– Vicarious Visions CEO Guha Bala
It’s weird to hear people still talking about the Wii, even though the Wii U has only been out for about half a year. For some reason it feels so much older once you’ve jumped to the Wii U!
Despite the fact that Capcom canned the project, some hardcore fans of the now-unreleased Mega Man Legends 3 have decided to go ahead and make their own version of the game in 8bit, classic Mega Man style. That’s not all though: They’re also getting help from two former Capcom employees that worked on the Legends series, Hideki Ishikawa and Makoto Tomozawa. Ishikawa was the character designer for the series and Tomozawa composed the music. Both will be helping out by contributing box art and music to the game.
“The ability for players to stop playing whenever they feel like it is inherent in the form. This is not a bad thing; this is a good thing. It is part of the game-design landscape. And if you learn to worry less about insisting that everyone who starts finishes, and put your attention on the advantages this fact of gaming gives you, you will not find a more personally liberating moment in game design than in designing your end.”
“Putting down the controller somewhere before the final climactic scene in a video game is not a sin. It is an intrinsic part of our art form. I never finished the first BioShock, yet it remains a game I thoroughly enjoyed. Grim Fandango? Never finished it. But I sure as hell use it as an example in design discussions! I have never finished a single Z, but, man, they are fun (usually).”
– Ubisoft creative director Jason VandenBerghe
I’m not sure I entirely agree with VandenBerghe. Like it or not, a game is a piece of art just as any other media experience is, and as a piece of art if you want to judge it you should first experience everything the game pushes you to experience. Single player campaigns are part of this, but so are things like multiplayer modes or side-content, and judging it without fully experiencing (to the degree the game wants you to) those things isn’t necessarily fair.
– Bug-battling game
– Based on a manga series by Hiroshi Fukuda
– At least five playable characters
– Characters include Jinbei, Hibachi, Shungiku, Tenma, and Mugai
– Comes out September 19th (Japan)
News surfaced this past weekend that Nintendo was unable to acquire the WiiU.com domain. The company has since responded to the situation, stating that it continues to review legal options.
Nintendo’s official statement reads:
“Nintendo’s efforts to recover the domain name WiiU.com through a Uniform Dispute Resolution Policy administrative proceeding were unsuccessful. Nintendo has a strong history of protecting against infringement of our intellectual property rights and we are continuing to review our legal options. This decision does not impact Nintendo’s ability to enforce against violations concerning intellectual property.”
Nintendo of America filed a cybersquatting complaint against the owner of WiiU.com back in February. However, a decision was reached and Nintendo was not given possession of the domain.
Visit this page to order a downloadable game.
Nintendo’s official website listings aren’t always the most accurate, but one such entry suggests that Vampire Master of Darkness will be heading to the 3DS eShop this week. The classic game will supposedly be available on the Virtual Console this Thursday for $4.99. We’ll know in a few days if the listing is spot on or another error on Nintendo’s part.
EA has said that its Frostbite 3 engine is “not impossible” for Wii U.
Speaking with 4Gamer, EA Games Label executive vice president Patrick Söderlund suggested that the tech can run on Wii U, but it isn’t a big priority due to the publisher’s focus on the PlayStation 4 and Xbox One.
Söderlund noted:
Electronic Arts released Mass Effect 3 and FIFA 13 for the Wii U, but currently we’re focusing our resources on Xbox One and PS4, so it’s a fact that the priority (of the Wii U) is slightly lower. However making Frostbite 3 work on the Wii U is not impossible. Where there are gamers, we’ll be there as well. This is the true meaning of “omnidirectional”
If Frostbite 3 were to be made compatible with Wii U, it would likely need to be scaled down somewhat and modified in order to appropriately work on the console.