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Devil’s Third creator Tomonobu Itagaki talked up the Wii U game a bit more on his personal Facebook page.

There’s nothing too major here, but Itagaki does mention that you should use the Pro Controller while playing Devil’s Third. He also mentioned how it’s much different compared to what was shown back in 2011. That makes sense given what we saw during E3 last year.

Below is a roundup of Itagaki’s latest Facebook remarks:

This week’s expanded Japanese software sales are as follows:

01./00. [3DS] The Legend of Zelda: Majora’s Mask 3D # (Nintendo) {2015.02.14} (¥5.076) – 230.065 / NEW <85,92%>
02./00. [PS3] Samurai Warriors 4-II # (Koei Tecmo) {2015.02.11} (¥6.264) – 44.574 / NEW
03./00. [3DS] Nanatsu no Taizai: The Seven Deadly Sins – Unjust Sin (Bandai Namco Games) {2015.02.11} (¥6.145) – 33.270 / NEW
04./03. [3DS] Yo-kai Watch 2: Shin Uchi (Level 5) {2014.12.13} (¥4.968) – 23.844 / 2.479.724 (-1%)
05./00. [PSV] Samurai Warriors 4-II # (Koei Tecmo) {2015.02.11} (¥6.264) – 23.519 / NEW
06./00. [PS4] Samurai Warriors 4-II #
(Koei Tecmo) {2015.02.11} (¥7.344) – 22.468 / NEW
07./01. [PS3] Dragon Ball: Xenoverse (Bandai Namco Games) {2015.02.05} (¥7.690) – 16.406 / 60.627 (-63%)
08./05. [3DS] Pokemon Omega Ruby / Alpha Sapphire (Pokemon Co.) {2014.11.21} (¥4.937) – 12.922 / 2.513.921 (+6%)
09./02. [PS4] Dragon Ball: Xenoverse (Bandai Namco Games) {2015.02.05} (¥7.690) – 12.513 / 47.203 (-64%)
10./10. [3DS] Super Smash Bros. for Nintendo 3DS
(Nintendo) {2014.09.13} (¥5.616) – 9.532 / 2.149.794 (+7%)
11./07. [3DS] Monster Hunter 4 Ultimate # (Capcom) {2014.10.11} (¥6.264) – 9.234 / 2.470.154 (-5%)
12./00. [PSV] Daitoshokan no Hitsujikai: Library Party (Kaga Create) {2015.02.12} (¥7.344) – 8.950 / NEW
13./13. [PS3] Dark Souls II: Scholar of the First Sin (From Software) {2015.02.05} (¥4.936) – 6.883 / 14.652 (-11%)
14./00. [PSV] Ukiyo no Roushi (Spike Chunsoft) {2015.02.11} (¥6.264) – 6.699 / NEW
15./06. [PS4] Far Cry 4 (Ubisoft) {2015.01.29} (¥9.072) – 6.551 / 52.580 (-33%)
16./14. [WIU] Kirby and the Rainbow Curse
(Nintendo) {2015.01.22} (¥3.996) – 6.258 / 58.267 (-11%)
17./00. [PSV] Hyakka Yakou (Idea Factory) {2015.02.12} (¥6.264) – 6.235 / NEW
18./15. [WIU] Super Smash Bros. for Wii U # (Nintendo) {2014.12.06} (¥7.776) – 6.118 / 587.913 (+8%)
19./11. [PS3] Far Cry 4 (Ubisoft) {2015.01.29} (¥7.992) – 5.280 / 32.159 (-38%)
20./17. [3DS] Yo-kai Watch 2: Ganso / Honke (Level 5) {2014.07.10} (¥4.937) – 5.226 / 3.103.815 (+9%)

This week’s issue of Famitsu has another update on Splatoon. There isn’t too much, but a few more bits and pieces of information are included in the magazine.

Here’s the latest:

Controls
Left Stick – Movement
ZL – ‘Squid’ (only while pushed)
Gyro Sensor (Aim – can be turned off)
Right Stick – Look left & right. Push in for Special Weapon.
R – Sub Weapon
ZR – Ink Shot
X – Jump
Y – Camera Reset

– Squid form is faster than human form, but can’t move outside of ink
– Jump is more or less the same for both human and squid forms, but while moving through your own color ink, you can jump further
– Can reach places you can’t in human form
– These include places that might prove vital in winning

The next Splatoon update will be in the March 5 issue of Famitsu. We’ll hear more about the Octarians.

