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Eurogamer has a new report up explaining how The Legend of Zelda: Breath of the Wild uses dynamic resolution scaling. It doesn’t mean much for the end user, but it’s still pretty interesting. The technique is used in the game to help maintain the frame rate.

When Zelda: Breath of the Wild is running Switch to the max, resolution appears to dip to 90 percent on both axes. In other words, when in portable mode, resolution drops to 1152×648 for 81 percent of native 720p in total. Breath of the Wild has a native pixel-count of 1440×810 when docked and stressed, dropping from its usual 1600×900.

Eurogamer further adds:

When you walk up to a decayed Guardian in The Legend of Zelda: Breath of the Wild, you can obtain various Ancient Parts. However, players can receive even more by using a special trick.

brandonNaustin discovered that Magnesis can be used to pick up metallic rocks and flip over Guardians. Doing so reveals additional parts. It doesn’t work with Guardians that have legs or are buried in the ground, but you should find this useful in a number of instances.

Here’s a look at the trick in action:


Source, Via

Nintendo is readying a special video event that will give fans insight into the creation of Zelda: Breath of the Wild. Tomorrow, a three-part series will debut for the game. It’ll air at 6 AM PT / 9 AM ET / 1 PM in the UK / 2 PM in Europe.

Nintendo just tweeted out the news:


Source

The Legend of Zelda: Breath of the Wild

This week’s Switch/ Wii U/3DS-specific UK software sales are as follows:

Switch

1. The Legend of Zelda: Breath of the Wild – Nintendo
2. 1-2-Switch – Nintendo
3. Super Bomberman R – Konami
4. Just Dance 2017 – Ubisoft
5. Skylanders Imaginators – Activision Blizzard

Wii U

1. The Legend of Zelda: Breath of the Wild – Nintendo
2. Super Mario 3D World – Nintendo
3. Minecraft: Wii U Edition – Nintendo
4. Mario Kart 8 – Nintendo
5. Donkey Kong Country: Tropical Freeze – Nintendo
6. New Super Mario Bros. U + Super Luigi U – Nintendo
7. Just Dance 2017 – Ubisoft
8. Mario Party 10 – Nintendo
9. The Legend of Zelda: The Wind Waker HD – Nintendo
10. Super Mario Maker – Nintendo

3DS

1. Pokemon Sun – Nintendo
2. Pokemon Moon – Nintendo
3. Mario Sports Superstars – Nintendo
4. New Super Mario Bros. 2 – Nintendo
5. Mario Kart 7 – Nintendo
6. The Legend of Zelda: Ocarina of Time 3D – Nintendo
7. Super Mario Maker – Nintendo
8. Tomodachi Life – Nintendo
9. Poochy & Yoshi’s Woolly World – Nintendo
10. Mario Party: Star Rush – Nintendo

Source: Chart-Track

This week’s UK software sales are as follows:

Individual formats

All formats

Source 1 Source 2

Below are the latest Nintendo products that can be currently pre-ordered at retailers:

* Save 20 percent on pre-orders with Amazon Prime or Best Buy’s GCU. 20 percent off pre-orders on Amazon Canada as well. On Amazon UK, it’s £2 off.

United States

Switch

The Binding of Isaac: Afterbirth+ – Amazon, Best Buy, GameStop
Has Been Heroes – GameStop
LEGO City Undercover – Amazon, Best Buy (new), GameStop
Mario Kart 8 Deluxe – Amazon, Best Buy, GameStop
Puyo Puyo Tetris – Amazon, Best Buy (new), GameStop
Disgaea 5 Complete – Amazon, Best Buy (new)
Ultra Street Fighter II – Best Buy (new), GameStop
Ultra Street Fighter II [digital] – Amazon
Arms – Amazon, Best Buy, GameStop
Sonic Mania Collector’s Edition – GameStop
Splatoon 2 – Amazon, Best Buy, GameStop
NBA 2K18 – Amazon, Best Buy
The Elder Scrolls V: Skyrim – Amazon, Best Buy
Fire Emblem Warriors – Amazon, Best Buy, GameStop (new)
Super Mario Odyssey – Amazon, Best Buy, GameStop
Xenoblade Chronicles 2 – Amazon, Best Buy, GameStop (new)
FIFA – Amazon, Best Buy
Minecraft: Switch Edition – Amazon, Best Buy
Redout – Amazon, Best Buy (new), GameStop
Dragon Ball Xenoverse 2 – Amazon, Best Buy
Minecraft: Story Mode – The Complete Adventure – GameStop
Troll & I – Amazon

Wii U

Darksiders Warmastered Edition – Amazon

3DS

Mario Sports Superstars – Amazon, Best Buy, GameStop
Runbow Pocket Deluxe Edition – New 3DS only – Amazon, GameStop, Best Buy
Fire Emblem Echoes: Shadows of Valentia – Amazon, GameStop
Farming Simulator 18 – Amazon
RPG Maker Fes – Amazon
Culdcept Revolt – Amazon
Fire Emblem Warriors – Amazon, GameStop

amiibo

Fire Emblem Echoes – Alm & Celica – Best Buy

Accessories

Joy-Con Wheel (set of two) – Amazon (new)
Retro Fighters Pro NES Controller to NES Classic Edition Adapter – Amazon

