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The latest development in the 3DS homebrew scene has led to the creation of custom themes. Those who have taken advantage of the Ninjhax/Cubic Ninja homebrew exploits can now use a new custom menu tool, among other homemade releases.

In other news, Cubic Ninja exploit creator Smealum has managed to run run unsigned code on a DS through Bangai-O Spirits’ Sound Load feature. Check it out below:

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This week’s GameStop ad has gone live. You can find it in full below.

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In this month’s issue of Nintendo Dream, Smash Bros. director Masahiro Sakurai discussed the process of choosing characters for the game’s roster.

Sakurai confirmed that he looked into featuring characters from unreleased new games at the very beginning of development. By the time the project proposal finished – which was May 2012 – “all characters were already decided.” As production continues, the team decides which characters to cut from the proposal given their priority.

Speaking of cut characters, Sakurai revealed that there was one newcomer who was almost cut. We won’t reveal who it was just to be safe with spoilers, though most of you should know who the character is at this point.

Head past the break for the character in question plus the full excerpt from Nintendo Dream.

Super Smash Bros. for Wii U/3DS marks the first time that Bandai Namco worked on new entries in Nintendo’s well-known series.

As for why Bandai Namco was chosen to handle development, director Masahiro Sakurai told Nintendo Dream in the magazine’s latest issue that having a single company create the games was thought to be the best option. And since Bandai Namco has the capability to create “a large-scale fighting-game, there was only this one company.” Sakurai feels that it would have been a difficult challenge for other developers to attempt.

Here are Sakurai’s full words:

A new piece of Pokemon DLC has been added to Taiko no Tatsujin Tokumori. Check it out above.

There’s not much time remaining in the Wii U Deluxe Digital Promotion. Those who have purchased a Deluxe Set console are eligible for the points program. For every $50 spent on the eShop, you’re entitled to a $5 credit.

Nintendo is ending the Deluxe Digital Promotion after December 31 – yes, tomorrow! So be sure to get your last few digital purchases in before it ends. Points earned can be exchanged for $5 credits through March 31.


Media Create has posted new analysis about the latest gaming sales from Japan.

Youkai Watch 2: Shinuchi was the big seller last week with 1.244 million copies sold. The title’s sales saw an expected drop to 533,000 units. As a result, overall sales for the market were at 1.909 million, which was 84.36 percent of the previous week.

Because of Christmas demand, consoles sold 108.48 percent compared to last week. Total hardware sales for the week before Christmas went down to 71.48 percent of that of last year.

New Super Mario Bros. Wii does feature multiplayer, but it’s limited to local play. It was simply impossible to play with a friend online… until now!

Fans have come up with a mod to allow for online multiplayer in New Super Mario Bros. Wii. You can see a demonstration above.

As for how it works on a technical level, YouTube user “MrBean35000vr” explains:

It works by sending a long stream of inputs over the Internet; button presses on a controller. An assigned host dictates RNG (random number generator, random elements in games like which item you get from a box in MKW for instance), and synchronises level loads so that everyone plays the game at the same speed. It also has an adjustable lag threshold, to allow smoother gameplay with people far away with you, at the cost of slight input delay.

There’s no word yet as to when the mod will be widely available. At the moment, its creator is still working through various issues. This is very neat though, and it sounds like online multiplayer could be implemented in other Wii games that have local multiplayer.


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