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Immortals: Fenyx Rising

Ubisoft is kicked off a new sale on the North American Switch eShop. Lots of games are included, and Immortals Fenyx Rising gets its first discount.

Here’s the full lineup:

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Sakuna: Of Rice and Ruin

Sakuna: Of Rice and Ruin was a long journey to completion for Edelweiss. After five years in development, the game finally released in November. It’s out now on Switch and other platforms.

Director Nal and CG artist Koichi were kind enough to take some time to speak with us as part of a new interview about the game. We were able to learn more about Sakuna’s origins, including Nal’s desire to create an action RPG going back to his days as a student. Other discussion topics included other games that inspired the project, working with Switch, and even how much rice was consumed during development.

You can read up on our full interview for Sakuna: Of Rice and Ruin below. 

Nintendo

Below are the latest Nintendo products that can be currently pre-ordered at retailers:

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Stardew Valley

ConcernedApe is continuing to tease Stardew Valley’s major 1.5 update. Today, a couple of new elements were introduced.

Players can look forward to the “Beach Farm” farm type as well as the “Advanced Game Options” menu. Note that these new options will only be available when making a new form. Aside from one exception, they can’t be changed once you’ve started the game.

Stardew Valley is currently available on Switch. A release window for the update has not yet been announced.

Source

The shoot ’em up game Raiden IV x Mikado Remix is coming to Switch, according to Japanese retailer listings. A release is planned for April 22, 2021.

Raiden IV x Mikado Remix will cost 4,180 yen. Fans will able have the opportunity to purchase a limited edition for 7,480 yen, which includes a new arrangement background music soundtrack CD, a reprint of the original soundtrack CD “Raiden IV: Ultimate of Raiden,” and a special box.

Here’s an overview of Raiden IV x Mikado Remix, courtesy of Gematsu:

Nintendo has come out with its latest North American Switch commercial showing first and third-party games that contain a high amount of action. View it below.

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It’s a tough thing to think about, but there’ll come a day when Shigeru Miyamoto and other veteran Nintendo staff retire. In Miyamoto’s view though, the company is in a good spot.

Speaking with The New Yorker, Miyamoto said: “we are moving toward a position that will insure the spirit of Nintendo is passed down successfully.” He pointed to the likes of Shuntaro Furukawa and Shinya Takahashi, who are in their forties and fifties respectively. Rather than being concerned about a replacement or how Nintendo will persist, he’s focusing on “focusing on the need to continue to find new experiences.”

According to Miyamoto:

Nintendo logo

When you think about Nintendo, serious themes probably don’t come to mind. The company doesn’t tend to release titles that explore sadness, loss, and grief.

During an interview with The New Yorker, Nintendo developer Shigeru Miyamoto said that “passive media is much better suited to take on those themes.” As far as the Big N is concerned, he mentioned that the company’s games “are designed to provide a warm feeling; everyone is able to enjoy their time playing or watching.” Given that, and how Nintendo is about putting smiles on players’ faces, he doesn’t regret being able to tackle the more serious kinds of topics.

Miyamoto’s full words:

As the creator of Nintendo’s biggest franchises, Shigeru Miyamoto holds a lot of power at Nintendo. There’s a lot that comes his way, plenty he gives feedback on, and projects that require his approval. Ultimately, he’s a boss for a lot of employees at Nintendo.

So what kind of boss is Miyamoto? He addressed that very topic during an interview with The New Yorker, stating:

If there’s one type of genre Nintendo doesn’t really dabble with, it’d be shooters. The company has Splatoon, but that’s mostly it. That comes in contrast to the industry as a whole which does offer a high amount of games involving guns and shooting.

Shigeru Miyamoto was asked about that topic in an interview with The New Yorker. He admitted that there’s an inherent joy in hitting a target, but he has “some resistance to focusing on this single source of pleasure.” Although it’s not a bad thing that studios focus on that mechanic, he feels “it’s not ideal to have everybody doing it just because that kind of game sells well.” Miyamoto also believes it’d “be great if developers found new ways to elicit joy in their players.”

Miyamoto’s full words:


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