Books

The Legend of Zelda: Legendary Edition, Vol. 3 – Amazon
The Legend of Zelda: Twilight Princess, Vol. 1 – Amazon
The Legend of Zelda: Legendary Edition, Vol. 4 – Amazon
The Art of Splatoon – Amazon
The Legend of Zelda: Legendary Edition, Vol. 5 Amazon

Other

Zelda: Breath of the Wild: Link Nendoroid (Deluxe Version) – Amazon
Zelda: Breath of the Wild: Link Nendoroid – Amazon

Canada

Switch

The Binding of Isaac: Afterbirth+
LEGO City Undercover
Puyo Puyo Tetris
Mario Kart 8 Deluxe
Disgaea 5 Complete
Arms
Splatoon 2
The Elder Scrolls V: Skyrim
Fire Emblem Warriors
Super Mario Odyssey
Xenoblade Chronicles 2
FIFA
Redout

Wii U

Darksiders Warmastered Edition

3DS

Mario Sports Superstars (with amiibo card)
Runbow Pocket Deluxe Edition – New 3DS only
Fire Emblem Echoes
Farming Simulator 18
RPG Maker Fes
Culdcept Revolt

Books

The Legend of Zelda: Legendary Edition, Vol. 3
The Legend of Zelda: Twilight Princess, Vol. 1
The Legend of Zelda: Legendary Edition, Vol. 4
Art of Splatoon
The Legend of Zelda: Legendary Edition, Vol. 5

UK

Switch

LEGO City Undercover
Puyo Puyo Tetris (new)
Mario Kart 8 Deluxe
Disgaea 5 Complete
Arms
Splatoon 2
The Elder Scrolls V: Skyrim
Super Mario Odyssey
Fire Emblem Warriors
Xenoblade Chronicles 2
FIFA
Troll & I

Wii U

Darksiders Warmastered Edition

3DS

Yo-kai Watch 2: Bony Spirits
Yo-kai Watch 2: Fleeshy Souls
RPG Maker Fes
Culdcept Revolt

Books

Zelda: Breath of the Wild Deluxe Edition guide
The Legend of Zelda: Twilight Princess, Vol. 1
The Legend of Zelda: Legendary Edition, Vol. 3
The Legend of Zelda: Legendary Edition, Vol. 4
Art of Splatoon
Super Mario Encyclopedia
The Legend of Zelda: Legendary Edition, Vol. 5

More:

The Legend of Zelda: Breath of the Wild

In the past, Zelda producer Eiji Aonuma has spoken about being inspired by games such as The Elder Scrolls V: Skyrim in creating Breath of the Wild. But what about the game’s director, Hidemaro Fujibayashi?

Fujibayashi cited two games while speaking with EDGE this month about games that inspired him: Minecraft and Terraria. He told the magazine:

“I was rather inspired by playing Minecraft and Terraria. I was able to learn from the gameplay and the possibilities found in. I could learn from the sense of adventure, exploration and how it inspired curiosity.”

As for real life inspiration, Fujibayashi is involved with an adventure club with other Nintendo staff in which they participate in outdoor activities:

The Legend of Zelda: Breath of the Wild

As you can probably tell, The Legend of Zelda: The Wind Waker HD served as a big inspiration for the art style in Breath of the Wild. This goes all the way back to when Nintendo was working on the Wii U remaster a few years ago. Breath of the Wild art director Satoru Takizawa spoke about how the game’s style was determined during a session at GDC last week.

When looking to see how different Zelda games would look like in HD, Nintendo took models from previous games and placed them into a development environment to try different mockups. Skyward Sword, Twilight Princess, and The Wind Waker were all tested. Wind Waker “stood out” the most “and really captured the imagination of the lead artists on Breath of the Wild”. The team took it from there.

While Wind Waker would end up being used as inspiration, the art style couldn’t be carried over completely. The cartoonish direction couldn’t allow for a certain sense of realism that the team wanted to achieve. Additionally, there was some concern about it being a turnoff for older players.

Breath of the Wild’s final look was ultimately determined based on a slogan Nintendo decided on, which is “refreshing and full-flavored.”

Here’s the full explanation on how the game’s art style came to be from Takizawa:

The Verge recently chatted with Zelda: Breath of the Wild director Hidemaro Fujibayashi, art director Satoru Takizawa, and technical director Takuhiro Dohta. Tons of topics were discussed in the new interview. Among them include how the team approached development, the game’s difficulty, speedrunning, the crazy concept, designing Shrines, and making the experience as bug free as possible.

We’ve rounded up notable excerpts from the interview below. You can read the full discussion on The Verge here.

The Legend of Zelda: Breath of the Wild breaks many of the series’ conventions. Among these is the lack of Link’s iconic hat, which has long been a staple of the series.

In an interview with Polygon, Breath of the Wild art director Satoru Takizawa told Polygon that due to the rise of graphic fidelity, it’s tough “to make that hat look cool.”

He said:

“As the graphic fidelity has increased it becomes more difficult to make that hat look cool. As the game becomes more realistic it’s difficult to present it in a way that’s appealing.

If you look at Twilight Princess, I really made the hat long, so it would flap in the wind and move around. But because of that people were like ‘What’s he got? What’s in that hat?’ We’re reaching our limits as to how we can make it look cool.”

Takizawa added that with Skyward Sword, he attempted to make Link’s hat diminutive and giving it much less motion, but “we’re reaching our limits as to how we can make it look cool.”

Source


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