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General Nintendo

When you think about G4, a few things may come to mind – X-Play, Attack of the Show, American Ninja Warrior, and… lots of old Cops reruns.

Early next year though, the network could be receiving a reboot along with a name change.

Variety is reporting that NBCUniversal, the parent company of G4, will rebrand the channel entirely. Video games would apparently still be featured, but the network would offer a more upscale and stylish format. The goal would be to entire the “modern male”. G4 would also look to go “in a direction reminiscent of GQ”.

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Say hello to “Little Masters”. In the game, players catch monsters, train them, and use them in battle. Sound familiar?

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Square Enix recently confirmed that it would be pulling back the curtain on the Wii U version of Dragon Quest X at this year’s Tokyo Game Show. New information has since emerged about the company’s plans for the game (and the series overall), hinting that footage from the Wii U game will be shown.

Read on below for an overview of Square Enix’s full plans for Dragon Quest X at TGS.

– Stage is called “Dragon Quest X Wii U Demonstration Stage”
– Hosted by DQX producer Yousuke Saito
– Stage description says that we will be getting information about the Wii U version
– Based on the word “demonstration”, there could be a live demonstration with footage
– This isn’t specifically stated
– Dragon Quest X not playable at TGS
– There will be a “developers special talk”
– Saito and director Jin Fujisawa will detail the game’s big October update
– Series creator Yuji Horii will take part in a live recording of the Square Enix Chan! web radio program
– Horii and Saito will answer questions about Dragon Quest X
– Dragon Quest X photo contest and Dragon Quest Monsters: Terry’s Wonderland 3D tournament will be held at TGS

Thanks to 4Him for the tip.

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NINTENDO AND THE BFI PARTNERSHIP CONTINUES WITH THE NINTENDO GALA

AND UK PREMIERE OF THE SAPPHIRES

PLUS A CHANCE TO SEE THEIR COMPETITION WINNER’S 3D SHORT FILM PRIOR TO THE NINTENDO GALA AT THE
56th BFI LONDON FILM FESTIVAL!

Nintendo is thrilled to announce that its inaugural Gala screening at the 56th BFI London Film Festival in partnership with American Express® (10 – 21 October 2012) will be the UK Premiere of feel-good comedy THE SAPPHIRES, about a larger than life female soul band, starring Chris O’Dowd.

Nintendo and the BFI, both committed to finding and nurturing the best new British film talent, have launched A Vision in 3D, a nation-wide competition, inviting emerging filmmakers to submit a short 3D film, using the wide range of filming modes on the Nintendo 3DS or Nintendo 3DS XL. Supported by Ridley Scott and focused around the theme of ‘British Summer 2012’, the winning short film will be premiered before the Nintendo Gala screening of The Sapphires at the BFI London Film Festival on Monday 15 October, 6pm, at Odeon West End.

The competition winner has the opportunity to be mentored by director Asif Kapadia and AV innovator Stuart Warren-Hill and will shoot a new short film on location in London, in collaboration with the two mentors and a professional crew.

The 3 runners-up in the competition will each receive a pair of tickets to the BFI London Film Festival and a BFI Membership for one year if they are over 18, or a one-year subscription to Sight and Sound Magazine if they are under 18.

Nintendo 3DS XL and the BFI present A Vision in 3D offers an incredible introduction to the film industry for the next generation of UK film talent.

Award-winning director, Ridley Scott said: “Digital and 3D filmmaking is within the grasp of everyone these days. I’m excited by all the skill and talent that’s emerging in the UK, telling stories in different ways and it’s vital that it gets our support. This competition launched by the BFI and Nintendo opens up a big opportunity for emerging filmmakers to make their mark and they should grab it with both hands. I can’t wait to see the results.”

Nintendo UK Marketing and PR Director, Shelly Pearce said of the partnership: “We are extremely excited to be working with the BFI to provide a platform for future 3D film-making talent to showcase their work. The Nintendo 3DS XL & Nintendo 3DS video camera offers people a chance to explore their creative side and we can’t wait to see how the British people are spending their summer.”

Clare Stewart, BFI Head of Exhibition added, “The BFI London Film Festival is thrilled to be working with Nintendo on this innovative new partnership that provides an opportunity for emerging filmmaking talent to be mentored in 3D filmmaking and we look forward to showcasing the winning film at the festival this October.”

A Vision in 3D is supported by competition figurehead Ridley Scott (Prometheus, Blade Runner, Gladiator) and entries were judged by an expert panel that included competition mentors Stuart Warren-Hill – an AV artist and innovator in the field of electronic music and visual media, founder of Hexstatic, Holotronica and co-founder of the Big Chill – and Asif Kapadia, director of hit documentary Senna.

In addition to this competition and as part of their wider cultural partnership, Nintendo and the BFI are working together on a number of exciting new 3D content projects, details of which will continue to be announced.

Participant Biographies:

Figurehead, Ridley Scott
Renowned, Academy Award®-nominated director Ridley Scott has been honoured with Academy Award® nominations for Best Director for his work on Black Hawk Down, Gladiator, and Thelma & Louise. All three films also earned him DGA Award nominations. Scott most recently released the acclaimed smash hit Prometheus starring Michael Fassbender, Noomi Rapace and Charlize Theron. Currently he is in production on The Counselor, written by Cormac McCarthy and starring Michael Fassbender, Brad Pitt, and Javier Bardem. In 2003, Scott was awarded a knighthood from the Order of the British Empire in recognition of his contributions to the arts.

