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Resident Evil: Revelations

“The ship’s innards are dark, subdued, and packed with fear. The 3D screen really recreates the feel of peering into a corridor and thinking you can see something on the other end — that’s why we’re concentrating on the horror in this game; because it’s such a good fit with the hardware.” – director Koushi Nakanishi

“We want a scarier game than before, one that avoids the style of RE4 and later and instead goes with the old style up to RE3, where you’re solving puzzles and exploring. Recent games in the series have been more about fast excitement, but fear is the main drive of this game from the start — something so scary to the player, he’ll instinctively want to run as fast as he can. Suspense plays a key part here.” – producer Masachika Kawada

Resident Evil: The Mercenaries 3D

“The Mercenaries mode was just bonus material up until now, so a lot of gamers never even got around to playing them, I don’t think. You had to finish the main games to unlock them, which made them tough to access in the first place, and a lot of the challenges were pretty sadistically balanced besides.” – Koushi Nakanishi

“We needed to change the control system a great deal for the Nintendo 3DS. The touch screen is a really great input device, so we definitely want to get the most out of that we can.” – director Kazuhisa Inoue

“You can give them skills and adjust their weaponry. That lets you adjust them for your own play style while leveling up their skills. Each character has varying heal and defense abilities, and some skills let them unlock particular weapon features or defeat certain mid-bosses more easily. Taking advantage of these skills will make the game quicker to play and allow you to raise your characters’ levels more easily.” – director Kazuhisa Inoue

“It’s tailored to be a pure action game, so there is no story aspect to it at all. Instead of that, we’re implementing a lot of new gameplay into the action.” – director Kazuhisa Inoue

Source 1, Source 2

This information comes from Jools Watsham…

“Yes, we’re very excited to be working on the 3DS. We are working on a title that will be announced next year, and plan to make many, many more for the platform.”

Watsham also commented on the status of Maximillian and the Rise of the Mutant Mudds. At the moment, the game is on hold, though he did say the project could turn into a DSiWare title.


Capcom also sent along this information with the new assets…

With re-mastered stages from Resident Evil™4 and Resident Evil™ 5, Resident Evil: The Mercenaries 3D Edition delivers the intense Mercenaries gameplay experience for the first time on a handheld console. Whether playing alone or teaming up in co-op mode, it’s a race against time to defeat as many enemies as possible before the countdown reaches zero.

Resident Evil stars like Chris Redfield, Hunk, and Krauser are joined by Claire Redfield, who is making her Mercenaries debut. The game will define the shooter experience on the 3DS, blending familiar console controls and the all-new ability to run and shoot in a Resident Evil game.

Built from the ground up for the Nintendo 3DS, Resident Evil: Revelations sees Jill Valentine and Chris Redfield investigating a deadly threat on board a stranded cruise liner. The pair will need to fight for survival as they explore the dark and claustrophobic environments both at sea and as the action moves to dry land. Join them as they delve deeper into the secrets of this all new addition to one of gaming’s most successful series.

For more information on Resident Evil: The Mercenaries 3D Edition and Resident Evil: Revelations visit Capcom Unity at