Source

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GameSpot has a new interview up with the developers behind Kirby and the Rainbow Curse. Supervisor Kazuhiro Yoshikawa, art director Teruhiko Suzuki, director Kazushige Masuda, and HAL Laboratory’s Shinya Kumazaki participated in the discussion.

Read on below for some comments from the various developers. You can also find GameSpot’s full feature here.

By the time Rodea: The Sky Soldier hits store shelves in Japan, it will be about 3.5 years since the game was originally announced. So what took so long? Prope’s Yuji Naka, along with director Jin Hasegawa, commented on this and more at Kadokawa Games’ “Rodea: The Sky Experience Tour 2014 ~First~”. You can find a summary of what was shared below, courtesy of 4Gamer and Siliconera.

– The Rodea discussions began with “what thoughts went into the creation of Rodea?”
– Director Hasegawa always wanted to make a game where you can fly
– He’s dreamed about doing this since he was a kid
– Before making Rodea, Hasegawa had always been involved in the development of games with violence, so making an all-ages game is something he’s been wanting to do for a while
– These two thoughts prompted Hasegawa to meet up with Yuji Naka
– After they met, he felt like he might be able to make two of his wishes come true
– Naka says a sequel to NiGHTS was highly demanded around the world, but it was never made sort of for the same reason that Steven Spielberg never made a sequel to E.T
– Naka: “I didn’t want to do anything that could possibly take away from the good that was NiGHTS”
– Naka instead was doing research and development for a game that would allow you to fly around the skies more freely
– Making a game that lets you freely fry around in 360 degrees proved to be difficult, even with access to a gyro sensor-equipped controller
– Naka came across the Wii while going about his usual trial-and-errors for finding a way to make something work
– By using the Wii Remote, he felt that he might be able to make a new type of action game that would give you the freedom of flight in 360 degrees
– Naka now needed to get a game company to get on board with his project
– Naka crossed paths with Kadokawa Games when it was determined that the game could happen
– Development began, but opinions held by the developers at Prope clashed with those of the publishers
– Naka says out of the 9 years of existence since the establishment of Prope, they’ve never had as many arguments as they did while working on Rodea
– In the end everything worked out and both the publisher and developer were able to come to an agreement
– Naka still remembers all the trouble that went into the making of the game

Source

NintendoWorldReport has published a new preview for Rodea: The Sky Soldier following NIS America’s localization announcement last night. Read on below for an information summary.

– Game kicks off with an inventor named Ion reactivating Rodea
– Rodea is a tailed flying humanoid robot
– Rodea was a soldier for Princess Cecilia and the Garuda Kingdom who battled the Naga Empire a thousand years ago
– The Empire suddenly returns to wage war against Garuda, so Rodea again must battle
– Has a NiGHTS vibe
– Wii U/3DS versions are different from the Wii original
– These versions change from an “arcade” play style to a “sky adventure”
– No pointer controls like in the Wii game
– There is a targeting system in the Wii U/3DS versions
– Move a targeting reticle and press A to have Rodea travel in the desired direction
– Press X while on the ground to travel straight upward in the air
– Can perform a spin attack with the B button
– Y button: use equipped weapons to shoot down enemies
– Rodea’s world is made up of many floating islands
– Rodea has a limited flight ability
– Can collect floating crystals in the air
– If you target one while flying in the direction of a several in a row, Rodea will automatically collect them all
– There are rings to fly through and other intermediate targets
– Final game has hidden areas and multiple paths
– There are also obstacles such as zip lines and time trial challenges
– StreetPass support for 3DS version
– This allows players to gain new items
– 2D art on the 3DS’ touch screen
– Ion talks to you while flying around
– Game is full of voice dialogue

Source

Today’s Splatoon Twitter image is… interesting. A shoe is shown, which comes from one of the fashion brands in the game. Information is posted below.

There are fashion brands in the Inkling world, just like we have in ours
This is a sports brand called ‘Arome’.
They develop stylish, hi-tech shoes.
Whether they combine gear from the same brand, or mix and match, Inklings enjoy coordinating their outfits.

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