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atlus trauma center under the knife


“From hereafter also, the development and sales of the Atlus brand as well as the consumer business will continue. Other retail and download titles that are currently on sale will continue to be sold as they are currently.”

– Official Statement from Atlus


As a big fan of Atlus’ work myself, this is great news. What will happen to the parent company (and where Atlus may end up after their rough patch) is still up in the air, but with any luck things will maintain their current scheduling at the developer themselves.

Via Kotaku


sonic lost world


“With Lost World we wanted to evolve how Sonic works in 3D. When you think about a 3D level, it’s still limited – the sides are limited – so we talked about making levels as cubes or tubes. Expanding the sides around 360 degrees enables players to take many paths, not just two or three. We ended up with a tube stage and realised we were a bit close to Mario Galaxy!”

– Sonic series General Producer Takashi Iizuka


I must be the only one that didn’t instantly think of Super Mario Galaxy when I saw the trailer for Lost World… The connection is clear to me, but I didn’t think it was so obvious that it seemed as though the team blatantly ripped off the style. And it sure plays a heck of a lot differently.

ONM via NeoGaf.


Wired’s interview with Zelda producer Eiji Aonuma is up now for viewing, and it contains a lot of interesting nuggets about Nintendo’s classic series.

Aonuma commented on all three current Zelda projects: Wind Waker HD, A Link Between Worlds, and Zelda Wii U. Topics include the decision to remake Wind Waker (there was pushback internally!), the change to full button control on the 3DS with A Link Between Worlds and how Aonuma gained inspiration from Super Mario 3D Land, the difficulty in implementing multiplayer, and more.

Head past the break for Aonuma’s full remarks.


For some of its systems, Nintendo decided against implementing a region lock. But now we’re in an era in which all of the Big N’s hardware make use of the functionality. Both the 3DS and Wii U do not allow games to be played outside of their original regions.

Why has Nintendo decided to adopt such an uncompromising stance? According to a statement from Nintendo of America, region locks allow for parental controls and “ensure compliance with regional standards and rating systems.” And no: Nintendo’s region locks aren’t going anywhere.

“Nintendo has no plans to remove region locking from our systems. By taking this approach, Nintendo is able to include parental controls and ensure compliance with regional standards and rating systems.”

Source


Over on Amazon, Nintendo Land is available for just $20.99. That’s one of the lowest prices we’ve seen for the game yet.

You’ll be saving $39 (or 65%) with a purchase. Nintendo Land originally went for $60 when it launched alongside Wii U last year.


GameStop’s weekly ad has gone live. It’s another very slow week for the retailer, but perhaps something will pique your interest.

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Okay, this has me feeling a little better. We have a second confirmation from Warner Bros. that those who pre-order Batman: Arkham Origins on Wii U will receive the Deathstroke DLC. So despite what Amazon says (PS3 and 360 only), you should be good to go if you decide to reserve origins for Wii U.

Source


The latest Japanese hardware sales from Media Create are as follows:

3DS LL – 33,272
Vita – 31,271
3DS – 17,440
PS3 – 12,554
Wii U – 7,060
PSP – 6,492
Wii – 1,338
Xbox 360 – 330

For comparison’s sake, here are the hardware numbers from last week:

3DS LL – 28,281
3DS – 14,988
Vita – 13,422
PS3 – 9,816
Wii U – 5,329
PSP – 5,091
Wii – 1,234
Xbox 360 – 282



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