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Laura talks more than ever about 999 and Gone Home!



Predictably, we got a fair share of listener mail this week on the topic of sexism in games, so we do some more discussing of that topic during our reader mail segment. Beyond that, Laura talks a lot about 999: Nine Hours, Nine Persons, Nine Doors and Gone Home, whereas Austin discusses his review copy of Rune Factory 4. Jack chimes in with some useful life advice after the break, and a giant chunk of listener questions mail ends the show! No reader poll or book club this week.

This Week’s Podcast Crew: Jack and Laura and Austin



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After a somewhat necessary break, I’m back with another personal blend of humor and information in the form of a review for you all to enjoy. This time I look at the illustrious Luigi’s Mansion thanks to the persuasion of an unwanted friend.



Not many people own this particular version of Need for Speed: Most Wanted, but I must give it my recommendation if you willing to take the time to learn it; it’s pretty darn good as an arcade-y racer. The glitches I cannot be quite as positive about, but I think we had some good fun here either which way! Enjoy. :]


Update (9/29): Reminder: it’s tomorrow!

It’s been awhile, but we’re finally hosting another Game Night this weekend – and the schedule should be on track from here on out.

Join us this Sunday at 4 PM ET / 1 PM PT for some Wii U/3DS online fun. We’ll open the chat about a half hour before things begin. I’m guessing Mario Kart 7 will be the game of choice on 3DS, and possibly Black Ops II on Wii U.


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We talked to 5th Cell’s Caleb Arseneaux about their newest installment in the Scribblenauts series and they helped us “Unmask” some of the answers we were dying to know.


Author: Laura
Contributors: Brian, Austin

I had the privilege of talking with 5th Cell about their awesome new Scribblnauts installment coming out in 3 days. For any DC fanatic, like myself, Scribblenauts Unmasked: A DC Comics Adventure has us manipulating our favorite characters in our favorite worlds alongside the always lovable Maxwell. But where did this genius idea come from? Just how deep into the DC Universe does the game really go? Well, keep reading to find out!


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Accidental topic of the week: Grand Theft Auto V, and how it relates to gender roles in video games.



The highlight of this podcast, in my opinion, is the heated discussion we spontaneously had about the issue of sexism and gender in games. Aside from that, we go over your news, the games we played during the week, some great listener mail about games that we want to love but simply can’t, and a feature topic about The Wind Waker HD. Enjoy!

This Week’s Podcast Crew: Austin, Jack, Laura



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wind waker


I’d love a 2D Zelda in this art style. That’d be really neat. A bit like Four Swords Adventures only more artsy fartsy.


This is a survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast! Thanks very much.

Thanks very much. As stated above the topic for you guys this week is Wind Waker HD! Check out three small questions in there.

Take the survey here! (more details inside if you’re confused)


Finally I stop being lazy and take on some glitches in one of my favorite games of all time, No More Heroes! If you have an appetite for funny, stylistic games (with a few flaws, of course) I highly recommend it. And I recommend doing trying out these glitches yourself of course.


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If you’re in search of excellently executed ancillaries that push the puzzle genre past its minimally-accepted bounds, you’ll have to wait until Jupiter Corporation (Picross DS) gets the wigglin’ for T-Jigglin’.


System: Nintendo 3DS
Release Date: August 8th, 2013 (NA)
Developer: Moving Player
Publisher: Moving Player


Author: Jack

Tangram game, perfect for boy and son, finally has a representative on the 3DS eShop! The ancient Chinese puzzler with seemingly infinite (though absolutely finite) configurations composed from the same eight blocks mirrors LEGO not only in open-endedness via face-value simplicity and accessibility, but as a developmental catalyst for pattern recognition and critical thinking in little children. With the glut of quality time-wasting and brain-exercising works available not only amongst the eShop, but the collaborative Internet as a whole, is the jungle-themed Tangram Style worthy of a place in your digital collection? Does it manage to power past the replacement-level iterative puzzler black hole problem that oh-so many no-name puzzle games fail to conquer?

While Tangram Style certainly passes the base litmus test as a fundamental tangram simulator, too many bush-league problems mar what should have been an easy game to push through the development process. Tangram Style does not indeed exceed the bounds of the aforementioned black hole, and should only be purchased by T-Gram aficionados in search of familiarity– not puzzleheads in search of another brainy rush.


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When the job’s too ominous for your average Jill or Joe…



It’s funny how much a broken computer fan can completely destroy your concentration during a podcast, and because of that, you can expect plenty of non sequiturs and tangents during this episode! Other than that, it’s pretty straightforward: Some talk about The Wonderful 101, Tangram Style, and Bit.Trip Runner rounds out What We Played, news makes its return, listener mail is pretty solid, and our book club about the next section of EarthBound was quite good!

This Week’s Podcast Crew: Austin, Laura, and Jack



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