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General Nintendo

Monster Hunter 4 has finally launched in japan. Unsurprisingly, the turnout for the game’s launch has been huge. Photos have surfaced from numerous locations across Japan showing long lines as people waited to purchase Capcom’s latest entry in the Monster Hunter series.

Source 1, Source 2


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Nintendo has tucked away a pretty neat Easter egg in its newly-opened Zelda: Wind Waker HD site. Buried in the source code is none other than… the triforce.

This does appear to be an Easter egg, as the triforce code has no impact on the site itself. It’s displayed in a comments block – meaning it doesn’t influence the site’s look or functionality.

I suppose Nintendo wanted fans to do a little digging and come across this little discovery for themselves!

Thanks to Jake for the tip.


Kotaku has compiled a massive feature on Nintendo’s Treehouse localization division. It’s filled with a bunch of incredibly interesting stories, facts, and more. We’ve pulled out a few quotes below, but encourage you to check out the full piece over at Kotaku.


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Prima’s Zelda Box Set comes with a bunch of things. You’ll get six Zelda Collector’s Edition strategy guides, a treasure chest book holder, a golden 2-sided metal Zelda bookmark, and a numbered certificate of authenticity with a signature and message from series producer Eiji Aonuma.

Here’s what we know about the certificate: it measures 8-1/2 x 5-1/2 and is printed on high quality textured art paper. The number on the certificate corresponds to the collector’s edition number for that box set.

As far as Aonuma’s mystery message is concerned, Prima said the following in a website posting:


Photo One:

In this photo provided by Nintendo of America, hundreds of Zelda fans, many dressed in costume, enjoy game demos and a fan art exhibit while waiting to hear The Legend of Zelda: Symphony of the Goddesses performed by the Seattle Symphony in Benaroya Hall in Seattle on Sept. 12, 2013. The Legend of Zelda: The Wind Waker HD launches as a full game download in the Nintendo eShop for Wii U on Sept. 20, 2013. The packaged game launches in stores on Oct. 4, 2013. (Photo by STEPHEN BRASHEAR/Invision for Nintendo/AP Images)

Photo Two:

In this photo provided by Nintendo of America, The Legend of Zelda: Symphony of the Goddesses is performed in front of a sold-out crowd by the Seattle Symphony in Benaroya Hall in Seattle on Sept. 12, 2013. Attendees also enjoyed game demos and a fan art exhibit in celebration of The Legend of Zelda: The Wind Waker HD, which launches as a full game download in the Nintendo eShop for Wii U on Sept. 20, 2013. The packaged game launches in stores on Oct. 4, 2013. (Photo by STEPHEN BRASHEAR/Invision for Nintendo/AP Images)

Photo Three:

In this photo provided by Nintendo of America, Nathan Danger Sponaugle of Lynwood, Wash., enjoys playing The Legend of Zelda:The Wind Waker HD on Thursday Sept. 12, 2013. Nintendo partnered with The Legend of Zelda: Symphony of the Goddesses performed by the Seattle Symphony in Benaroya Hall in celebration of The Legend of Zelda: The Wind Waker HD, which launches as a full game download in the Nintendo eShop for Wii U on Sept. 20, 2013. The packaged game launches in stores on Oct. 4, 2013. (Photo by STEPHEN BRASHEAR/Invision for Nintendo/AP Images)


It’s not too often that you see a female protagonist in a video game. When Shantae was in development over a decade ago, this was even no prominent.

And so it shouldn’t be too surprising to hear that for the first Shantae, WayForward was asked – likely by publishers – to put the character on the back-burner in favor for a male hero. According to the studio’s Matt Bozon, even though WayForward lost “many, many battles early on”, the team didn’t budge “and never made Shantae the 2nd playable character”.

“We had many, many battles early on and lost. But we stuck to our guns and never made Shantae the 2nd playable character next to a male hero (it was suggested many times). So I like to think we softened the game biz up a bit.”

Source, Via


Nintendo has prevailed in a case initiated by Creative Kingdoms, Nintendo has announced.

Creative Kingdoms originally filed its International Trade Commission complaint in 2011. The company declared that Nintendo infringed on its MagiQuest wands technology through the Wii remote controller.

However, the commission has ruled in favor of Nintendo, determining that the Wii – as well as the Wii U – do not violate any patents. The commission also found that Creative Kingdoms’ patents are invalid.

Richard Medway, Nintendo of America’s deputy general counsel, said of the ruling:

“We are pleased with the commission’s determination. Nintendo’s track record demonstrates that we vigorously defend patent lawsuits when we believe we have not infringed another party’s patent. Nintendo continues to develop unique and innovative products while respecting the intellectual property rights of others.”

Source: Nintendo PR


Zelda games have never put story ahead of gameplay. Sure, the plot is important – and was more prominent in Skyward Sword than ever before – but no Zelda has ever placed a huge emphasis on the sequence of events.

But what if Nintendo did actually attempt to focus on the story? How’d that go down? According to Zelda producer Eiji Aonuma, it wouldn’t be so easy:

“(I feel) like that would be a game that’s really hard to develop, if you have a story first, you’re kind of tied to that story, and locked into it, and you have to alter gameplay to make sure that the story progresses in a certain way. …that doesn’t really mean that the gameplay itself will be fun. I know that there are many games that were created to fit an existing story, and I don’t know that there are that many that have been very successful at it.”



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