Super Robo Mouse footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: indie, RCMADIAX, Super Robo Mouse
Donkey Kong Country 2 Wii U Virtual Console footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
An hour of Castlevania: Aria of Sorrow Wii U Virtual Console footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Rock Zombie hitting the North American Wii U eShop next week
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Rock Zombie is coming to the North American Wii U eShop next week, according to a listing on Nintendo’s website. The game will be available on October 30. When Rock Zombie releases, it will be priced at $6.99.
More: EnjoyUp Games, Rock Zombie
Tengami passes certification in US/Europe, release date soon
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
It’s been a fairly long wait for Tengami for Wii U, but the game is almost here. Developer Nyamyam said on Twitter today that the game recently passed certification in both the US and Europe. A release date will be announced “soon” – it’ll likely be out next month.
Amazing news everyone. Tengami passed Wii U certification in both EU and US. November release is becoming 'realer' by the second.
— Nyamyam (@nyamyamgames) October 24, 2014
@NintendoTweet I am pretty positive we can announce the release date soon.
— Nyamyam (@nyamyamgames) October 24, 2014
psyscrolr video – “SageScrolr Tutorial Series – Part 3: Lore and Narrative”
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
SDK Paint hitting the North American Wii U eShop on Nov. 6, SDK Spriter in the works
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
HullBreach Studios announced via Twitter today that SDK Paint is coming to the North American Wii U eShop on November 6.
The full message is as follows:
#SDKPaint November 6th is the big day. See you in the Wii U eShop then!
— HULLBREACH STUDIOS (@HullBreachGames) October 24, 2014
HullBreach has also revealed another eShop title for Wii U titled “SDK Spriter”. This will be available sometime in the first half of 2015.
Another goodie: New Wii U exclusive in planning: SDK Spriter! Development will begin after Defense Dome is done. Q1/Q2 2015 release target
— HULLBREACH STUDIOS (@HullBreachGames) October 24, 2014
More: HullBreach Studios, indie, SDK Spriter
Nintendo doesn’t have a parity clause for the eShop
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 11 Comments
Although it was pretty much assumed, Nintendo has now spoken about how it has not implemented any sort of parity clause for the eShop. In other words, indies can freely release their games on other platforms before the Big N’s digital marketplace.
Nintendo’s Ed Valiente said at the Italian Game Developers Summit today:
“There is no exclusivity or parity clause. We understand that small teams can’t work on multiple platforms at once. If you want to release on other platforms first, we’re happy for you to bring it to the platform when you’re ready. Of course, we’d like it on ours at the same time but it’s not a dealbreaker.”
More: Ed Valiente, top
Nintendo reconfirms that there is no minimum sales requirement before eShop developers receive revenue
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 3 Comments
Back in the WiiWare days, Nintendo implemented a sales threshold. Games needed to sell a certain amount of copies before developers/publishers received any compensation.
Thankfully, that policy is long gone. The eShop does not have a minimum threshold of any kind, Nintendo’s Ed Valiente reconfirmed at the Italian Game Developers Summit today.
He said:
“So we have no minimum threshold. You earn from the first sale you make.”
Valiente also offered the following insight when asked if Nintendo enforces certain price tiers on developers:
“We let developers set the price and release date. So no, there are no thresholds, no limited price – although people still ask us what we think they should sell their game for. My answer is: go on to the eShop, see what other games are selling for, see where your game fits in and set your price accordingly. My one advice would be don’t go too low at the beginning. Because if you go too low at the beginning, you don’t have any room to manoeuvre. Games should be worth something. Out of all the games I play on smart devices, I prefer ones I can pay for – and sometimes I wish I could pay more than 99 cents.”
More: Ed Valiente, indie
Thomas Was Alone hitting Wii U on November 25
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
We knew Thomas Was Alone would be coming to Wii U next month, but the exact date was unknown. That has changed today.
Curve Studios announced on Twitter that Thomas Was Alone will be available on the eShop starting November 25. Pricing is set at $9.99 / £6.99.
Thomas Was Alone is coming to Wii U and PS4 November 25th, priced at $9.99 / £6.99 #Mike
— Curve Digital (@curvestudios) October 24, 2014