that sounds dumb.

Okay so does “Eggbusters”, but it’s better than “Glitchtryers”.

Check out both parts (each containing one glitch I read about online) and then try the ones that worked out for yourself! Pay not mind to the roughness around the edges, as that will be ironed out with subsequent “beta” entries.




When THQ was forced to sell all of their assets, one of the teams that didn’t sell in their entirety was Darksiders developer ‘Vigil Games’. The folks over at Crytek ended up hiring a good group of the core members of Vigil and forming a brand new branch of Crytek in Austin, Texas, but apparently the new team won’t be continuing on with Darksiders 3:


“We had chosen Austin as the destination for [our U.S. branch], and we needed a lean and core team of experts to run the studio. At the same time, we didn’t want to continue with Darksiders 3, since that doesn’t fit with our strategy. So when I heard that [THQ laid off everyone at Vigil], I decided on Saturday morning to fly out to meet with them to see if the team would be interested to join our mission, which is significantly different than what this team has done before.” – Crytek CEO Cevat Yerli


Apparently Crytek is giving the new studio plenty of breathing room as far as the exact type of game they want to create, so long as they follow the main internal Crytek goal.


“The team identifies as what they want to do. Right now, they just know what the strategy of Crytek is and the framework we need to satisfy, but none of that drives what the game is about.” – Cervat Yerli


Via CVG



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