Treasure open to creating more platformers
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
“Treasure mostly focuses its efforts on platformers, shoot-em-ups and fighting games. We certainly still have an interest in developing platformers like Wario World.” – Masato Maegawa of Treasure
You know, I have to say that Treasure is at their best when creating shoot-em-ups. They developed Wario World for GameCube, but it wasn’t received too well. On the other hand, titles like Bangai-O Spirits and Gunstar Super Heroes were excellent.
Nintendo “not satisfised” with online efforts, says Iwata
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 0 comments
“Of course, I have heard commentary that people feel that Nintendo’s online functionality is behind the others or is lacking in some ways. And I can say that we are not currently satisfied with the online efforts that we have made so far, and we are working at ways to improve those. On the other hand, I do not think that online functionality is something that we should be devoting resources to for every single product. Instead, I think that Nintendo’s ability to create an offline experience that feels incredibly unique and compelling is a particular strength that we have.
Going forward, what we will continue to do is to evaluate the individual products and experience that we’re creating on a product-by-product basis, and make a decision as to whether or not it’s more important to devote resources to making that offline experience more fun and compelling for products where that is going to be the most important element of the game play; and then for products where it is going to be more important, to add online functionality and make that online functionality robust and compelling. We will continue to focus our efforts there when it’s appropriate, but it’s going to be a product-by-product decision.”
And just in case you were wondering why New Super Mario Bros. Wii lacked online functionality, Iwata touched on that topic as well…
“When Shigeru Miyamoto created New Super Mario Bros. Wii, he ultimately made the decision as to whether or not it would have an online functionality. So I’d like to talk about why he chose not to include online functionality in that game.
Anytime you’re developing a game, there are limits to elements of development, like time, manpower and resources. What we’re always considering is what we can do with limited resources to maximize the appeal and entertainment value of a particular product. And this is something that Mr. Miyamoto is of course also constantly thinking about. I think that his decision on whether or not to include online functionality with New Super Mario Bros. Wii was based on the idea that the true value of that product was going to be determined not by online functionality, but on how compelling and unique the experience would be for two, three or four people to be able to play that game together in the same room.”
Footage from Nintendo’s E3 roundtable
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Complete Reggie interview
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News, Wii | 0 comments
Reggie comments on Activision’s Blur commercial
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 21 Comments
Remember the Blur commercial Activision put out a few weeks ago? You know, the one that was poking fun at Mario Kart. Nintendo of America president Reggie Fils-Aime was asked about it on the latest GameTrailers TV. Based on what he said, it doesn’t seem like he was too impressed.
“You know, God bless the folks at Activiison. They have a sense of humor. I do not…They are doing GoldenEye for us. You know what? Bobby and the team at Activision are fantastic partners, but no I don’t like my kids being picked at. I don’t think any proud parent would like their kids being picked at.”
Dr. Andonuts door found at E3
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News, Videos | 1 Comment
Maybe this is just me, but I think people are making too big a deal out of this. Nintendo is probably just messing around with Mother fans!
Miyamoto: Vitality Sensor progressing well, doesn’t know about 3DS software installation, Pikmin 3 is a Wii game, more
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News, Wii | 2 Comments
Had enough of Miyamoto yet? I hope not! IGN has conducted a massive interview with him, which you can check out below.
Miyamoto on the Vitality Sensor’s absence…
“It’s actually progressing quite well. We could have shown it here at E3 if we wanted to, but the environment here isn’t really suited to that game. E3 is pretty exciting, and that’s a device that’s all about relaxation. So it’s just wasn’t the best time or place to show that game. But it is ready, so we’ll probably find another place that’s more suitable to announce it. But I’m not directly involved in that project.”
Complete Miyamoto interview
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News, Wii | 0 comments
We posted a snippet of this interview in a previous post, but you can watch the complete video below!
Nomura on Kingdom Hearts 3
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
“If there will be a Kingdom Hearts 3 in the future, it will probably be on a console platform, but the thing is that there is the idea and desire to create Kingdom Hearts 3, but the opportunity has not come yet. I’m under pressure from fans, from Disney, and from the internal Square Enix team as well, because they’re all awaiting Kingdom Hearts 3. So I’m aware of it, and I don’t hide my desire for one day creating a Kingdom Hearts 3 in the future.” – Tetsuya Nomura
I don’t even know how Square Enix has time to work on all of these Kingdom Hearts titles! 358/2 Days was released in North America a few months ago as did Birth by Sleep in Japan (and it’s coming here in a few months with added content), and now Nomura is busy with Re:coded and 3D. Perhaps after those two titles are complete, Nomura can concentrate on Kingdom Hearts 3.