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Dinosaur Office will soon be returning after a few after a few months hiatus. A new episode will be up on the North American Nintendo Video application this Friday. The clip will be kicking off season two of the show.

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We know of at least one DSiWare that will be included in the Nintendo Download report tomorrow. I Must Run! will be available on the 3DS eShop and DSi shop. The game will cost $1.99 / 200 points.

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Megami Tensei Gaiden: Last Bible will be hitting the Japanese eShop on April 25 for 600 yen. Screenshots of the game can be found above.

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When Activision announced Skylanders Giants a couple of months ago, the company hadn’t confirmed a 3DS version of the game. But don’t fret, handheld lovers – there is a separate title in the works for the system.

In an interview with the Official Nintendo Magazine, Skylanders Giants console producer Alex Ness said that Vicarious Visions is working on the 3DS game. Much like the original Skylanders, it will be completely different than the Wii version. Ness told the ONM that “all Skylander toys will work in both games and remember all their adventures.”

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A retail source has sent in the above image to Kotaku. It’s a poster photo of Activision and Treyarch’s long-rumored Call of Duty: Black Ops 2.

Activision did not comment on the poster in question. If it’s reliable, however, we may hear something about the game early next month.

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GameReactor has published an interview with n-Space’s Dan O’Leary at iDÉAME 2012. The co-founder opened up on a couple of topics.

Remember the “dark” Wii game Winter? It was cancelled a number of years ago due to a lack of interest from publishers. n-Space pitched the project two times, but publishers felt that such a game wouldn’t fit on the console.

This is what Winter looked like in 2009.

That being said, n-Space would like to pursue the idea in the future. Dan O’Leary said that it could be considered for Wii U, and may ask for fan support through Kickstarter.

Dan O’Leary noted:

“You know, there’s Wii U coming out and maybe that changes things. And we’re definitely interested in pursuing Winter at some point. With things like Kickstarter…”

n-Space developed a number of first-person shooters for the DS. The studio hasn’t been involved with the genre on Nintendo’s newest portable up to this point, but the studio would “love to make a FPS for the 3DS” in the future.

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Junction Point Studios’ Warren Spector is already thinking about a third Epic Mickey game.

Spector normally approaches development by considering a trio of titles. When working on a project, he tends to “plan out at least three games” since his “games take about three years to make and I need to make sure I’m willing to put in as many as ten years of my life on something.”

Spector explained:

“I assume every game developer has a process they go through when they start a new project, and mine involves a couple of things.

“One is [that] there are seven questions I ask myself and if I can’t answer them I don’t do it, and that’s posted on my blog if you’re curious. But the other is, I always plan out at least three games.

“I plan out a three-game story arc, and I plan out a three-game, sort of, gameplay arc, what am I going to introduce in each game. I don’t do that because I actually expect to do those games, I do it because my games take about three years to make and I need to make sure I’m willing to put in as many as ten years of my life on something.”

“It’s got to be a compelling enough world and compelling enough characters that I can do that. And so before we started with the first one I had four stories actually. At the high level, sort of thought out, I did this for Deus Ex too. I knew what the first three games were going to be before we started the first one.”

“For example, I knew we were going to do some songs in the second game and I knew we were going to do two player co-op multiplayer, I just knew that before we started the first game. And have an idea that if we’re lucky enough to do a third one what we’re going to do.

“So I already had an idea of what’s the next step, you know, before we started, so I’m always incentivised to do it.”

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