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General Nintendo

This information comes from the latest Iwata Asks…

Iwata: Also, you were the one who really wanted to show Young Link, right?

Miyamoto: Yes. The work was really piling up, but I said I wanted to show Young Link. I think that caused the other developers a bit of a trouble. (laughs)

Iwata: Yes, it seems that it did! (laughs)

Miyamoto: But when I saw Adult Link that Koizumi-san had made, it was cool, but I said, “I don’t want to make this without Young Link!” Then we tested whether we could use both Adult and Young Link.

Iwata: Koizumi-san tinkered with the system and you were able to use Adult Link’s motions for Young Link as well.

Miyamoto: Right. Thanks to that, we could also have Young Link.

Iwata: Why were you so persistent on Young Link?


Have you ever heard of Twin Peaks? It was a show that aired in America in 1990 and ended after a second season in 1991. Now… why the heck am I talking about this? Well, according to Shigeru Miyamoto, it influenced the way he handled characters in Zelda: Ocarina of Time.

Miyamoto: But while making it, I noticed that I didn’t want to tell a story so much as I wanted to have a lot of people appear around the main character and portray their relationships. Some years back, a television show called Twin Peaks was popular. When I saw that, the most interesting thing wasn’t the ins and outs of the story, but what kinds of characters appeared.

Iwata: Oh, (Takashi) Tezuka-san said the same thing in our session of “Iwata Asks” over The Legend of Zelda: Spirit Tracks.

Miyamoto: Oh, he did?

Iwata: Tezuka-san told the staff of The Legend of Zelda: Link’s Awakening that he wanted them to have a bunch of suspicious characters appear like in Twin Peaks.


The Legend of Zelda: Ocarina of Time is partially known for its expansive lands and Hyrule Field’s wide-open area. Early on in development, however, none of that existed.

Shigeru Miyamoto revealed in the latest Iwata Asks that, initially, he was thinking of only including Ganon’s Castle as the setting in the game. Miyamoto compared the idea to Super Mario 64, in which separate adventures would be made available in different rooms. Ganon’s Castle would have acted like a hub, just like Peach’s Castle in Super Mario 64.

Miyamoto: Right. So I would have “A” stay there all the time and the other data switch in and out. If you only change what you have to, the memory is more efficient and the data reads more quickly. In other words, you make good use of the characteristics of the ROM.

We put constructing the system first, and since we were going to determine the story in line with the system’s capacity, at first I thought only having Ganon’s Castle might be enough.

Iwata: Huh? At first you imagined Ganon’s Castle as the only setting?


Twitter user supererogatory has discovered a slew of domains picked up by Activision. Registered websites include goldeneyereloadedgame.com, goldeneye007gamereloaded.com, goldeneyereloaded007.com, and goldeneye007reloaded.com.

GoldenEye 007 saw a revival on Wii last year and was met with both critical and financial success. However, that doesn’t guarantee that a new entry in the franchise will necessary appear on a Nintendo platform. Activision is definitely bringing a new GoldenEye 007 to market though, as indicated in their 2011 product lineup.

Source 1, Source 2


Hideo Kojima recently received a great deal of attention for some remarks he made to Nintendo Power. The Metal Gear creator expressed some significant disdain for the NES version of Metal Gear. Kojima told the magazine:

“I had absolutely no participation in the development of the NES version. The NES version was a pitiful title developed cheaply and simply by a small team in Tokyo. That was during the bubble economy where anything and everything that was released would sell. I came across the game in a bargain bin and tried playing it, but the game design is pretty bad. There is some new gameplay that includes infiltrating a base that didn’t exist in the original. However, even I, the developer of the original game, was unable to infiltrate the base even once. Furthermore, being ‘Metal Gear,’ it goes without saying that Metal Gear should make an appearance at the end. However, from what I’ve heard, due to technical difficulties in displaying the spirte on the screen, they swapped Metal Gear out for a gigantic monitor. That made me see that those who created the game had no sliver of appreciation for the players. However, even though it was an abomination, it was during the bubble economy and it sold millions overseas. That title has only soiled my reputation.”

Of course, this news post wouldn’t be complete without some commentary from Kojima regarding Snake’s Revenge on the NES. Interestingly, Kojima told Nintendo Power that if the game was never developed, then Metal Gear 2 on the MSX2 and MGS for PlayStation would never have been been created.

“I wasn’t involved with Snake’s Revenge for the NES either. However, this was created by the Kobe development team and wasn’t what I would consider a ‘bad game.’ Actually, one of my juniors was working on the NES Snake’s Revenge and he said to me, ‘We’re making a sequel to Metal Gear, but what I really want is a true sequel made by you, Kojima-san.’ It’s because of that request that I ended up creating Metal Gear 2 on the MSX2. If Snake’s Revenge for the NES had never existed then there would not have been an MG2 and there would never have been an MGS for the PS1.”


In 1976, Mort Garson released an album titled Plantasia. But there’s one song in particular that should resonate with Zelda aficionados. Now, I have no idea if it’s just a coincidence or if Koji Kondo somehow took inspiration from the track “Concerto For Philodendron And Pothos”, but it certainly sounds similar to Zelda’s Lullaby in some ways. Take a listen above.

Thanks to Johnson for the tip!


The period to automatically receive a Zelda: Ocarina of Time 3D soundtrack has ended, but you can still obtain a copy from Club Nintendo. The site has been updated once again, this time showing that fans who register the game still have a chance to receive it. However, it’s on a first-come, first-serve basis.

“Thank you for your interest in this offer. All members who registered the game by 12:01am Pacific Time Tuesday, June 21, 2011 will receive the CD. Beyond this date, we will continue to send CDs to registrants on a first-come, first-serve basis, while supplies last.”

Source


If you want a free Zelda, soundtrack, you’re going to have to register a copy of Ocarina of Time 3D by 12:01 AM PDT. Be sure to register the code that comes with the game on your account. I believe the reward should appear automatically, without any sort of popup or further action on your part.

Visit Club Nintendo here


Looks like North American Club Nintendo members weren’t the only ones having issues ordering their free soundtrack. Nintendo of Europe has sent out the following release…

We would like to update our Club Nintendo members who have attempted to register their The Legend of Zelda: Ocarina of Time 3D title with Club Nintendo over the weekend in order to take part in the bonus soundtrack CD promotion.

Unfortunately, we encountered a technical issue with our Club Nintendo website and this resulted in an error for some customers when trying to claim the promotional soundtrack CD from Friday afternoon until today, Monday, June 20th. This issue is now solved, but we would like to extend our sincere apologies to all Club Nintendo members who encountered this problem.

Our The Legend of Zelda: Ocarina of Time 3D CD Soundtrack promotion continues to run until June 30th, 2011. All European Club Nintendo members may register for and receive a bonus soundtrack CD until that date. We will be in contact soon with Club Nintendo members who registered their software, but were not able to enter their details for the soundtrack CD, with information on how to proceed in order to receive the CD.

Source


Hey, Allison from Nintendo Week was there! Maybe we’ll see that interview in a future episode.



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