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Here are another round of comments from Iwata, who was responding to questions at the Q&A session of Nintendo’s investors briefing last week…

Iwata on whether there will be a jump in development costs in moving from 2D to 3D…

“If a game is originally made as a true 3D space, you make the 3D image by drawing two lines, one matching the left eye and one matching the right eye, so converting a game that already takes place in a 3D world into 3D is not all that difficult. If you try to make something that’s not in a 3D world into 3D, you’ll probably have some cost. However, I don’t really feel that there’s any substance to that. Naturally, you won’t make a game interesting by just making the visuals 3D. It’s when you offer an interactive experience in the 3D visuals as part of a set with something that is interesting that you first have value as entertainment. Regarding this, there’s still no foundation, and it’s an area that requires trial and error. It is that trial and error alone that could see an increase in development cost. However, the trial and error is there for any development where you try to make new entertainment experiences, and not just 3D.”

Iwata on whether there will be surprises at E3 other than the 3DS…

“I can’t say if there will or will not be surprises. If, for example, I said, ‘there will be a surprise,’ there wouldn’t be any meaning, as everyone would be disappointed because of anticipation being exceedingly high.”

Iwata responding to 3DS rumors…

“When we made the 3DS, we wanted to make it into a platform that would attract a wide variety of things, from high end games to extremely casual games.”

Iwata on decreasing Wii sales…

“The target of 18 million units that we gave for this term is itself a high target when you consider that four years have passed since the system’s release. If, in the games that we release this year, one were to make it big — explode like we hadn’t expected, it is, of course, possible that we’d exceed last year. However, making announcements of earnings forecasts on the basis of the assumption of such an explosion would be irresponsible for the management of a public company.”

Iwata on the possibility of Nintendo limiting Wii resources in favor of the Wii’s successor…

“We are in no way thinking the Wii is near the end of its platform cycle so we will limit our investments.”

Iwata on the 3DS’ real name…

“We’ve said that it will be released during this term, so the announcement of the formal name will not be too far off.”

Iwata also commented on software prices/space for the 3DS. Nintendo’s President stated that prices are determined by third-parties and details can only be provided over time.

Additionally, Iwata provided an explanation as to why the 3DS was announced before E3. Apparently Nintendo is interested in having other companies showcase their software for the system at the event. Because of this, other developers outside of Nintendo would become aware of the portable’s significant features. Before information was released to the public and speculation ran wild, Nintendo revealed the 3DS.

Last but not least, Iwata noted that is is possible that consumers will be hesitant to purchase a DS as a result of the 3DS announcement, especially in North America. However, he does not believe it will have a huge impact because the current DS buyers are not similar to people who immediately go out to purchase a system like the 3DS.


The following information comes from the Q&A session of Nintendo’s investors briefing last week.

Iwata on the Wii’s successor…

“As soon as a new system is complete — from the very moment it is complete — we’re thinking about the plan for the next game machine. We believe there’s still more we can do with the Wii.”

Iwata on social gaming…

“If you ask why we make game consoles, it’s because we believe that ‘offering experiences that cannot be done on other devices’ is our life line. With that meaning, offering software for a multi purpose multimedia device is, for us, an area of work that we have least interest in.” And driving the point across further, he said, “If we were to stop and do nothing, the current game system framework would probably become antiquated, but because we continue to offer new things, we don’t feel at all that this will happen. We’ve not once thought things like ‘we’ll be behind the times, so we should enter social games.'”

Iwata on health concerns for the 3DS/turning 3D on and off…

“This isn’t limited to just kids, but we’re aware one in some tens of people, including adults, have difficulty with three dimensional visuals. So, while the 3D image is a special feature of the 3DS, we won’t force the player to use the 3D functionality. By making it so that the player can at all times play with [the 3D feature] off, we believe we can comply with those who have difficulty with the 3D view or those who are worried about their childs’ eyes.

Iwata on the 3DS’ target audience…

“I see no foundation for that statement (3DS targets core gamers). We definitely do not feel that 3D targets heavy users. However, we have a feeling that, until you’ve seen something that makes you say ‘Of course, when used like that, it’s clearly a 3D game that anyone can play,’ you can’t be convinced, so we hope that you’ll make the decision in the future when you’ve seen something solid.”


Nintendo Voice Chat podcast summary

Posted on 8 years ago by (@NE_Brian) in 3DS, DS, News, Wii | 0 comments | 0 Likes

Black Wii

– Nintendo finally releasing a new color in North America
– It’s been out in Japan/Europe/Australia
– Nintendo usually holds onto colors until sales slow down
– Comes out next week
– Will include WIi Sports/MotionPlus, still $199.99
– Craig really likes the look of it
– White system will also be sold as a bundle now

PopCap talks about the 3DS

Posted on 8 years ago by (@NE_Brian) in 3DS, News, Wii | 1 Comment | 0 Likes

“I don’t think anyone should write off anything Nintendo does as a gimmick. Nor should they assume anything Nintendo does will be successful. You’re talking about guys who came up with the concept called the Wii, and made it one of the most successful things to get new gamers into gaming. If I had a dollar for every time I had mocked both the controller and the console, I would feel silly, because we’d have lots of money, but we would have been really wrong. However, they also did the Virtual Boy. Everything about that, which seemed cool, wasn’t.

