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General Nintendo

Mother 3 has never been published in the west. But with Nintendo’s semi-recommitment to the series with the recent EarthBound Wii U Virtual Console announcement for the west, perhaps it has a chance of one day heading westward.

The localization process could be eased through a fan project completed in 2008. Clyde Mandelin, who led the efforts and has been known for his work at FUNimation, is now offering the entire translation to Nintendo for free.

Mandelin wrote in a blog post:

I realize that localizing a game this size can cost a lot, so if it’ll help in even the slightest, I’ll gladly offer to let Nintendo use my text translation files for any use at all, completely for free. I’ll even edit the files to fit whatever new standards are necessary (content, formatting, memory size, etc.), completely for free. I’ll even retranslate everything from scratch if need be. Just whatever it takes to get an official release out.

It might seem unlikely for a legitimate company to use a fan translation or work with fan translators, but it has happened before – Ys: The Oath in Felghana is one recent example. It’s more common among visual novel games at the moment, but I believe this sort of thing will only become more and more common over time. Only when the works in question are up to a certain standard of quality, of course.

This sounds pretty good to me! We’d love to see Mother 3 in the west…

Source, Via


Square Enix already released a remake of Dragon Quest Monsters: Terry’s Wonderland. Could the company now be working on a remake for its sequel?

In Japan, Square Enix registered a trademark for “Iru to Ruca no Fushigi na Fushigi na Kagi”, a move that could suggest a remake of Dragon Quest Monsters 2.

Square Enix originally distributed two versions of Dragon Quest Monsters 2. The remake would likely encompass both.

Source, Via


A trio of Retro staffers left the company in 2008 and formed Armature Studio.

You might be wondering: what sparked the move? Game director Mark Pacini explained the decision in an interview with Game Informer:

I was there for eight years. When you work for Nintendo, Nintendo’s an awesome company. They’re great to work for. It’s hard, challenging work, but it’s rewarding at the same time. But given that regard, there’s a limited amount of things you can do in Nintendo. You can’t work on other platforms. You kind of work on games that they would like you to work on, so after doing three of the same games in a row, we were kind of like, we’d really like the flexibility to do other things.


The wait for a re-release of EarthBound has been agonizing. For years fans begged for the game overseas, but Nintendo never delivered… until this week. During the latest Nintendo Direct, the Big N announced that EarthBound would be made available on the Wii U’s Virtual Console.

Why has it taken so long for Nintendo to follow through on fan requests? Was it related to licencing issues with the game’s music, which has long been speculated?

Not so, says Nintendo of America’s Bill Trinen, who told Kotaku: “Not that I’m aware of.” Trinen added that “they’re taking the original game and putting it on Wii U,” meaning the full soundtrack will be in place.

Trinen discussed the move to bring out EarthBound in North America and Europe once again with Kotaku:

“It just seems like there’s a lot of Earthbound supporters inside of Nintendo and inside of Nintendo of America, and there’s been a real big desire to try to bring this back for people that have been longing for it for a very long time. And so, we’re just really happy that we’ve been able to do it. And we’re gonna do it on Wii U, where it’ll… because it’s gonna be a Virtual Console game, it’ll have its own Earthbound Miiverse community. Which is gonna be, I think, spectacular.”

Source


Here’s some good news amid companies losing a substantial amount of money across the industry: Capcom expects to make money this past fiscal year, despite a few short-term losses they’ve had to endure here and there. They’ve also said that outsourcing game projects doesn’t appear to be working as well due to a drop in quality from developers that they’ve been hiring, so from here on out a larger chunk of their games will be developed internally. The actual profit number sits around ¥2.9bn– or $29.5M– and a lot of that is due to Resident Evil 5 slot machine it put out.

Wait, Capcom put out a Resident Evil 5 slot machine? What!?

Via Joystiq


If you’re a 3DS owner, it’d be tough to find something shown in yesterday’s Nintendo Direct not to be excited about. New Zelda and Yoshi games are coming, a new Mario Party entry is on the way, and there are other titles in the pipeline such as Mario & Luigi: Dream Team and Mario Golf: World Tour.

One observation about yesterday’s announcements: Nintendo’s own content is based on existing franchises rather than IP.

Nintendo director of product marketing Bill Trinen explained why the Big N continues to revisit franchises while speaking with GameSpot:


15 participating GAME stores across the country will be hosting exclusive Nintendo 3DS multiplayer tournaments and demos including a first chance to play LEGO CITY Undercover: The Chase Begins

18 April, 2013 – Nintendo and GAME are joining forces on 20th April to launch Multiplayer Mayhem, a unique Nintendo 3DS event that will take place simultaneously across 15 GAME stores up and down the UK. Nintendo 3DS and Nintendo 3DS XL owners can bring their consoles into participating stores and take part in unique multiplayer tournaments, try new unreleased games, and grab unique Nintendo goodie bags.

Head down to GAME to get hands on with the latest title for Nintendo 3DS, LEGO CITY Undercover: The Chase Begins a full six days before its launch on 26th April! Discover Chase McCain’s back story in this hilarious, action-packed new game in a world with over 50 vehicles, and 70 minifigures to unlock and collect. Offering innovative use of the Nintendo 3DS system’s motion controls, the prequel to Wii U exclusive LEGO CITY Undercover offers a laugh-a-minute as it puts all the action of LEGO CITY into the palm of your hand.


Nintendo of America president Reggie Fils-Aime commented on a whole bunch of interesting topics while speaking with the media today.

Most items revolved around the 3DS – including the success of digital sales, sales milestones, and the eShop – but Reggie also commented a bit on the Wii U, Nintendo’s focus on titles as opposed to non-gaming entertainment, and the company’s situation with Amazon.

You can find a roundup of Reggie’s comments below.


In Japan, Square Enix registered a couple of new trademarks. The first is Millennium Hero – different from Atlus’ Etrian Odyssey: Millennium Girl. Square Enix also picked up a trademark for Hagun Student Council.

If Square Enix intends to use both trademarks, it’s unclear how they’ll fit into the company’s future.

Source


Fighting games aren’t exactly known for their single-player content. But in the future, we may see a stronger push in this area from Capcom.

Capcom USA’s senior VP Christian Svensson recently wrote on the company’s official forums that its “strategic marketing group here has for quite a while been pushing for our fighting franchises to have more and better single player content, of which full fledged story modes are one component.” Svensson didn’t elaborate on any specifics, unfortunately.

“The strategic marketing group here has for quite a while been pushing for our fighting franchises to have more and better single player content, of which full fledged story modes are one component.

How and when those requirements manifest in our future roadmap, I’m not prepared to speak about at this time.”

Source, Via



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