Young Justice: Legacy now “TBD” on Nintendo platforms
Posted on 11 years ago by Brian(@NE_Brian) in DS, News, Wii, Wii U | 0 comments
Young Justice: Legacy has been delayed on Nintendo platforms. The Wii U, Wii, and 3DS versions now have a “TBD” release date. This likely suggests a launch sometime in 2014.
The delay only impacts Young Justice on Nintendo systems – it’s still coming to the PlayStation 3 and Xbox 360 this September.
Little Orbit is apparently holding back the Nintendo versions to make them better suited on each platform. For Wii U, the team will be looking to exploit the GamePad for interesting gameplay. The Wii version, which was thought to be cancelled at one point, seems to be shaping up for release and will probably launch alongside the Wii U version.
Capcom emphasizes collaboration with Nintendo to make Mega Man inclusion in Smash Bros. possible
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Yesterday’s Super Smash Bros. news was highlighted by the confirmation of Mega Man’s inclusion. Obviously this took a great amount of work on the part of both Nintendo and Capcom. Mega Man is Capcom’s baby, and without their input, you wouldn’t be seeing him in the new Wii U and 3DS game.
The collaboration between Nintendo and Capcom is something that Capcom senior online/community manager Brett Elston emphasized on Twitter:
Nintendo doesn’t “care” about Mega Man more than Capcom. Those are logos. PEOPLE on both sides made SSB happen. That design is collaboration
— Brett Elston (@Brelston) June 12, 2013
Years in, I still understand the frustration. But digging to find the negative with something this positive hinders the conversation
— Brett Elston (@Brelston) June 12, 2013
Ubisoft will continue to invest in Wii U, believes they can thrive
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Ubisoft’s two newest games, The Crew and The Division, aren’t coming to Wii U as far as we know. Still, it’s tough to knock the publisher’s support. Rayman Legends, Splinter Cell: Blacklist, Watch_Dogs, and Assassin’s Creed IV are all due out before year’s end.
Tony Key, senior VP of sales and marketing at Ubisoft, recently said that the company will continue investing in the Wii U and believes it is capable of thriving on the platform.
“We did not take a big risk with all those launch titles on Wii U. [Wii U game] development isn’t expensive — some Wii U games are versions of games for other platforms, like Assassin’s Creed. And we continue to invest in that system. We have just as many titles coming on Wii U this year as we did after launch, because the system isn’t as resource-intensive to make games for it. We continue to believe that the Wii U will find its audience. We saw some good games [during Nintendo Direct this week]. We’re confident that the Wii U is a good place for us to do business, and we can make money there.”
Super Mario 3D World director discusses multiplayer
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Super Mario 3D World draws inspirations from all kinds of older Mario games. When it comes to multiplayer, the Wii U game more or less lifts the bubble mechanic from the New Super Mario Bros. releases. Players are placed in a bubble when they fall behind and are kept together with the main group.
Director Koichi Hayashida discussed Mario 3D World’s multiplayer while speaking with Eurogamer:
“I guess you could say that the one influence from New Super Mario Bros that we do feel strongly is the use of the bubble as a catch-up mechanism in multiplayer. But when we came up with this game we were actually thinking along completely different lines, and that is how to make the gameplay focused on multiplayer when you have a 3D environment, a world for people to run around in rather than just in one direction. I think that’s taking the gameplay into some very interesting and different directions.”
Game & Wario, Super Mario 3D World to be on Late Night with Jimmy Fallon next Friday
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Late Night with Jimmy Fallon will host its annual “Video Game Week” starting on Monday. Nintendo fans will be most interested in Friday’s show, where Game & Wario and Super Mario 3D World will be making appearances.
Also worth mentioning, a demo of Watch_Dogs will be shown on Wednesday. Activision will be bringing Call of Duty: Ghosts on Thursday.
Watch_Dogs screenshots
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Off-screen DuckTales Remastered footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Mario Golf: World Tour pushed back to 2014
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Mario Golf: World Tour was originally planned for a summer release this year. So much for that!
A slide from Nintendo’s E3 2013 analyst briefing reveals that World Tour has slipped into 2014.
The slide in question:
![mario_golf_world_tour_delay](http://nintendoeverything.com/wp-content/uploads/2013/06/mario_golf_world_tour_delay.jpg)
Iwata on the future of dedicated gaming devices
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Nintendo president gave a long-winded answer regarding the future of dedicated gaming systems in light of smart devices. You can find his full response below.
Nintendo has talked with over 1,000 parties following Nintendo Web Framework announcement at GDC
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo’s new Nintendo Web Framework technology has been a hit. The company has been in contact with over a thousand parties, according to Satoru Iwata.
The Nintendo president shared the news during an E3 2013 analyst event earlier today:
Also, at the March Game Developers Conference held in San Francisco, we announced to the attending game developers Nintendo Web Framework, which provides a way of developing Wii U software using open web technologies like HTML5 and JavaScript, and the provision of Unity for Wii U.
Since then, we have received great feedback. We have been in contact with more than a thousand parties.
Even though software for dedicated gaming devices has become advanced and complex, we have been working on those new approaches to expand the range of developers for the platform. As digital business expands, there will be even more opportunities for us to do business with small, independent software developers.