What we would want in Super Smash Bros. 3DS
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Features | 0 comments
Many people want Super Smash Bros. to make an appearance on a Nintendo handheld, but are divided on whether it could be done well. I’m in the section that wants it and believes that it can be done correctly. In this post I’m going to explain to you how I would make a SSB game on the 3DS work and play correctly. I’ll then go into detail on the features, characters, and stages I would want in such a title.
Pro Baseball Famisuta 2011 screenshots
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Duke Nukem: Critical Mass footage
Posted on 13 years ago by Brian(@NE_Brian) in DS, Videos | 0 comments
Something tells me that this game wasn’t worth the wait…
More off-screen Cubic Ninja footage
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
THQ says 3DS content is on the way
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
This information comes from THQ’s Danny Bilson…
“But we really have to choose where to play. We don’t just all of a sudden have eight launch titles for 3DS, because we couldn’t get there. Do we have stuff in the plans for 3DS? Yeah, of course we do. And remember, there’s two groups in THQ. There’s the kids, family, and casual group that supports a lot of platforms that my group wouldn’t be supporting, and I promise you they’re supporting more of the moving interface stuff because it’s more natural for their games. We can play anywhere, but we just don’t want to be de-focused.”
I am reaaaally curious to see what the Saints Row 3DS game is like. THQ has already unveiled Saints Row The Third, so I’m wondering when we’ll get a glimpse of the 3DS title. E3 would be a nice play to show it!
Pro Yakyuu Spirits 2011 screenshots
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Conduit 2 split-screen videos
Posted on 13 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Nintendo’s Tanabe believes it is important to strengthen relationships with foreign developers
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
This information comes from Nintendo’s Kensuke Tanabe…
“I absolutely believe so (important to strengthen relationships with foreign developers). I work with other development partners, such as [Punch Out!! developer] Next Level Games in Vancouver and Monster Studios [of Pilotwings Resort] in Minneapolis. And they, much like Retro, really get our development philosophies. I want to find as many people as we can, as many great companies as we can to get involved with. I’m really looking for developers with a sense of craftsmanship. …there’s a real increase in the number of companies that look like they’re really running a business for business’ sake. There are many of those certainly within the midst of the gaming industry as a whole, or at least I feel that way.”
It’s important to note that Nintendo’s involvement with the projects being worked on by foreign developers is very important. Consider Next Level Games, for example. They created a standout title in Punch-Out!!, yet some of their other games such as Tom Clancy’s Ghost Recon and Transformers: Cybertron Adventures have been mediocre.