Five Nights at Freddy’s: Security Breach getting a physical release on Switch
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Five Nights at Freddy’s: Security Breach will be receiving a physical release on Switch, according to retailer listings. It appears to be releasing in just a couple of days – July 11 specifically.
This will be a straightforward boxed launch – no special editions are planned. However, each copy will come with a sticker sheet.
Garlic gameplay
Posted on 1 year ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
Garlic dropped on Switch this week, and new gameplay is available. A closer look at the precision platformer is now available.
For additional information, read the following overview:
More: Garlic, Ratalaika Games, Sylph
Gimmick! Special Edition gameplay
Posted on 1 year ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
Gimmick! Special Edition returned from the Famicom/NES era on Switch this week, and new gameplay is in. Not only was the classic title brought back, but it includes a number of enhancements.
Here’s a rundown of the game and its Switch release:
Switch file sizes – Gloomhaven, Touhou: New World, PixelJunk Scrappers Deluxe, Marble It Up! Ultra, more
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Listings on the eShops provide file sizes for a bunch of Switch games. These include Gloomhaven, Touhou: New World, PixelJunk Scrappers Deluxe, Marble It Up! Ultra, and more.
Here’s the full roundup:
More: file size
Bandai Namco was originally opposed to the Baten Kaitos name
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Baten Kaitos series is set to return with new Switch versions later this year, but you might be interested to know that Bandai Namco wasn’t originally on board with the name.
Yasuyuki Honne, the director of the series, recently reflected on Baten Kaitos in light of its comeback. He revealed that “there was a lot of opposition”, but the name got passed through in the end.
[Let’s Talk] Are you sold on Pikmin 4?
Posted on 1 year ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
Pikmin 4 is the next big game from Nintendo, and it’s actually one that’s going to need to carry Switch for a bit – at least from a first-party perspective. As things stand now, Nintendo won’t be publishing a brand new game until October. That’s when things get busy as the company will be involved with Detective Pikachu Returns, Super Mario Bros. Wonder, WarioWare: Move It, and Super Mario RPG in the span of a month or so.
Pikmin originated from Shigeru Miyamoto, the creator of hits like Mario and Zelda, but this particular franchise hasn’t quite reached the same heights as those IPs from a sales perspective. Still, the series has continued on since the GameCube days. Pikmin is also one of the few Nintendo franchises with a presence on mobile.
Necrosmith launch trailer
Posted on 1 year ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
Necrosmith officially made its way to Switch this week, and a final trailer has come in. Merge Games and Alawar Premium are showing off their 2D roguelike.
Further information can it can be found in the following overview:
More: Alawar Premium, Merge Games, Necrosmith
The Settlers: New Allies gameplay
Posted on 1 year ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
Following the arrival of Ubisoft’s The Settlers: New Allies on Switch, new gameplay has emerged. Footage shows the strategy experience running on Nintendo’s console.
Those interested in learning more about it can check out the following overview:
More: The Settlers: New Allies, Ubisoft
Sonic Chronicles dev shares story details on sequel that never came to be
Posted on 1 year ago by Brian(@NE_Brian) in DS, News | 0 comments
BioWare had ideas for Sonic Chronicles 2 back in the day, but the sequel never materialized. However, lead designer Miles Holmes has now shared details about what the studio had in mind for the story.
For those that never played Sonic Chronicles: The Dark Brotherhood on DS, that game actually ended with a cliffhanger. The sequel would have picked up right where things left off with Eggman taking over the world, and BioWare had planned certain plot points that would leave the door open to even more games.
[Interview] Little Kitty, Big City game director on game design, development process, and cats (of course)
Posted on 1 year ago by Nicholas Serpa in Interviews, Switch eShop | 0 comments
One of the standout indie games we played at Summer Game Fest Play Days was Little Kitty, Big City, an exploration-driven game that was highlighted in a recent Nintendo Direct a while back (check out our new hands-on impressions here). It may be the first release from Double Dagger Studio, but it’s far from being the first project for game director Matt Wood, who’s contributed to numerous influential games released over the past twenty-five years. During our hands-on demo, we had the chance to chat with Matt about his experience developing Little Kitty, Big City, what made him want to make a game about a cat in the first place, and much more.