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This month’s GamesMaster review scores are as follows:

Saints Row IV – 81%
Pikmin 3 – 85%
Dota 2 – 90%
Payday 2 – 88%
The Walking Dead 400 Days – 70%
Scourge: Outbreak – 36%
Capsized – 74%
Call of Duty: Black Ops II – Vengeance DLC – 69%
Mount Your Friends – 89%
Tales of Xillia – 72%
Stealth Inc: A Clone In The Dark – 83%
Tokyo Jungle Mobile – 78%
Superfrog HD – 69%
Kung Fu Rabbit – 75%
Hotline Miami – 93%
EarthBound – 91%
Mighty Switch Force! 2 – 68%
Aqua Moto Racing 3D – 44%
Bugs vs. Tanks – 60%
Dillon’s Rolling Western – The Last Ranger – 60%
Urban Trial Freestyle – 72%
Tekken Revolution – 69%
Dynasty Warriors 8 – 70%
Time and Eternity – 36%
Ride to Hell: Retribution – 5%
Rogue Legacy – 80%

Thanks to joclo for the tip.

Ittle Dew


They [Nintendo] certainly don’t have any problems with this game… I don’t know if it’s a secret, but I’m going to say it anyway, I actually pitched this game, as a Zelda game, to Nintendo at one point and they said “well we like to make Zelda games internally but thank you very much. You’re welcome to release it as is, for yourself.”

“It’s actually easier to publish on Wii U, than on Steam… The thing about Greenlight it that you just don’t know, there aren’t any clear answers and they seem to be changing their policy, and their CEO is saying one thing and they are acting in another way. I think a lot of developers are anxious about Greenlight, right now.”

– Ludosity’s Joel Nyström


Via Nintendo Life


Happen to be at Gamescom 2013 this week? Then you may come across The Wonderful 101 director Hideki Kamiya. Kamiya will be at the show this year, and it sounds like he’ll be around for the game’s launch.

Source

Chasing Aurora developer Broken Rules reflected on the game’s development during a GDC 2013 session today.

How did Chasing Aurora begin? Felix Bohatsch said that Nintendo approached the team about making a Wii U launch title while they were busy creating Secrets of Raetikon. The latter project’s multiplayer prototype soon morphed into Chasing Aurora. After five months of development, the game was done.

There was a mix of good and bad while creating Chasing Aorura. Bohatsch noted how there is typically more coverage for launch games, which allowed the title to be discussed by gaming outlets on a regular basis.

However, that didn’t help Chasing Aurora’s sales – even despite promotion on the eShop front page, Wii U owners didn’t pick up the game. Bohatsch attributes the lack of interest to a couple of things. First, “people thought $15 was pricey” for a downloadable title. Players were also preoccupied with larger, retail titles and seemingly skipped past Chasing Aurora.

Making Chasing Aurora a Wii U exclusive was a bit of a mistake, Bohatsch believes. The heavy use of the GamePad in particular makes it almost impossible for ports to be brought to other platforms.

Broken Rules’ next game is indeed Secrets of Raetikon. Unfortunately, in the immediate future, the studio doesn’t have plans for a Wii U version.

Source


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