Puzzle Monkeys hitting the Wii U eShop next month
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Log Games is releasing its first game on the Wii U eShop next week. It’s a puzzle game with two modes, online leaderboards, different difficulty levels, and off-TV play.
Here’s the full overview:
A unique block dropping puzzle game only made possible by the Wii U GamePad.
Experience the addictive puzzle gameplay that takes unique advantage of the Wii U GamePad! Use the Wii U GamePad’s buttons and touchscreen to manipulate and destroy falling colored blocks. Align 3 or more blocks of the same color to destroy them and initiate high scoring changes of destruction! Destroy all the monkey blocks to advance to the next level. Online leaderboards to see where you rank among the worlds best scores!
Two unique modes of play
Adjustable difficulty settings to suit your style of play
Off TV play
Online leaderboards
Puzzle Monkeys is due out on February 5. View a trailer above.
Family Tennis SP footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: Arc System Works, Family Tennis SP, Shin'en
Citizens of Earth Wii U file size
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 2 Comments
Citizens of Earth’s Wii U file size is in. When the game launches next week, expect it to take up 3813 MB. We’ll let you know about the 3DS size as soon as that becomes available.
More: Atlus, Citizens of Earth, Eden Industries, file size
Rock ‘N Racing Off Road supports a whole bunch of controllers
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Rock ‘N Racing Off Road is implementing support for several different controllers. Players will be able to use the GamePad, Pro Controller, Classic Controller, and Wii Remote.
EnjoyUp Games, publisher of Rock ‘N Racing Off Road, shared the information on Twitter today through the following message:
Rock 'N Racing Off Road #WiiU support Gamepad, Pro controller, Classic controller and Wiiremote horizontal controller! @NintendoAmerica
— EnjoyUp (@enjoyupgames) January 16, 2015
The Rivers of Alice details
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Last week, we found out that The Rivers of Alice is on its way to Wii U. Spanish website Revogamers has since caught up with Arturo Monedero from Delirium Studios to learn more about the game. The site sent along the following tidbits from its interview:
- The Wii U version is more polished and it has more content: more puzzles, new items and more music scores.
- It is not as hard as the mobile version. The old one was quite hard because they designed it to teach a lesson to casual gamers attracted to The Rivers of Alice by the music of Vetusta Morla.
- Delirium Studios considers Wii U the best option for a classic graphic adventure game. They are taking advantage of the Wii U GamePad thinking of it as a 1 player screen, with the TV as a support screen. Also, the trust on Wii U and the eShop to enter new markets such as USA and Central Europe because the game was mostly successful in Spanish speaking markets.
- What do you say to gamers who already played it on mobile platforms: “The experience is much better, bigger, with extra levels and new puzzles. It’s not that much larger but it has got some new challenges and rewards. And all other puzzles are been redone a little bit so everything they learned is not enough, they will have to wrack their brains again”.
“The video game is inspired by the imaginary and the lyrics from the records done before by Vestuta Morla. It started with a lullaby [called Los Rios de Alice, The Rivers of Alice] composed by Vetusta Morla many years ago for a non-profit foundation. At the very beginning they agreed to sign over the rights of the lullaby, but we never though that in the end they will compose a whole record for the video game. The project grew so much that, at the end, they decided to make that OST exclusively for it. At this point, the game was in development so actually it inspired the music closing this magic circle.”
The Rivers of Alice should be out on Wii U before the end of 2015 – sometime before the holidays.
More: Delirium Studios, indie, The Rivers of Alice
Family Tennis SP file size
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Family Tennis SP launched on the Wii U eShop yesterday. The game is out in both North America and Europe. If you’re curious about the download size, the game weighs in at about 271MB.
More: Arc System Works, Family Tennis SP, file size, indie, Shin'en
Electronic Super Joy: Groove City footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
Will KOS-MOS from Xenosaga be in Project Treasure?
Posted on 9 years ago by Brian(@NE_Brian) in Rumors, Wii U eShop | 12 Comments
Bandai Namco announced the mysterious free-to-play Wii U eShop title “Project Treasure” during yesterday’s Nintendo Direct. Not much was shown, as we were mostly left with teases here and there.
We did get to see a few things though – like four partial character portraits. Some fans have done some investigating and may have uncovered the identity of one of these characters.
First, take a look at this snapshot from yesterday’s video:
And now look at this image:
That’s KOS-MOS from Xenosaga. KOS-MOS does resemble one of the characters featured in the portraits. Might she be in Project Treasure?
More: Bandai Namco, Project Treasure
Oddworld: New ‘n’ Tasty still in the works for Wii U
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Oddworld: New ‘n’ Tasty was dated for two new platforms today, but neither of those are Wii U. On the bright side, the eShop version is still in development.
Just Add Water wrote on its website today:
“Work continues on the Wii U and PlayStation Vita versions of Oddworld: New ‘n’ Tasty. Converting our bespoke code, physics, highly detailed art assets and complex audio engines for the two formats from the PlayStation 4 and PC base continues to present engineering challenges relating to performance and memory, but recent progress is encouraging as we strive to make every iteration of New ‘n’ Tasty the perfect fit for the platform.”