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Animal Crossing developers Aya Kyogoku and Katsuya Eguchi shared a few words about Happy Home Designer and amiibo Festival over on Nintendo of America’s Twitter account. Have a look at what they had to say in the image above.

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Just as Nintendo of Japan and Nintendo of America have done in recent weeks, Nintendo of Europe has now put out a promo to promote Splatoon’s imminent Splatfest. It’s very much the same trailer as the other two versions, but with a note at the end for the rock vs. pop theme. This should serve as your final reminder that the first Splatfest kicks off on July 4 in both North America and Europe!

Game Critics has announced its nominees for the “Best of E3 2015” awards. There are a few Nintendo nominees, such as Super Mario Maker as “Best Console Game” and Mario & Luigi: Paper Jam as “Best Handheld Game”.

Take a look at the Nintendo-related nominees below. Winners will be shared on July 7.

Best Console Game
– Fallout 4 (Bethesda Game Studios/Bethesda)
– Horizon Zero Dawn (Guerrilla Games/SCE)
– Star Wars Battlefront (DICE/EA)
– Super Mario Maker (Nintendo)
– Uncharted 4: A Thief’s End (Naughty Dog/SCE)

Best Handheld Game
– Fallout Shelter (Bethesda Game Studios/Bethesda)
– Mario & Luigi: Paper Jam (AlphaDream/Nintendo)
– Persona 4 Dancing All Night (Atlus)
– The Legend of Zelda: Tri Force Heroes (Nintendo)

Best RPG
– Dark Souls 3 (From Software/Bandai-Namco Games)
– Fallout 4 (Bethesda Game Studios/Bethesda)
– Fire Emblem Fates (Intelligent Systems/Nintendo)
– Mario & Luigi: Paper Jam (AlphaDream/Nintendo)
– Sword Coast Legends (n-Space/Digital Extremes/Wizards of the Coast)

Best Family/Social Game
– Disney Infinity 3.0 (Avalanche Software/Disney Interactive)
– Guitar Hero Live (FreeStyleGames/Activision)
– LEGO Dimensions (TT Games/WBIE)
– Rock Band 4 (Harmonix)
– Super Mario Maker (Nintendo)

You can find the full lineup of categories and nominees here.

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Nintendo has uploaded a gameplay video of Splatoon’s new Tower Control mode. Check it out below.

Thanks to JosuePe81134122 for the tip.

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A new multiplayer mode is coming to Splatoon tomorrow (Thursday in Europe). Nintendo will be adding Tower Control, which is a variant of the Ranked Battle.

Tower Control will launch at the following times:

7 PM PT (Wednesday)
10 PM ET (Wednesday)
3 AM in the UK (Thursday)
4 AM in Europe (Thursday)

Nintendo Treehouse: Live will be showing off Tower Control on Twitch today at 6 PM ET / 3 PM PT. We’ll have an embed version on the site before it goes live.

Head past the break for today’s official announcement with details about Tower Control.


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Comcept shared some new info about Mighty No.9 today. In the next couple of days, those who have backed the Kickstarter should receive a survey via e-mail which allows them to choose which platform they want to play the game on. If you’re a backer, you will have until July 31st to make your choice.

The Wii U version of Mighty No. 9 will be released in North America on September 15h and on September 18th in the rest of the world. The 3DS version will be available at a later date.

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A new interview with Reggie Fils-Aime was added to Forbes’ website today. Reggie discussed several topics, including Nintendo’s E3 showing, hardware, Wii U sales, Skylanders, amiibo, and mobile.

Those who are interested in reading up on what Reggie had to say can head past the break for the Q&A breakdown. You’ll find Forbes’ original piece with a few additional comments here as well.

Now that Yoshi’s Woolly World has launched in Europe, we’re able to get a look at the game’s disc art. Give it a look above.

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In a new article coming from Polygon, Nintendo’s Yugo Hayashi and PlatinumGames’ Yusuke Hashimoto discussed Star Fox Zero in-depth. That includes talk about the project’s origins, amiibo, how it’s not a remake, the importance of the GamePad, and more.

We’ve rounded up a good amount of Hayashi and Hashimoto’s comments below. You can find some additional comments from the developers over on Polygon.

One of the big points of contention surrounding Star Fox Zero is how the game controls. With hands-on impressions coming out of E3, some have questioned if they’ll offer an intuitive experience.

German site Spiegel Online was able to ask Shigeru Miyamoto about Star Fox Zero’s controls during a recent interview. Here’s what was shared:

Spiegel Online: The controls of “Star Fox Zero” are due to the two screens a challenge.

Miyamoto: Compared to other games, it is a bit complex. There are many ways how video games entertain the player. One of it is the process understanding how a game works – another the process to master the controls. With mastering the controls you improve, which results in having fun. Out intention was not that players suggest: “There are two screens, that is making it complicated” Instead: “There are two screens, I can do different things on them.”

Spiegel Online: How long does it take to get into the game?

Miyamoto: It is hard to understand the basics, if you just try Star Fox Zero for a few minutes at like a games expo. Anyhow, if people buy the game and play it at home, after one or two days, they will reach the point where they understand how it works, how to master it – that is the moment the fun begins.

Source 1, Source 2


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