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Unsurprisingly, Criterion Games is working on an “unannounced racing title” that is set to launch this year. The news comes from the LinkedIn profile of Criterion’s lead cinematic artist for marketing. It also popped up on a second CV.

New Need for Speed? Burnout? Road Rash? I’m guessing we’ll find out sometime around E3 2013.

Meanwhile, Criterion creative director Alex Ward tweeted yesterday that he had spent “another #epic day working with an #epic team on something #amazing”.

Source 1, Source 2


Capcom has opened a teaser site for Gaist Crusher, its new IP that encompasses a 3DS game, manga, anime, and more. Access the page here. You can watch the debut trailer for the 3DS title, but that’s all for now.

Nintendo prepared two rounds of downloadable content for Fire Emblem: Awakening. As of now, there are no plans for a third.

Masahiro Higuchi, speaking with 8-4 in an interview published earlier this week, said that the team would be open to making more DLC if given the chance. He did note though that there aren’t any plans for the future. Nintendo director Genki Yokota also hinted that anything would be possible “if there’s a demand for it.”

8-4:
You’ve completed two full rounds of DLC so far in Japan — is that everything? Any plans for more in the future?

Higuchi:
No comment. (laughs) Well, if we have the chance we’d certainly like to do more, but as of now there are no plans for a third round.

Yokota:
There aren’t any plans, but if there’s a demand for it… (laughs)

Source


Let he who owns a 3DS cast the first stone – or something like that


Author: Patrick

Of all the things to design a game around, the act of throwing a stone down a well be has to be pretty low on the list of good ideas, yet here we are with Poisoft’s Kersploosh, a game that takes this rather simple act and turns it into a fast-paced arcade game. Wells in Kersploosh (it’s called Splash and Crash in Europe, but Kersploosh is more fun to write) are more of an abstract representation of what the inside of a well, might look like, so there are plenty weird obstacles like cannons, pizzas and flying biscuits to avoid as you control a stone in a rush to the bottom. Kersploosh was actually a 3DS eShop launch title in Japan so over a year after its initial release and following the proliferation of plenty of other accessible, arcade-style games on the eShop, is it still worth sending your love down this well?

I think we can all agree that by and large, we don’t play enough video games. It’s not necessarily that we don’t have time to do so, it’s just that when our free time rolls around, we tend to spend it doing something easy like watching TV or surfing the internet, instead of putting forth effort to engage in one of our favorite pastimes. This is, by and large, why Jack, Laura, and myself of NintendoEverything’s “Here’s a Podcast!” are proposing that we start a “video game club”, a la the book clubs of days gone by, where we can all choose a game, play it more or less at the same pace, and come together to discuss it in depth every week.

Sound like something you want to participate in? Then here’s what you need to do:

1) Vote in our first poll, choosing one of ten games that will be played starting next week.

2) Acquire that game however you see fit, and play it alongside us every week. There will be set goals to meet, similar to “how many chapters to read” every week in a book club.

3) At the end of each week, send in your opinions about the sections of the games we played via email, commenting, etc etc so we can all discuss the game (whether we love it or hate it) together! We’ll tell you more about your options for this as the date approaches.

For now, all you’ve gotta do is vote! More details will roll in as you need them, but slamming you with all the technicals about how this should work isn’t going to be nearly as effective as simply doing it step by step. Sort of like how it’s easier to learn to play Settlers of Catan if you just start and explain it along the way.

If you have any suggestions about how to pull this off without it being a mess, please let us know in the comments!

Here’s a link to the poll.


We’re revisiting Super Mario 64 because many people commented and said that I did the “Walkin’ on Quicksand” glitch incorrectly last time, and several of them offered suggestions on how to improve it. On top of that, we try out a glitch called “The Black Room of Death” that has Mario barreling through the front wall of a castle tower to get behind the textures and mess around.

Artwork courtesy of Andrew Nixon. :]


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