Although Sonic Lost World and Sonic X-treme may have some similarities, they aren’t intentional. Takashi Iizuka, who is in charge of Sonic Team, gave an official answer about possible connections between the two. Simply put, there aren’t any.
Iizuka said:
“The viewpoint is based upon the idea of expanding the forward view, because the sight lines have sometimes been limited, resulting in hindered gameplay. With the change, the new routes are possible, which expands gameplay. So that’s the point of the game itself.
Actually, no one in the team, except myself, are even aware of Sonic X-treme’s existence. So it’s just a coincidence.”
Atlus is preparing a Japanese demo for Etrian Odyssey Untold: The Millennium Girl. The download will be ready to go on June 19. Progress made in the demo can be transferred to the full game, similar to the Etrian Odyssey IV demo.
It should come as no surprise that Masahiro Sakurai is keeping quiet on specific elements of the new Super Smash Bros. Wii U/3DS games. Sakurai is not, for instance, talking about what happens when Kirby eats Mega Man.
Sakurai only offered up the following:
“A lot of what you’re asking is still classified. As far as the physical appearance of Kirby, I think what you imagine is probably pretty close to what will actually happen.”
When asked if Kirby would receive an Mega Buster, Sakurai said: “He’s got little tiny arms, so who knows.”
Zelda: A Link Between Worlds is a sequel to A Link to the Past, but it isn’t a direct sequel. However, the SNES and 3DS do share the same world.
Zelda producer Eiji Aonuma also told Kotaku that the new game may include “a different generation of Link and Zelda.”
“It’s not a direct sequel in the sense that it’s the same Link and Zelda. The world is the same and it might be a different generation of Link and Zelda.”
Aonuma also went into some detail about the similarity between the two worlds. There will be some changes in topography, land, and probable modifications to the dungeons in terms of what’s inside.
“It’s the same world. It’s the same space. But in the same way that, over time, the topography can change, there will be some changes. The land will be affected a little bit. The dungeons, for the most part, will be in the same place, but inside might change. Now that I say that out loud, it sounds a little strange, but we’re making decisions based on what’s best for gameplay. We’re picking and choosing what we change and what we don’t, so players can expect some changes.”
Aonuma also believes that the ability to turn Link into a drawing will let “players see it in a whole new light.”
Just as it did in Europe, Nintendo launched a Japanese website for the Year of Luigi today. Find it here. The page has the same items as the European one, but with a different design. Japanese fans can also get a look at the special Luigi 3DS XL that will launch with Mario & Luigi: Dream Team.