Oddworld: New ‘n’ Tasty – pre-alpha trailer
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Sakurai not saying what happens when Kirby eats Mega Man in new Smash Bros.
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
It should come as no surprise that Masahiro Sakurai is keeping quiet on specific elements of the new Super Smash Bros. Wii U/3DS games. Sakurai is not, for instance, talking about what happens when Kirby eats Mega Man.
Sakurai only offered up the following:
“A lot of what you’re asking is still classified. As far as the physical appearance of Kirby, I think what you imagine is probably pretty close to what will actually happen.”
When asked if Kirby would receive an Mega Buster, Sakurai said: “He’s got little tiny arms, so who knows.”
Video: “Super Mario 3D World Camera Feature”
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
30-minute Batman: Arkham Origins video
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Aonuma: Zelda: A Link Between Worlds not a direct sequel, same world with some changes
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories | 0 comments
Zelda: A Link Between Worlds is a sequel to A Link to the Past, but it isn’t a direct sequel. However, the SNES and 3DS do share the same world.
Zelda producer Eiji Aonuma also told Kotaku that the new game may include “a different generation of Link and Zelda.”
“It’s not a direct sequel in the sense that it’s the same Link and Zelda. The world is the same and it might be a different generation of Link and Zelda.”
Aonuma also went into some detail about the similarity between the two worlds. There will be some changes in topography, land, and probable modifications to the dungeons in terms of what’s inside.
“It’s the same world. It’s the same space. But in the same way that, over time, the topography can change, there will be some changes. The land will be affected a little bit. The dungeons, for the most part, will be in the same place, but inside might change. Now that I say that out loud, it sounds a little strange, but we’re making decisions based on what’s best for gameplay. We’re picking and choosing what we change and what we don’t, so players can expect some changes.”
Aonuma also believes that the ability to turn Link into a drawing will let “players see it in a whole new light.”
Video: “Koichi Hayashida Super Mario 3D World Thank You”
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Video: “Shigeru Miyamoto Pikmin 3 Bingo Battle”
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Japanese Year of Luigi site open
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Just as it did in Europe, Nintendo launched a Japanese website for the Year of Luigi today. Find it here. The page has the same items as the European one, but with a different design. Japanese fans can also get a look at the special Luigi 3DS XL that will launch with Mario & Luigi: Dream Team.
Aonuma on Zelda getting her own game, top-down for handheld Zeldas, Majora’s Mask 3DS remake, visual style, storytelling, putting Zelda in a new era
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories, Wii U | 0 comments
Zelda producer Eiji Aonuma weighed in on a number of new topics in yet another interview. This time, Aonuma commented on the possibility of Zelda getting her own game, why the handheld Zeldas usually see a top-down perspective, his thoughts on remaking Zelda: Majora’s Mask for the 3DS, putting Zelda in a different era, and more.
Miyamoto talks Wind Waker HD’s balance, Triforce Hunt, Tingle Bottles
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, News, Wii U | 0 comments
Don’t expect new content in Zelda: Wind Waker HD. For this project, Zelda series producer Eiji Aonuma says the main goal was to “balance” the experience.
“My main goal in making Wind Waker HD was to stay true to the original and really balance the game. When we released the GameCube version we weren’t able to fully do that and make the adjustments I felt were necessary to optimize the experience. So there will be no new content, but overall gameplay should be improved.”