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May’s NPD figures, which would have been released on June 9, will now instead be available on the 13th. The delay makes quite a bit of sense, as the report would have been published right in the middle of E3.

Keep in mind that the date has simply been pushed back a few days. Nothing else has changed. In other words, the reporting period is still the same. May’s NPD will cover all data received from 1 May to 28 May.

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NGamer review scores

Posted on 12 years ago by (@NE_Brian) in 3DS, DS, News, Wii | 0 comments

3DS

Resident Evil: The Mercenaries 3D – 82%
Dead or Alive: Dimensions – 80%
LEGO Pirates of the Caribbean – 70%

Wii

LEGO Pirates of the Caribbean – 80%
Thor: God of Thunder – 45%
SpongeBob SquigglePants – 58%
Exerbeat – 51%

DS

Thor: God of Thunder – 66%
Emily the Strange: Strangerous – 62%
Bookworm – 70%
Rio – 68%
Magical Zhu Zhu Princess: Carriages & Castles – 36%
Atari’s Greatest Hits – 30%
Loving Live with Hello Kitty and Friends – 46%
LEGO Pirates of the Caribbean – 69%

Thanks to joclo for the tip!


Rumor has it that a Nintendo representative “confirmed” that The Last Story is heading to Europe. The spokesperson was asked about the title at the London MCM expo. I wouldn’t get too excited just yet, as reps have provided wrong information many times before. However, this is an encouraging sign, and if true, hopefully the game will make an appearance at E3.

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Pick up the latest issue of Nintendo Power for more screenshots!

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It definitely seems like Nintendo Power has a number of exclusive reveals in this month’s issue. We’ve already found out about Sonic Generations 3DS, Shinobi 3DS, Mutant Mudds, and now… Heroes of Ruin.

The game was technically revealed on n-Space’s Facebook page yesterday, though the company quickly removed the notice along with a piece of art that had been released. Nintendo Power has the first information on the title, though, which we’ve posted below.

– Supports 4-players
– Characters are mercenaries
– Weapon, armor, class abilities can be customized
– Earn the items above as you progress
– Supports SpotPass
– DLC
– Daily challenges
– Online co-op
– Drop-in/out
– Voice chat supported
– More information in next Nintendo Power

Thanks to Jake for the tip!


Nintendo Power has pulled back the curtain on Renegade Kid’s first 3DS title. Actually, some of you may remember that the title was originally going to be a 3D platformer for the DS. Now it’s in 2D, and for the 3DS’ eShop. You can check out a bunch of details on the revitalized project below.

– Heading to the eShop
– 2D side-scrolling platformer
– Renegade Kid publishing the game themselves
– This is the first time Renegade Kid is publishing
– Jools Watsham said that he was toying around with a pixel version of Max when he discovered that a 2D version of the game could work
– Game was redesigned when they found out about the 3DS
– Plot is the same
– Max needs to use his water cannon/water-powered jet pack to defeat monsters that come from the ground
– Go to the foreground and background
– Variety of environments
– Levels include “a dark, wintery land; a fiery temple; a space cosmos; and a fluffy cloudville”
– Collect “Water Sprites” in each level
– Water Sprites unlock new levels
– Secrets and power-ups
– Being made for on-the-go gamers
– Game doesn’t require large chunks of play
– DLC through SpotPass
– Late 2011 release

Source 1, Source 2


As indicated in our Zelda: Ocarina of Time 3D review summary from Nintendo Power, the magazine didn’t sound too happy with Navi. That’s understandable, as the fairy had a reputation of being a bother in the original game due to her constant chants of “hey, listen” and “watch out” (just a few examples). But according to Nintendo Power, she’s now more annoying than ever.

It sounds like the developers added some additional comments for Navi. Now she’ll often tell you that you should take a break from playing or watch a hint movie (a new feature in the 3DS version).

Nintendo Power explained:

“…There are so many clear improvements in the 3DS release that it’s tough to quibble, but I could do without the extra comments from Link’s fairy companion Navi, whose distracting alerts were already borderline annoying in the original game. While she does sometimes give useful hints, more often then not she interrupts the game to repeatedly suggest that you take a break from playing or go watch a hint movie. Turning to her for advice when I’m hopelessly stuck only to get great tips like ‘Keep Moving!’ or ‘The barrier is blocking the door, there must be some way of opening it’ is like pouring salt into a wound.”

Thanks to Jake for the tip!


This information comes from Cubic Ninja director Ken Awata…

“…The image I had was based more on children’s building blocks than on other video games. However, I’m a big fan of games like Portal and Little Big Planet, both of which I think may have influenced Cubic Ninja’s overall style.”

This was actually a game that was on my radar for some time. But, unfortunately, even though Cubic Ninja is inspired by Portal and LittleBigPlanet 2, it doesn’t seem that the title matches the quality of those games.

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