Mentor, Asif Kapadia
BAFTA award winning Asif Kapadia is a British filmmaker and has directed numerous award-winning films, including The Sheep Thief (1997), The Warrior (2001), which won the BAFTA Award for Best British Film 2003 and Senna (2010), which is the highest grossing British documentary of all time, and won BAFTA Awards for Best Documentary and Best Editing and the World Cinema Audience Award Documentary at the Sundance Film Festival 2011.

Mentor, Stuart Warren-Hill
UK based Stuart Warren-Hill is an audio visual artist and Innovator in the field of electronic music and visual media. Founder of Hexstatic, Holotronica and co founder of the Big Chill, Stuart has been pushing AV boundaries since the early 1990’s. He has collaborated Coldcut, David Byrne, Faithless and George Michael. You can find out more about Holotronica and Hexstatic at www.holotronica.com and www.hexstatic.tv

Source: Nintendo PR


In an interview with French website Gameblog.fr, Rayman and Beyond Good & Evil creator Michel Ancel opened up on all things Wii U. Ancel talked about the console overall and its techn, and managed to offer some tidbits on Rayman Legends.

Fortunately, someone was kind enough to translate a large portion of the interview. We’ve posted a number of points from the discussion, including Ancel’s high praise for the Wii U’s memory.

Read on below for the summary.

Wii U in general

– Ancel believes Nintendo has a tough job explaining Wii U
– He feels the console is like having a whole new cooking recipe, and you can’t put words on it
– People have to “taste it” to understand what it means
– Ancel sees Wii U as a core gamer concept since it brings new tools to gamers and games while not removing what they already had
– Nintendo’s director was difficult for devs to understand at first, but it will ultimately lead to value

Rayman Legends

– In a way, the game is like a level editor that allows for playfield changes in realtime
– GamePad player will be able to literally dig into the scenario like Dig Dug
– Ancel appreciates the idea of asymmetric gameplay

Wii U tech

– Wii U has enormous memory
– Almost no limitations with memory
– Lots of memory helps with 2D games since they use memory for textures, drawings, etc.
– Ancel says the Wii U is a surprising machine
– It can display full HD on the TV while streaming a different image at 800X480 on the GamePad
– Keeps 60 i/s framerate at the same time
– Ancel also likes how Wii U opens LAN possibilities
– Even though it’s rather powerful, the Wii U isn’t a traditional next-gen console with huge graphic improvements
– Nintendo made different next-gen choices
– Ancel isn’t sure if Wii U can handle his vision for Beyond Good & Evil 2 since he only has 2D experience with the console thus far

Source 1, Source 2


Mega Man has been experiencing a downward spiral over the past few years. There was the cancelled Mega Man Legends project, and also the canned Mega Man Universe project.

Capcom USA’s senior vice-president Christian Svensson has offered his own thoughts as to why the IP has been experiencing issues.

While not representative of Capcom’s thoughts overall, Svensson feels that there have been “too many competing splinter sub-brands within it.”

Svensson said the following when asked about a possible Mega Man reboot:

“I (and probably I alone so please don’t ascribe said belief to ‘Capcom’) think one of the problems MM has had as a brand is that we’ve had too many competing splinter sub-brands within it. I’m not sure starting yet another is the way to get the franchise as a whole back on track more than creating greater brand confusion but we’ll take it under advisement.”

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On August 10, the Eternal Darkness trademark received a fourth extension. And on August 15, the Wave Race trademark was renewed.

Neither of these updates probably mean much, but it’s a smart idea to keep track of these things. You never know what Nintendo has up its sleeves.

Via


Based on comments rounded up by Kotaku, some anonymous Nintendo of America staffers feel that the company’s main Japanese division makes almost all decisions for NOA. Another comment states that NCL finds “difficulty trusting and allowing US subsidiary to be proactive.”

One former staffer wrote the following on May 23, 2011:

Extremely hierarchical. Decisions are made in Japan and NOA employees are expected to execute. Initiative is not encouraged.

And another one from January 20, 2011:

Cons – Parent headquarters micro-manages most marketing tactics. Spend most of your time explaining and justifying actions, instead of being innovative and agressive [sic] in the competitive video game industry. No work/life balance. Headquarters want to be cooperative but has difficulty trusting and allowing US subsidiary to be proactive.

Advice to Senior Management – Let the US subsidiary do their work and market in the style appropriate to our consumers. Move beyond finger pointing and finding scapegoats to making the best video games possible.

So should we start blaming Nintendo of Japan for the long wait for Xenoblade’s localization? Or were these comments just made by disgruntled employees? In the end, we probably won’t know for sure.

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Nintendo Gamer may be gone and done with – at least when it comes to the actual magazine – but there still is a Nintendo publication running in the UK. As such, remaining Nintendo Gamer subscriptions will be transferred to the Official Nintendo Magazine.

A letter sent out to subscribers states:

“[Official Nintendo Magazine’s] art team is locked away working on a shiny redesign, and we’ve recruited the best writers in the business – including many Nintendo Gamer alumni – to ensure the words are up to scratch.”

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