I am excited about it, though, because of what they’ve shown with the DS. I wasn’t a big believer. I thought, ‘Man, the PSP is going to destroy it,’ and I was wrong. And with the Nintendo Wii I thought the name was really bad, but now it doesn’t sound as stupid as when they first announced it. I’ve been proven wrong enough times by Nintendo.” – co-founder John Vechey

“On the other hand, the Wii is really great for everybody, but only Nintendo and a couple of other developers are making money off it.” – PopCap CEO David Roberts

“Nintendo is the only company that’s had great success on the Wii.” – co-founder John Vechey

A lot of people had doubts about the Wii and DS when they were announced. Dual screens? A console called “Wii”? Gradually, Nintendo was able to put much of the skepticism to rest. I have a feeling the same thing will happen with the 3DS.

Source, full interview here with more discussion including WiiWare/DSiWare

The DS has sold incredibly well in Japan since it was released in 2004. That doesn’t mean that gamers are necessarily anticipating Nintendo’s next handheld, however.

1,059 people provided some responses in a goo Research poll and more than 42% of them said that they have purchased a DS. But when 702 of the participants were asked about the 3DS, only 8.8 percent indicated that they “want to buy” it. 55.8 percent, while interested in the system, stated that they do not plan on purchasing it for now and the remaining 35.3 percent just aren’t interested in the system at all.

What about you guys? Are you waiting to hear more about the 3DS before you really consider picking up the handheld? Or are you already convinced that you’ll be buying it when it comes out?


“It’s a surprise – we were expecting it much closer to Christmas. But I suppose it gives Nintendo the opportunity to get it front and centre in people’s minds nice and early. In my experience, you don’t launch a product that early to Christmas unless you’re confident in it – and going to spend a lot of money on it. We’re reassured that Nintendo is going to give it some decent backing in Q4.” – a senior publishing source

It would make sense for Nintendo to release the 3DS in time for the holiday season. And when Nintendo first announced the system, we heard that it will launch before March 2011. I’d like to hear an official confirmation before I fully believe anything, though!


This information comes from Shin’en’s Manfred Linzner…

– Jett (main character) can use his jetpack to fly short stick
– Jett explored the planet Yoroppa
– On this he landed Plant by an attack of “Power Posse”.
– There are huge levels to explore and to solve many puzzles.
– Even Action-Parts
– Snow World, a tropical area
– A total of three climate zones
– There are many different levels, different times of day and weather conditions
– In addition to jetpack and parachute, there is also the “Jet Boat” to cross over the sea, or plow with the “Jet-Snowboader” to the snow.
– Developers compare the graphics quality of “Jett Rocket” with that of “Super Mario Galaxy” because they use too many complex shaders
– Worlds and levels have nothing to do with “Super Mario Galaxy” together
– “Jett Rocket” is by the special moves very fresh and different from other platformers. ”
– “Jett Rocket can jump to about twice its height. It can he still use his jet pack. But there are also many gadgets that can make use of them Jett to go to higher regions.”
– “Jett Rocket” controls are more conventional. The Nunchuk is used for the speed and direction and cause the Wii remote buttons to jump and actions. Some of the special moves and actions using the motion sensor, and that makes a lot of fun. However, we did not want the player just shaking the remote control is constantly on. I think we have since found a very good balance. ”
– To the question “When can we expect with the release of the game?
Very soon. I would expect in weeks rather than months.”

Regarding the 3DS: “We are absolutely thrilled by the idea and we are determined to look closer.”

Thanks to Johannes for the news tip!


Time Traveler art

Posted on 8 years ago by (@NE_Brian) in 3DS, General Nintendo, News | 0 comments | 0 Likes

New Time Travelers details

Posted on 8 years ago by (@NE_Brian) in 3DS, General Nintendo, News | 1 Comment | 0 Likes

– Concept art has a girl standing at the top of a tower, looking over at a destroyed city, has buildings/streets in ruins
– Director Jiro Ishii: “It has the theme of the calamity that has become a trauma within me.”
– Developed by Level-5’s Tokyo studio
– “time travel” theme is the “ultimate ingredient” for Ishii
– Ishii: “I’ve been thinking about this forever now. Something like Back to the Future and Toki wo Kakeru Shojo, that’s loved forever. I have ideas for a time travel story that no one has done before, not even in movies or novels.”
– Level-5 CEO Akihiro Hino “It looks like it will become a large scale title. I’m also looking forward to it. I expect it to become a title that can be a popular series for Level-5.”
– Hino: “[The game is] centered on hardware that’s not yet in this world, it will expand to other hardware.”

Sounds like this could very well end up on the 3DS. The system is “not yet in this world” as far as I know, but will be in the next year or so!


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