[Review] Dragon’s Dogma: Dark Arisen
Posted on 5 years ago by Edan(@@Virtualboi92) in Reviews, Switch | 0 comments
System: Switch
Release date: April 23, 2019
Developer: Capcom
Publisher: Capcom
Imagine waking up, going down to your kitchen and seeing every utensil you own now suddenly has a different color and function. Your whisk? Slice your bread with it. Potato peeler? No, pizza cutter. That’s Dragons Dogma: Dark Arisen, a game that somehow manages to feel totally familiar and utterly unrecognizable all at the exact same time. There are flashes of familiarity to its design – Dark Souls, Skyrim, Monster Hunter and many others – but they all manage to exist as just that, flashes. Underneath the welcoming facade of these similarities there’s a game that will stick in your memory for the foreseeable future, for better and (sometimes) for worse. Originally released in 2012 for the PS3 and 360, Dragons Dogma: Dark Arisen was Capcom’s offering to the action RPG pantheon. Now, in 2019, it has made the jump to the Switch in a move almost as peculiar as the game itself – and remarkably, it works.
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Early thoughts on My Time at Portia for Switch
Posted on 5 years ago by Edan(@@Virtualboi92) in Previews, Switch | 0 comments
Hey guys! Edan here, just wanted to give you all a status update on our My Time At Portia review. A few weeks back we received review code for the game, and as someone who has plunged over 200 hours into Stardew Valley, I jumped at the chance to review what is one of my most anticipated Switch titles this year. Unfortunately, things haven’t exactly been straightforward.
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Early thoughts on Dragon’s Dogma: Dark Arisen for Switch
Posted on 5 years ago by Edan(@@Virtualboi92) in Previews, Switch | 0 comments
Every couple of months, a Switch game comes along that rekindles the giddy excitement you initially felt when you first docked and undocked your Switch. At launch, it was Zelda. In March 2017 it kicked the doors open with the force of a thousand Lynels, and it was difficult to deny the physical urge to raise your eyebrows in surprise and delight when the rolling fields of Hyrule instantly transitioned from your TV to a tablet in your hand. Since then we’ve had numerous titles with incredible scope ported to the Switch, maintaining that excitement as you repeatedly slide your Switch in and out of the dock in shock and amazement whilst muttering “can’t do this on Xbox” over and over again.
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[Review] Blaster Master Zero 2
Posted on 5 years ago by Edan(@@Virtualboi92) in Reviews, Switch eShop | 0 comments
System: Switch (eShop)
Release date: March 20, 2019
Developer: Inti Creates
Publisher: Inti Creates
In March 2017, one week after the release of the Switch, developer Inti Creates and Sunsoft unknowingly kicked off the “Metroidvania on Switch” phenomenon by releasing Blaster Master Zero to an almost empty eShop. The game served as a modern reimagining of the much loved NES classic, and was well-received by fans and newcomers alike for adhering to the source material albeit through a more modern lens. Since then we’ve had genre defining releases like Dead Cells and The Messenger along with countless other interpretations of the formula compete for our attention. It’s fair to say that if you’re a fan of Metroidvanias, then you’ve probably been spending more time on your Switch than you’d like to admit. In the hope that lightning does indeed strike twice and to capitalize on a booming trend, Inti Creates and Sunsoft have now seen fit to grace us with a wholly original sequel, Blaster Master Zero 2.