Resident Evil: Revelations details

Posted on 8 years ago by (@NE_Brian) in 3DS, News | 0 comments | 0 Likes

– Producer Masachika Kawata is also producing The Mercenaries 3D
– Another producer: Takayuki Hama
– Director: Koushi Nakanishi
– Takes place between Resident Evil 4 and Resident Evil 5
– Occurs after the actions of the BSAA anti bio-terror forces (just recently formed around 2005)
– Other BSAA members will be in the game in addition to Chris Redfield and Jill Valentine
– Prologue kicks off on a dark/stormy night out at sea
– Several BSAA soldiers approach a once great cruise ship
– The ship now appears to be like a ghost ship
– As they approach, Jill says to herself, “Surely, they are somewhere on this ship”
– The ship is the primary setting for the game
– Other environments as well
– Concept is to create a game that makes players a greater sense of fear
– “Classic style” of exploration/puzzle solving from the older RE games to the style of play featured in RE4 and beyond will be in Revelations
– Team is following a different path from the post RE4 series
– Kawata believes those titles placed the focus on an invigorating gameplay experience
– Emphasis this time is on fear and suspense
– Want to make players feel so scared they don’t want to move
– Won’t know where enemies will emerge
– Therefore players will need to slowly advance in fear of when something will pop out
– Enemies will pop up from unexpected directions
– Limited ammo
– True “survival horror” according to Nakanishi
– Dark inside the interior of the ship
– 3D output will give you a true feeling that there’s something in the depths of the halls
– Emphasis on horror because of the 3D
– Story designed for newcomers
– Nakanishi, when asked if the game will have connections with past RE titles, said they will it won’t be totally unrelated
– Team making the game so that newcomers will enjoy themselves
– Elements that fans will appreciate as well
– Move while your gun is equipped
– Freely move your viewpoint
– New play control feel
– New enemies
– Overall setting is in Europe
– TBA release date

Thanks to Thomas N for the tip!


– Package version of “The Mercenaries” mode in Resident Evil games
– Team up to defeat enemies in a limited amount of time
– Wi-Fi co-op
– 2 players online
– No story elements, just gameplay
– Controls to be more player friendly
– Unspecified touch screen control aspect
– First-person aiming mode
– Camera usually behind your character’s back
– Automatically switch into first-person when you ready your weapon
– Analogue slider to aim
– Freely move in the first-person view
– Director Kazuhisa Inoue said they’re going with first-person view because the 3D view support lets you really get a grasp for the gameplay space/feel like you’re there
– Character customization system
– Build up a character similar to an RPG
– Choose character with skills, will level up
– Customize weapons
– Chris Redfield, Claire Redfield, Jack Krauser and Hunk confirmed so far
– Chris’s model based off RE5 model
– Cris is powerful
– Claire uses her nimbleness to her advantage
– Famitsu shows Claire using a weapon with a laser site
– Jack good with archery and rocket launcher weapons, knife for close combat
– Producer Masachika Kawata says Jack is a power character (high attack/defensive strength)
– Hunk’s style focuses more on balance instead of power
– TBA release date

Thanks to Thomas N for the tip!


I have a feeling we’ll eventually come across higher-quality scans of Capcom’s Resident Evil 3DS titles. We’ll add them to the site if we happen to come across any additional images.


Resident Evil 3DS games

– Resident Evil: Revelations 20% complete
– Resident Evil: The Mercenaries 3D 70% complete
– Move while shooting in Mercenaries

New Marvelous game

– For Wii
– Horror adventure title
– Releasing March 24 in Japan
– Balance Board support
– “???????” in Japanese, roughly translates to “Ikenienoyoru”

MTO’s cancelled games

Jewel Pet (DS)
Jewel Pet (3DS)
San-X All Star (Wii)
Iyashi-kei Action (Wii)

ActiveDogs (PS3)


Overall, third-parties (as well as Nintendo) have been quiet about their upcoming 3DS titles. We’ve seen the occasional game featured in Famitsu as well as a few overseas announcements here and there, but that’s been all, for the most part. To make matters worse, North American and European consumers are still waiting to find out when the handheld will be launching in their respective territory. It seems like fans will have to wait about another month and a half or so before concrete information pertaining to the system arrives. That’s according to new Executive Editor of IGN’s Nintendo channels, Rich George, who also claims to have heard that Nintendo is asking publishers to keep mostly quiet about the portable for now:

“I think you guys ought to expect a flood of information… late January 2011? I’m hearing Nintendo is keeping all developers/publishers at bay so… once there’s a green light… brace yourself.”

George followed up his remarks about the 3DS on his blog with the following comment:

“I know of a rumored date they will talk, but no definite confirmation. When I have it, so will you!”

Late January does seem rather late, so hopefully we’ll receive some information before then. You can be sure we’ll post anything relating to the 3DS as soon as we hear anything!


Deca Sports 3DS screenshots

Posted on 8 years ago by (@NE_Brian) in 3DS, Screenshots | 0 comments | 0 Likes