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The PC and smartphone version of Miiverse was updated earlier today with new functionality. Users can now post and delete posts in communities, follow and unfollow others through their profile, and more.

The full overview, as described in an official Miiverse post from Nintendo, is as follows:


The latest Japanese hardware sales from Media Create are as follows:

3DS LL – 40,651
3DS – 14,059
PS3 – 13,318
Vita – 12,171
PSP – 5,749
Wii U – 5,648
Wii – 1,192
Xbox 360 – 382

For comparison’s sake, here are the hardware numbers from last week:

3DS LL – 24,123
3DS – 13,001
PS3 – 10,948
Vita – 10,931
PSP – 6,524
Wii U – 6,037
Wii – 1,143
Xbox 360 – 349


E3 2013 may finally be where we are given a first look at Retro Studios’ Wii U game. Nothing is guaranteed, but Nintendo’s Hiro Yamada did tease last month that he “hope[s] to introduce it to you in the not so distant future.”

As far as what Retro is working on, that’s pretty much anyone’s guess. However, IGN’s Peer Schneider did offer up potential insight during a Nintendo Voice Chat” feature (24:17 mark).

He said, “I’ve heard rumors that Retro’s game is a new brand.”

This seems to imply that Retro is working on a new IP, but nothing is set in stone, and the wording is slightly nebulous. Here’s hoping that Nintendo will finally pull back the curtain on the company’s project next month.

Source


This week’s Famitsu review scores are as follows:

Minecraft: Xbox 360 Edition (360) – 9/9/7/9
Rabbids Land (Wii U) – 7/7/6/7

A quiet week for reviews in the latest Famitsu. Next week should be a bit busier with titles such as Donkey Kong Country Returns 3D and Gyrozetter.


IGN published a preview from Sonic Lost World, which reveals the first details about the Wii U and 3DS game. The information covers new and old returning elements, GamePad bits, and a confirmation that the 3DS version will also feature full 3D levels.

Details and screenshots rounded up from the preview can be found below.

– Mix of 3D and 2D mechanics
– Abstract levels
– SEGA has shown three levels thus far
– Twist, turn, and jump along floating constructs suspended in mid-air
– Levels are now informed by gameplay needs, with some stages focusing on slower speeds with more platforming, and others pushing players to run as fast as possible
– Areas include Wind Hill, Desert Ruins 1, Desert Ruins 2
– Desert Ruins 1 consists of cakes, cookies, donuts and all manners of candy
– Desert Ruins 2 features an entirely different gameplay style
– Desert Area 2 offers the “tunnel racing” concept from previous games
– Controlling Sonic’s speed and a “Parkour system” were two key elements that were thought of during development
– Parkour system: allows players to automatically accommodate basic obstacles when he’s running
– Team’s greatest challenge was maintaining a sense of speed for the series while finding controls that made sense
– By default, Sonic doesn’t burst off with a tilt of the analog stick
– Sonic walks until you use one of the GamePad’s triggers to engage his running speed
– Need to hold down the second trigger to pull Sonic into a ball, giving him access to his full momentum
– Iizuka compares this to the ‘Boost speed’ from previous titles
– By creating a tiered structure to movement, Sonic Team is hoping players will be able to navigate the wide range of level designs, exploring and running as necessary
– GamePad is used to activate various Whisp-based “Color Powers”
– These feature touch-based controls and are mostly used to gain access to side paths and areas
– Support Mode: one player uses the Wii U’s tablet to assist a second player who is controlling Sonic with a Wii remote and nunchuck
– Only control Sonic
– Friends such as Tails, Knuckles and Amy will make appearances in the story
– Story: Sonic chasing after Eggman and finds a mysterious floating island known as “Lost Hex”
– Sonic will run across the “Deadly Six”
– These foes will bring a “sense of danger and humor” to the story
– Sonic will save animals throughout levels
– Rescuing animals are tracked level by level as well as cumulatively
– This aspect will factor into unlockable content
– Red Star Rings can be collected for unlockable content
– Gold cannons help you access hidden paths
– 3DS version will also have full 3D levels

Head past the break for a bit of commentary from producer Takashi Iizuka.


The latest Wii U/3DS-specific UK software sales are as follows:

Wii U

1. Resident Evil: Revelations – Capcom
2. LEGO City: Undercover – Nintendo
3. Nintendo Land – Nintendo
4. New Super Mario Bros. U – Nintendo
5. Monster Hunter 3 Ultimate – Capcom
6. NBA 2K13 – Take-Two Interactive
7. LEGO Batman 2: DC Super Heroes – Warner Bros. Interactive
8. ZombiU – Ubisoft
9. Assassin’s Creed III – Ubisoft
10. Sonic & All-Stars Racing Transformed – SEGA

3DS

1. Donkey Kong Country Returns 3D – Nintendo
2. Luigi’s Mansion 2 – Nintendo
3. LEGO City Undercover: The Chase Begins – Nintendo
4. Pokemon Mystery Dungeon: Gates to Infinity – Nintendo
5. Fire Emblem: Awakening – Nintendo
6. New Super Mario Bros. 2 – Nintendo
7. Monster Hunter 3 Ultimate – Capcom
8. Mario Kart 7 – Nintendo
9. Super Mario 3D Land – Nintendo
10. LEGO Batman 2: DC Super Heroes – Warner Bros. Interactive

Source: Chart-Track


Yakuza 1&2 HD are heading to Wii U. This is the first time that the series will be gracing a non-PlayStation platform. But even though the pair of remastered HD titles are in the works for Nintendo’s system, this doesn’t guarantee that future Yakuza releases will make their way to Wii U a well.

Yakuza producer Toshihiro Nagoshi said that the decision to make Yakuza 1&2 HD for Wii U is “an experiment”. This will be a gauge of sorts to see just how many Wii U owners are interested in a series like Yakuza.

Nagoshi stated:



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