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Wii U eShop

Q.U.B.E. Directors Cut, first announced for Wii U a year ago, is finally nearing launch.

Developer Toxic Games confirmed on Twitter yesterday that the game should launch within the next month. Currnetly, Q.U.B.E. is going through the submission process.

Toxic said:


Source, Via

Shin’en’s Manfred Linzner provided a very brief update about FAST Racing Neo while speaking with Mii-Gamer in a recent interview.

Linzer acknowledged that fans “really want to see the game”, but the studio will only have one opportunity to show FAST Racing Neo for the first time and make a strong impression. He also mentioned that the team “knew there was so much more possible on Wii U than anyone showed so far”, and they’re trying to “push the hardware.”

Linzer’s comments in full:

HullBreach Studios has shared a few details about Tomeling in Trouble as well as the Wii U exclusive RPG tentatively known as simply Tomeling.

Here’s what we know thus far:

– Tomeling is a living book
– His origin will be explained in more detail in the Wii U Tomeling RPG
– Tomeling is based on Tsukumogami (Japanese folklore)
– The alleged concept behind it is once any object reaches its 100th birthday, it comes to life and becomes self-aware
– The Tomeling Wii U RPG will have literature-based environments and levels
– Tomeling in Trouble’s initial release will only have one level, which will be a library with bookshelves
– It is unknown at this time if there will be any further environments or levels
– This depends on the voice of the player
– Game itself is going to be sort of along the same concepts as Frogger
– Tomeling is under attack by Superworms (book worms with capes)
– Guide him through the endless waves of the Superworms as the waves speed up
– Simple concept game
– Each round will probably take under a minute or two
– Tomeling in Trouble won’t have any supporting characters, but the Wii U RPG will
– For Tomeling in Trouble, Tomeling has no combat or defensive techniques
– In the Wii U RPG, there will be powerful combat
– Cartoonish and 2D for all Tomeling games
– Models are based on 3D sprites
– Tomeling could hit Wii U by Christmas, but Q1 2015 or Q2 2015 might be more realistic
– Tomeling on Wii U will include Tomeling In Trouble and Tomeling In Trouble will include Revenge of Tomelin
– At a certain point in the game, you will reach a city with an arcade that has a few mini-games where, based on the scores you get, you can win special, usable items

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Nintendo’s North American website lists some of the Nintendo Downloads due out tomorrow. Here’s what’s on tap thus far:

Wii U Download

The Letter

Wii U Virtual Console

Bases Loaded

3DS Download

Rabi Laby 3
Me & My Pets 3D

3DS Virtual Console

Bases Loaded

Wii U eShop

Three new Virtual Console games are on track for the Japanese Wii U eShop next week. Super Mario Advance (GBA), Kuru Kuru Kururin (GBA), and Kunio-kun no Dodgeball da yo Zen’in Sh?g? (Super Famicom) will be out on July 16. Pricing is set at 702 yen for the GBA games and 823 yen for the Super Famicom title.

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Nihilumbra was one of the many indie titles showcased for Nintendo platforms at E3 this year and the folks over at Mii-gamer sat down with developer Beautiful Games to talk about their design process and more, here’s an excerpt of the interview:

7. Nihilumbra is your first game to be released on Nintendo platforms. Why did you decide to bring Nihilumbra over to the Wii U? What is your opinion on the Wii U? Is it a good platform?

Kevin: When we started developing Nihilumbra, the WiiU didn’t exist at all, but as soon as we saw it announced we thought that it was a great platform for our game, mainly because it’s mechanics. It would be really hard (if not impossible) to port Nihilumbra to a console with a typical controller, but with that touching interface… it was perfect.

Sometime later, in a convention, we met someone from Nintendo Europe and we showed him the game. “We think that this game would be great on a WiiU” we said, “Well, what can we do to make it happen?” he answered. Everything was really easy an natural after that.

I guess that I have two different subjective opinions about WiiU, as a game designer and as a gamer.

As a game designer, I would say that it’s absolutely great. I always say that it’s the best thing that happened to console hardware since they added joysticks to controllers. With it we can make games that weren’t possible before, we can introduce asymmetric local multiplayer because, for the very first time, we have two different screens and two different input modes at the same time in one console. Really, as a game designer, I am constantly having new ideas of games that were not possible before.

As a gamer, I would say that I am concerned about the same stuff that concerns everyone: The games. It seems that there are not too many great games right now. It’s impossible to predict the future, and I’m no analyst. Let’s just say that, if Nintendo manages to build a strong base of games, it will have everything it needs to be a great console.

You can check out the full interview here

(Thanks to Mike for the tip!)

A Shovel Knight update for Wii U should be arriving soon, as Yacht Club Games says that it’s “rolling out today.” It’s a single fix intended to address an issue with Tinker Knight. The same update will hit 3DS in the near future.

Yacht Club Games also confirmed on Twitter today that a larger Shovel Knight patch is in the works. This will “address common issues, requests, and concerns”.


RCMADIAX’s first two titles, Blok Drop U and Poker Dice Solitaire Future, both launched with $1.99 price points. But for the indie developer’s next releases, the cost of entry is being set even lower. Via Twitter, RCMADIAX confirmed that Shut The Box and Toss N Go will both be set at $0.99 each when they arrive this summer.


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